X4: Foundations

X4: Foundations

48 ratings
Xenon Outsiders
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2.933 KB
3 Jan, 2021 @ 8:19am
28 Aug, 2024 @ 6:44am
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Xenon Outsiders

Description
Welcome!

Tired of having to help defend Hatikvah's Choice I all the time, when you could be off building up your empire?

well I've got a mod for you!


This mod removes the Xenon from the following systems:
Matrix #79B
Tharka's Cascade both systems
Matrix #9
Matrix #451

This keeps the Xenon to the outer systems.
(This one will require a new start to take full effect)



Works with VRO.

<<< THIS MOD DOES NOT WORK WITH THE Starwars Interworlds Mod >>>


=============================================
Other Mod:

No Xenon
https://steamproxy.com/sharedfiles/filedetails/?id=2287167542
Removes the Xenon Threat from the base and Split systems.

No Xenon Terran Edition
https://steamproxy.com/sharedfiles/filedetails/?id=2426876427
Remove the Xenon Threat from the base, split, cradle systems.

No Xenon Timeline Edition
https://steamproxy.com/sharedfiles/filedetails/?id=3278640869
24 Comments
Raynor 23 Dec, 2024 @ 12:37am 
@DArmada03 Absolutely understandable :D ... we shall see
DArmada03  [author] 23 Dec, 2024 @ 12:28am 
Hey @Raynor
I'm not sure tbh, this only effects the God and Jobs file not the flight stuff but i'll update it when 7.5 is released as i've got a game going and don't want it to break :)
Raynor 22 Dec, 2024 @ 9:58am 
Howdy, just a quickie.
Does the current version still work with current Open Beta (7.50)?
The Downrank Train 15 Sep, 2024 @ 9:56pm 
This mod goes great with Joey's faction mods that add a lot of general chaos to the game. It strikes a good balance and adds a lot more variety to the warfare rather than mostly fighting Xenon all the time.
Clayman 28 Aug, 2024 @ 2:07pm 
Thanks DArmada03 I will check it out now. I have some nail-biting DeadAir war mods but I'm sure it was working before, even with those.
DArmada03  [author] 28 Aug, 2024 @ 6:46am 
I've updated the Mod, should be working now correctly :)
DArmada03  [author] 28 Aug, 2024 @ 6:23am 
@Clayman hey bud, I'll check it out, what mods are you using?
Clayman 28 Aug, 2024 @ 5:23am 
Hi, Your mod has been a great asset! Thank you for all your time and hard work you put into your mods.
I have recently started a new game with this mod, which worked perfectly in the past, but now at the very beginning of the game Tharka's cascade is completely over run with Xenon. Is this due to a recent patch? I have started with a creative game and placed advanced satellites in these systems to see what is going on at game start and they are there from the get go. Also, before, with your mod, I had a chance to set up my station in Heretics End. Now, after an hour multiple massive Xenon dreadnaughts come into the system and completely wipe everything from the system, including the research station. I have only mods that try to set back the Xenon's enthusiasm a bit more and no mods to enhance or buff their fleet. It could be a war mod that I may have added that counteracts your mod. Is there any way to change load order?
EtherealKnight 24 Mar, 2022 @ 7:43pm 
@King DaMuncha they can still take those systems back. This mod just keeps them from being in those systems at the start of the game.
King DaMuncha 24 Mar, 2022 @ 7:31pm 
I have this mod and the xenon have still taken over HAT, and most of Argon space, and all of Split space.