Sid Meier's Civilization V

Sid Meier's Civilization V

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Sukritact's Phoenician Civilization
   
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18.670 MB
9 Mar, 2014 @ 5:20am
17 Jan, 2015 @ 10:08pm
5 Change Notes ( view )

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Sukritact's Phoenician Civilization

Description
Phoenicia was an ancient Semitic civilization situated on the western, coastal part of the Fertile Crescent and centered on the coastline of modern Lebanon and Tartus Governorate in Syria. It was an enterprising maritime trading culture that spread across the Mediterranean from 1550 BC to 300 BC. They were famed in Classical Greece and Rome as 'traders in purple', referring to their monopoly on the precious purple dye of the Murex snail, used, among other things, for royal clothing, and for their spread of the alphabet, upon which all major modern alphabets are derived.



Phoenicia - Hiram I

The Phoenician Alphabet
Receive 5 Gold for every 1 Science sent out via Trade Routes. A free Tyrian Merchant appears after researching Writing.

Bireme:
Replaces the Trireme. The Bireme generates Great Merchant Points in combat. It also transfers its movement points to embarked units when stacked together at the start of the turn, allowing them to travel faster.

Tyrian Merchant:
Replaces the Great Merchant. In addition to the normal Great Merchant abilities, the Tyrian Merchant can establish Commercial Outposts in City States, earning you Tyrian Dye; a luxury resource.

This mod is naturally compatible with YnAEMP, Tomatekh's Historical Religions Mod, JFD's Cultural Diversity, JFD's Piety and Prestige, Hazel16's Map Labels and the Events & Decisions Mod.

Homepage[forums.civfanatics.com]
Direct Download[forums.civfanatics.com] -- this is a 7z file, which should be extracted into your mods folder (My Games/Sid Meier's Civilization V).

Requires the Brave New World expansion pack, and credit to the following people:

JanBoruta - Leaderscreen, Bireme icon, Unit flags
Leugi - Unit Models
Reedstilt - Hiram I's Civilopedia text
Sukritact - All other art, XML, Lua Coding
Andrew Holt: DOM Speech

Special Thanks to:
Pyro Studios: Peace Theme
Creative Assembly: War Theme
93 Comments
Lord Setting 13 Sep, 2018 @ 12:43pm 
Quick question does the "Free Merchant" you get from Writing count against the great person counter just like the "Liberty Finisher" and "Mayan" Abilities do or no?
taw.audie 15 Jul, 2018 @ 11:33am 
No Ethnic Units support?
Athaz 25 Jan, 2018 @ 2:08pm 
is he eating a Ritz cracker?
Abū l-Qāsim al-Amīn 5 Sep, 2017 @ 2:00am 
Please make a Civ 6 version
Cyberdemon 23 Mar, 2017 @ 1:21pm 
It is a wonderful work!
Are you going to bring it for Civ 6? ;-)
loster 2 Jan, 2017 @ 12:34pm 
wow nice civ's, love the Tyrian Merchant, and Tyrian Dye:D
borussia1979 14 Nov, 2016 @ 7:31am 
ОТЛИЧНО, СПАСИБО !
The Great Cookie Machine 15 Aug, 2016 @ 10:18am 
use the "yet not another earth map" pack
lebbo23 26 Jun, 2016 @ 1:14am 
sorry for noob question, but when I setup game with this mod, how do I set it up to have the actual map where I will start off in lebanon and on the mediterranean coast? Seems when I start it I am on a random map but I want it to be as authentic to the phoencian history as possible..
Thanks
Asafoe 7 Jun, 2016 @ 3:06am 
Please update:

Support for Large Europe map (ynaemp)
Maybe change CulDiv trait to "Classical" (free liberty)
ADD ANOTHER UNIQUE FREAKING DECISION