Left 4 Dead 2

Left 4 Dead 2

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Simple Characters Collection
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Inhalte (26)
Simple Special infected
Erstellt von мяFunreal
These models were built out of their collisionmeshes, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid f...
Simple Survivors
Erstellt von мяFunreal
These models were built out of their collisionmeshes, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid f...
Simple Bill
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Francis
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Louis
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Zoey
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Coach
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Ellis
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Nick
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Rochelle
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Boomer
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Boomer (L4D1)
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Boomette
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Charger
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Hunter
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Hunter (L4D1)
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Jockey
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Smoker
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Smoker (L4D1)
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Spitter
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Tank (Sacrifice)
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Tank (L4D1)
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Tank
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Witch
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Witch (Bride)
Erstellt von мяFunreal
This model was built out of its collisionmesh, just modified and colored. Inspired by the "Info_Player_Start" entity of hammer. Which is just a green version of HL2 Gordon Freeman's collisionmesh. I think. I just needed something simmilarly stupid for l4d2...
Simple Common Infected
Erstellt von мяFunreal
From the maker of "Simple Survivors" and "Simple Special Infected" comes a third, equally stupid, mod. Simple Common Infected! These models are all build out of heavily modified survivor collision meshes. Replaces all common and uncommon infected. Also mak...