Kenshi
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Realistic Racial Bonuses
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19 gen 2021, ore 22:39
26 gen 2021, ore 22:52
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Realistic Racial Bonuses

In 1 collezione di Jaeger
Realistic Difficulty Mods
10 elementi
Descrizione
This mod gives each playable race more bonuses with some downsides to balance it out.

Heres a list of what this mod changed

-------SHEK-------
"bio engineered warriors"
pros: slightly boosted the hp on certain body parts
pros: they regenerate health naturally without healing so they are really hard to kill completely.
pros: can now learn strength and all weapon skills faster.
cons: but they are slow learners at everything but fighting and have a slower run speed.

--------Scorchlander--------
"evolved to be ninjas"
pros: boosted assassination, thieving, perception, and katana skill gain rate.
pros: dramatically higher dexterity skill gain. higher run speed with my "realistic running speed" mod
cons: slower strength gain and slow learner at non ninja skills

----SOLDIER HIVER-----
"bred to do nothing but fight"
pros: high combat running speed good dex gain rate. its flesh can regenerate its wounds without healing.
pros: shares the low bleed out rate of all hivers
pros: can learn most combat skills and the polarm weapon skill fast. stomach and chest have 200hp
cons: slower and hungrier than other hivers. learns non combat skills slowly.

-----PRINCE HIVER------
"leaders scientists explorers and the fastest of all humanoids"
pros: low hunger. the highest combat running speed of all races(he can go into a frenzy hyper mode and do super sprints around enemies) has a very fast running speed with the realistic running mod
pros: very fast agility stat gain shares the low bleed out rate of all hivers
cons: low hitpoints.

-----WORKER HIVER-----
"worker drone for farming building and other menial tasks"
pros: fast learning at all work related skills. shares the low bleed out rate of all hivers. has a fast running speed with the "realistic running" mod
cons: low hitpoints

-----GREENLANDER-----
"The jack of all trades"
pros:can learn science farming cooking bowing smithing armorsmithing melee defense melee attack engineering faster
cons: no super powers


----SKELETON-----
i didnt touch skeletons in this mod
there's a separate mod that i made for skeletons.
They had a lot of work and balancing done and I think you will like the skeleton changes.
https://steamproxy.com/sharedfiles/filedetails/?id=2369453688

USE REALISTIC RUN SPEEDS TO FURTHER ENHANCE YOUR RACIAL CON and PROS
https://steamproxy.com/sharedfiles/filedetails/?id=2365855637



to add a lightly boosted challenge and immersion to your play through use my other "realistic" mods that all go together.
https://steamproxy.com/sharedfiles/filedetails/?id=2367760373
29 commenti
maxibreard 13 giu 2024, ore 6:13 
This nod require import?
maxibreard 10 giu 2024, ore 5:28 
@godoka use the mod shek unerfed, that mod remove all weapon debuff
Godoka 4 giu 2024, ore 15:55 
To be Clear I disabled all mods but this in my mod loader to check for any conflicts but it stayed the same.
Godoka 4 giu 2024, ore 15:50 
Hey, great mod and concept. All the values changed show up correctly apart from the Shek. Forgive me if I'm missing something but they should have all weapon skills and a heal. But I only see the slight hp changes
Loki 11 mar 2024, ore 13:03 
can you extend this mod for praetorians from hivers expanded?
Jaeger  [autore] 25 gen 2024, ore 9:04 
i dont design anything around other peoples mods never played genesis i have a total overhaul in the works that will probably replace genesis
Alkaris 19 gen 2024, ore 9:38 
I meant all standalone races that aren't part of Genesis or UWE.
Alkaris 19 gen 2024, ore 9:36 
Will this mod affect jrpg races, Shek and Hive custom subspecies?
Jaeger  [autore] 27 nov 2023, ore 6:50 
I think it's about as balanced as vanilla but makes each race a little more unique of an experience
VillbliTårta 24 nov 2023, ore 14:23 
would you say this is more or less balanced than vanilla?