Jurassic World Evolution

Jurassic World Evolution

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Comfort and Happiness
By HazardHawk
How to keep Dinosaurs Comfortable and Happy so they do not break out (Herbivores and Carnivores)
   
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Click any Dinosaur to bring it into focus. If it is not showing a details panel already, hit the "r" key on your keyboard to bring up the information panel. This is your basic critical information panel.

1) Health is overall health and basically self explanatory.

2) Food is how much food is available. Anywhere in the blue is fine, but unless it is all the way to the right in the blue it will be variable with a chance to drop into the red. In this particular case, another feeder should be added. In General, there should be at least one feeder per type of herbivore and one feeder per carnivore.

3) Water is a little more confusing. Having enough water to meet their wetland requirements is not the same as having enough fresh clean water to drink. If there is not enough body of water it becomes polluted; especially with multiple species in an enclosure. Just like feeders, not all species like to drink side by side. More shoreline and more sources will help with this along with more body to a watering hole including going past a fence into an unused area.

4) Comfort is a simple determination of if your Dinosaur is going to attack the walls and escape. Keep your comfort at 100% as there are only two possible levels of comfort (increasing and decreasing).

5) Grassland is open green fields. You only need to not be in the red.

6) Forest is areas of dense trees. Again, you only need not to be in the red.

7) Wetland is the amount of available water surface. Again, you only need to not be in the red.

8) Population is the total number of dinosaurs of any type within an enclosure. You only need to maintain numbers which have you in the blue and it does not matter at all at what level as long as not so many as to be in the red on the high side. If you are in the red on the low side you will also be the in the red in Social on the low side (see social).

9) Social is the size of the specific type of dinosaur herd/family/population. Some dinosaurs can be alone, but most need at least one other of their own kind. NOTE: Where a type cannot be alone, but two satisfies the need for social, you really need three in case one dies so as NOT to go into the red and have a suddenly rampaging dinosaur while waiting on another to be created. If you wish to stay at minimum, please keep the ACU on standby to tranquilize the too low population until you can create another and then use the ACU to move them within the same enclosure to wake them once the new one is released.

Most people's critical mistake where everything appears fine but you suddenly have a rampaging dino attacking a wall is the water available has become polluted from being mucked up, a dino is going hungry because there is not an available feeder for it specifically, there are too many dinos within an enclosure for at least that specific species, or there are not enough or too many of the same kind of dinosaur within an enclosure.

NOTE: At the time this guide is written, I have only been playing for a few weeks and my hours playing are about 200. When I started I was always upgrading fences as soon as I could get the next level researched thinking this made some kind of difference. Not really. The ONLY difference is each higher level of fence can take more hits before it breaks. KEEP your Dinos happy and comfortable and you dont need to waste money on better fences at all so that the first basic fence available is plenty!