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She is able to gain more height if you hold back during the attack, but it's so fast and doesn't have much horizontal distance. Maybe I can help her recovery by adding some startup to the move (allowing the Flandre player to better react), and delaying the attack window when she's holding back to allow time for a wall jump. I'll take that into account when I next release a patch for her. Thank you for your input ^^
step 2 : play with friends
step 3 : die thanks to the recovery
step 4 : S A L T