Kenshi
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Realistic Racial Bonuses
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19 Jan, 2021 @ 10:39pm
26 Jan, 2021 @ 10:52pm
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Realistic Racial Bonuses

In 1 collection by Jaeger
Realistic Difficulty Mods
10 items
Description
This mod gives each playable race more bonuses with some downsides to balance it out.

Heres a list of what this mod changed

-------SHEK-------
"bio engineered warriors"
pros: slightly boosted the hp on certain body parts
pros: they regenerate health naturally without healing so they are really hard to kill completely.
pros: can now learn strength and all weapon skills faster.
cons: but they are slow learners at everything but fighting and have a slower run speed.

--------Scorchlander--------
"evolved to be ninjas"
pros: boosted assassination, thieving, perception, and katana skill gain rate.
pros: dramatically higher dexterity skill gain. higher run speed with my "realistic running speed" mod
cons: slower strength gain and slow learner at non ninja skills

----SOLDIER HIVER-----
"bred to do nothing but fight"
pros: high combat running speed good dex gain rate. its flesh can regenerate its wounds without healing.
pros: shares the low bleed out rate of all hivers
pros: can learn most combat skills and the polarm weapon skill fast. stomach and chest have 200hp
cons: slower and hungrier than other hivers. learns non combat skills slowly.

-----PRINCE HIVER------
"leaders scientists explorers and the fastest of all humanoids"
pros: low hunger. the highest combat running speed of all races(he can go into a frenzy hyper mode and do super sprints around enemies) has a very fast running speed with the realistic running mod
pros: very fast agility stat gain shares the low bleed out rate of all hivers
cons: low hitpoints.

-----WORKER HIVER-----
"worker drone for farming building and other menial tasks"
pros: fast learning at all work related skills. shares the low bleed out rate of all hivers. has a fast running speed with the "realistic running" mod
cons: low hitpoints

-----GREENLANDER-----
"The jack of all trades"
pros:can learn science farming cooking bowing smithing armorsmithing melee defense melee attack engineering faster
cons: no super powers


----SKELETON-----
i didnt touch skeletons in this mod
there's a separate mod that i made for skeletons.
They had a lot of work and balancing done and I think you will like the skeleton changes.
https://steamproxy.com/sharedfiles/filedetails/?id=2369453688

USE REALISTIC RUN SPEEDS TO FURTHER ENHANCE YOUR RACIAL CON and PROS
https://steamproxy.com/sharedfiles/filedetails/?id=2365855637



to add a lightly boosted challenge and immersion to your play through use my other "realistic" mods that all go together.
https://steamproxy.com/sharedfiles/filedetails/?id=2367760373
29 Comments
maxibreard 13 Jun @ 6:13am 
This nod require import?
maxibreard 10 Jun @ 5:28am 
@godoka use the mod shek unerfed, that mod remove all weapon debuff
Godoka 4 Jun @ 3:55pm 
To be Clear I disabled all mods but this in my mod loader to check for any conflicts but it stayed the same.
Godoka 4 Jun @ 3:50pm 
Hey, great mod and concept. All the values changed show up correctly apart from the Shek. Forgive me if I'm missing something but they should have all weapon skills and a heal. But I only see the slight hp changes
Loki 11 Mar @ 1:03pm 
can you extend this mod for praetorians from hivers expanded?
Jaeger  [author] 25 Jan @ 9:04am 
i dont design anything around other peoples mods never played genesis i have a total overhaul in the works that will probably replace genesis
Alkaris 19 Jan @ 9:38am 
I meant all standalone races that aren't part of Genesis or UWE.
Alkaris 19 Jan @ 9:36am 
Will this mod affect jrpg races, Shek and Hive custom subspecies?
Jaeger  [author] 27 Nov, 2023 @ 6:50am 
I think it's about as balanced as vanilla but makes each race a little more unique of an experience
VillbliTårta 24 Nov, 2023 @ 2:23pm 
would you say this is more or less balanced than vanilla?