RimWorld
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Primitive Workbenches
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Mod, 1.2, 1.3, 1.4, 1.5
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更新日期
19.266 MB
2020 年 12 月 19 日 下午 11:20
2024 年 7 月 10 日 下午 1:37
102 项改动说明 ( 查看 )

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Primitive Workbenches

在 velcroboy333 的 1 个合集中
Velcroboy's Mods
67 件物品
描述
An overhauled Primitive Rimworld
Adds neolithic age production benches and resources.
NOTE: For optimal compatibility, place near the bottom of the modlist.

New Workbenches Include:
  • Research Spot
  • Research Table
  • Primitive Crafting Table
  • Stone Butcher Table
  • Stone Kiln
  • Primitive Tailoring Table
  • Primitive Loom
  • Stone-cutting Spot
  • Masonry Table
  • Herbalist and Spirit Making Table
  • Melee Weapon Bench
  • Ranged Weapon Bench
  • Primitive Styling Station (Ideology)
  • Primitive Tool Table-Speeds up work
  • Primitive Tablet Table-Speeds up research
  • Hay and Leather Beds
  • Hay walls
  • Waste Disposal-Stone Pot & Woven Basket
  • Primitive Metallurgy Station

Gameplay Changes:
  • Medieval technology and up is locked behind primitive research. You will start with only the Primitive Research Spot.

  • Stone-cutting spot has been added for attaining flint and stone blocks early game.

  • Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don't like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.

  • Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.

  • Haycloth can be made from hay for a new textile.

  • Adobe bricks can be made and fired in the Primitive Kiln.

  • Pottery and other art can be made in the kiln.

  • Totems for meditation and beauty can be constructed. There are Forest Animal, Rim Creature, Insect, and Bone* versions.
    *When RoM-Bones, Medieval Overhaul, or [O21] Outland - Core are loaded.

  • Extract teeth from carnivores for crafting special weapons.

  • Neolithic weapons.-Primitive Spear, Sharpened Stick, Flint Knife, Atlatl, Boomerang, and Throwing Rocks.

  • New!
    -Thrumbo Chopper⁵, Rabbit Stick, Tooth Club, Tooth Axe, Fang Club³, Sugliin⁴/⁵, Bone Spear¹, Bamboo Spear², and Bamboo-Bone Spear¹/².
    ¹When RoM-Bones, Medieval Overhaul, or [O21] Outland - Core is loaded.
    ²When VGP Vegetable Garden is loaded.
    ³When Magafauna is loaded will use Smilodon Fangs. Otherwise will default to Carnivore Teeth.
    ⁴When either VFE-Vikings(Lothurr Antler) or Deer Extension(Caribou Antler) is loaded.
    ⁵Recommended to use Enable Oversized Weapons for bigger draw size.

LOTS of mod compatibility and integration
For Vanilla Factions Expanded - Tribals see: VFE Tribals - Mod Patches

Flint weapons and other crafting

Vanilla Weapons Expanded
ZARS Tribalism
Taki's Random Stuff + (continued)
Rim of Madness - Bones
Medieval Times Unofficial Update (+No Nanite/Legendary version)
Ivory and Jade Carving (Continued)
Blessed Tribal Apparel
Medieval Madness: Tools of the Trade
Dead Goat's Weapon Pack(continued)
ReviveTheShiv
[O21] Dragons Not Included
Anesthetic Blowgun MOD
Arrow Please
Melee Please (Continued)
Warhammer: Deathjacks
Clockwork Rimworld - Buildings and Modules.
Westerado (Continued)
More Melee Weapons!
Early Firearms mod
Rimworld Westernization Project (Continued)
Door Mat
[SYR] Doormats
The Black Armory
Kit's Gunpowder Weapons
Vanilla Weapons Expanded - Tribal
Tribal Warrior Set!
Stone Axe
[LDS} Ammunition
Haydress
[Fuu] Uncompromising Tribal Faction
VGP Vegetable Garden
RimBees

Adobe and Pottery

Vanilla Furniture Expanded - Art
Materials+
Fantasy Goblins Updated
Ceramics
Ceramics VFE
Fertile Fields
RimCookie - Aesthetic Materials
Project RimFactory- Materials
Expanded Materials - Stones and Mortars

Process flint from Chalk and Obsidian

[K]Extra Stone
[K]Extra Stone(w/ Cupro's Textures)
Alpha Biomes
Cupro's Stones
SZ_StonesAndTerrains

Hay Cribs

Age Matters 2.0 [1.2]
Children, school and learning
Children and Pregnancy
Babies and Children

Poly Beds

Psychology (unofficial 1.1/1.2)
Rational Romance 2 (Continued)
[RF] Rational Romance (Continued)

Production bench and facility integration

Vanilla Furniture Expanded
Vanilla Furniture Expanded - Production
Vanilla Furniture Expanded - Medical Module
More Furniture [1.1 + 1.2]
GloomyFurniture
Gloomy Extra - Kitchen
UN-Furniture (Continued)
UN-Colony [1.2]
【ZP】Rice cultivating civilization【1.1】
Tribal Signal Fire (Continued)
Ancient_Structures(continued)
Project RimFactory Revived
JPT Human Resources
Simple FX: Smoke
Thinking Spot
Early Times
Colony Manager
Medieval Overhaul
Massivity
Stony Campfire
Proxy Heat
VGP Garden Fabrics
[O21] Outland - Core
Research Data

Texture Credits:
Mrofa, Kasmex, sTiKyt, and Hydromancerx

For more in the Primitive Series check out
Coming Soon;
    (Due to IRL situations these are suspended indefinitely)
  • Primitive Tools
  • Primitive Art (In Progress)
  • Primitive Hygiene (Not Started)
  • Primitive Boats (Not Started)

Upscaled Textures Here:
https://steamproxy.com/sharedfiles/filedetails/?id=2836316191

Incompatible Mods
  • Combat Extended

[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy

For art commissions by Hydromancerx see: Patreon [www.patreon.com]
热门讨论 查看全部(8)
16
2023 年 8 月 5 日 下午 4:04
patch operation failed
Rejgnar
1
2023 年 8 月 5 日 上午 3:22
Vanilla Expanded - Duplicate XML
Fargotroniac
1
2022 年 6 月 5 日 上午 11:14
Mod compatibility problem
Uncle Nanny
567 条留言
Luv N Hugz |UwU| 15 小时以前 
@veclroboy333 You certainly don't have to look into it, it's not like I've done a super in-depth analysis. That being said I'm glad I know how it works/what it's supposed to do. No longer am I confused.
velcroboy333  [作者] 17 小时以前 
I don't like to have my mods be dependent on other mods unless they are directly building off of them. See: Deep Storage add-on.

So, I have my own code that makes the bins passively keep an area cleaner. I had planned to make them be a workstation that cleaners use to do the same thing but never got around to implementing that. Maybe someday.

However, I haven't played at all in 1.5. So, if something isn't working as intended, I'm relying on players reporting the issues. I have some other catching up to do with this mod. So, I'll take a look and make sure they are still working soon.
Luv N Hugz |UwU| 1 月 19 日 下午 6:22 
I don't mean, "Hey modder do THIS for ME because I SAID SO."

I just meant that's the impression i get from it.
Luv N Hugz |UwU| 1 月 19 日 下午 12:22 
What is the purpose of the waste bins? It seems like they SHOULD be using VE "bin" logic, but it just exists. I haven't noticed it doing anything.
Hedo 2024 年 11 月 18 日 下午 1:54 
and for what waste bin actually?
UncleRippu 2024 年 10 月 28 日 上午 7:28 
There might be some kind of bug with this mod, because sometimes bills from the workbenches as well as the normal crafting spot just disappear. A pawn will be doing one and then all of a sudden they just stop working and its because the bill got erased from the workbench. Its really annoying.
Macca 2024 年 8 月 11 日 上午 10:08 
yeah there's been a new update in the last few days
velcroboy333  [作者] 2024 年 8 月 11 日 上午 8:53 
They might have changed something. I'll look into it in the next couple days
Macca 2024 年 8 月 11 日 上午 6:45 
is this compatible with the current iteration of medieval overhaul? I get a failed patch operation error when loading it with this mod
kaczorski 2024 年 7 月 11 日 上午 5:09 
@velcroboy333 Thank you, will do:)
I'll try to put together a patch that will replace props with working benches for ppl using Primitive Core.