Avorion

Avorion

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Ship Refinery Public Version
   
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Mods: Mod
File Size
Posted
Updated
136.858 KB
27 Dec, 2020 @ 12:12am
23 Aug, 2022 @ 3:39pm
2 Change Notes ( view )

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Ship Refinery Public Version

In 1 collection by Ravenis
Rav's Avorion Mods
6 items
Description
Refinery Upgrade that can be installed on ship.
It is using same interface as Resource Depot.
Refining speed is based on upgrade's base speed and amount of assembly blocks on ship.
Upgrade is tuned so that it wont be better than actual resource depot, in any circumstances.

If you like to contact me, please do.

My Avorion Website: https://avorion.hadelmia.com
My Singularity Avorion Server: singularity.hadelmia.com
My Avorion Discord: https://discord.gg/sEdWwze

Fly safe o7

-Rav
9 Comments
Ravenis  [author] 17 Sep, 2024 @ 3:51pm 
Thanks!
krbjms 15 Sep, 2024 @ 8:48am 
Great mod, wish I had it earlier in our game. Thanks
Ravenis  [author] 21 Feb, 2024 @ 12:51pm 
Yes, it is balancing mechanism, power requirement formula prevent module using on small ships, and also if you want to use best rarity, fastest speed and best efficiency module able to refine highest ores, you really need capital class and size ship for it.

There is those 4 variables what are rolled to modules, and power need is rising by those.
MattyK 17 Feb, 2024 @ 6:28am 
Thanks Ravenis. The only other thing I would note is that the power usage is... A little funny. It ranges between over a dozen gigawatts to... Several hundred.

I understand this is a balancing mechanism, but the fact you already have to deal with a massive cargo/assembly ship to support a Portable Refinery, power requirements doesn't leave much room for it before Trinium.

I don't suggest removing the power costs, just reduce their scaling and give them an upper cap of a hundred gigawatts.

The fact you're putting that much volume into a Generator for a single subsystem (versus putting said volume into another Shield Generator, Computer Core, Hyperspace Drive or something) should be enough of a handicap.
Ravenis  [author] 16 Feb, 2024 @ 4:12pm 
Ok thanks for feedback, I just finished my occasional Avorion modding/playing phase...
But since edit will be only few secs i can maybe throw update at some point.

- Rav :ale:
MattyK 13 Feb, 2024 @ 10:05am 
Mod works in 2.4.2, however the value of the system is basically a free money cheat for the first half of the game. I would like to suggest reducing the value of these systems by a multiple of 0.1x, as they are ludicrously valuable.
Ravenis  [author] 23 Aug, 2022 @ 3:39pm 
Mod is now updated to support any version of the Avorion there ever will be, also any version there was.

So i can't know how long it will work, and its highly probable that it will stop working at some point.
Okami 8 Sep, 2021 @ 2:24pm 
Are you planning to update this mod to 2.0.6?
Wonderboy 1 Jan, 2021 @ 3:02am 
Good idea and a very useful MOD!