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1) Check the settings window itself (which would be the very best option, especially since IIRC the mod shouldn't have many of them).
2) Use the `CBA_settings_fnc_export` ( https://github.com/CBATeam/CBA_A3/blob/master/addons/settings/fnc_export.sqf ) function (which is a fairly bad option, since it'll export every mod's settings, but that way you'll get a string you can use search on).
3) Decompile the mod with Mikero's Tools (a problematic toolset to install and use in practice, so use the "All In One Installer") and look through the files for `CBA_fnc_addSetting` (or `addSetting`, if the mod happened to use macros to speed up coding the thing).
This bug existed since Beta as far as I am aware, but it has worsened with the last update.
To fix this you can use the profiling branch. Be aware though, that in a mp environment EVERY PLAYER AND THE SERVER has to use it, otherwise it won't work.
This issue is in no way related to GreenMag and it's not within my abilities to fix it. So here's hoping for a quick hotfix.
https://feedback.bistudio.com/T142540
@CoseDola | Miller
I think only if you had separate config entries for every empty mag specifying 0 weight, which the newly empty gets replaced with. Which is a lotta work, to put it mildly, since config can't be modified during runtime.