RimWorld

RimWorld

184 ratings
Primitive Core
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
546.597 KB
21 Oct, 2022 @ 12:01am
15 Jan @ 12:41pm
9 Change Notes ( view )

Subscribe to download
Primitive Core

In 1 collection by velcroboy333
Velcroboy's Mods
67 items
Description
Note:
This mod is only necessary for Rimworld 1.4+. If you are on 1.3 or lower, you can safely ignore the requirement. I apologize if the red line bothers you, but I have yet to find a way to version-specify requirements.


Adds flint for the basis of the Primitive mod series.

This will serve as the Core mod of the series so that users may have more freedom choosing which modules they wish to use.
  • Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don't like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.

  • Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.


This mod can be used alone. It will add the flint resource and all that that entails.

However, it is recommended to use this mod with some combination of the following mods.

Other mods in the Primitive Series:
(These do not require the Core mod)
For Vanilla Factions Expanded - Tribals see: VFE Tribals - Mod Patches



[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
For art commissions by Hydromancerx see: Patreon [www.patreon.com]
48 Comments
cyanobot 16 Jan @ 1:49am 
Thanks!
velcroboy333  [author] 15 Jan @ 12:41pm 
Pushed a hotfix for the MO patch.
cyanobot 14 Jan @ 8:58am 
Getting an XML error with the 1.5 update of Medieval Overhaul:

[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
Christian Seagaard 12 Nov, 2024 @ 6:20am 
Fore some reason, I'm missing the stonecutting spot in my new game. I am playing with 'VE Tribals', but this was not a problem before, and I haven't tampered with any other mods. Any idea what could cause this?
M0rr1s0n 10 Nov, 2024 @ 11:24am 
just wanted to report a weird interaction between this, Medieval Overhaul and the mod "Neolithic Frankenpatch" https://steamproxy.com/workshop/filedetails/discussion/3332114705/6404770789946779650/ :
this mod patches the Stonecutter's Spot from MO to be able to build flints, too. But Neolithic Frankenpatch then removes the ability to be able to build stone blocks from the start with your Stonecutting spot, and therefore removes it for MO stonecutting spot, too. I guess it's not even bad for balance reasons, but as the MO spot needs resources to build, the functionality is fitting imho.
Reported this on the Neolithic Frankenpatch's page too
velcroboy333  [author] 23 Sep, 2024 @ 3:40pm 
There's a stone smashing spot you can use until you unlock the masonry table
Eidolan 23 Sep, 2024 @ 8:57am 
What work stations allow you to smash rocks for flint? I only have access to crafting spots at the moment and I can't find anyway to get flint, kinda causing an issue.
Spottedmask95 4 Aug, 2024 @ 6:57pm 
Hello! I'm loving this mod, but I seem to be having an issue with the primitive hay crib. Once built, I can't assign an infant to the crib, or interact with it at all... well other than deconstructing it. It very well could just be a conflict with another mod, but I thought I'd let you know nonetheless.
velcroboy333  [author] 10 Jul, 2024 @ 1:36pm 
Ok, fixed now
velcroboy333  [author] 10 Jul, 2024 @ 7:56am 
@none I have not made any patches for CE and don't intend to. (Nothing personal against CE. I just don't have the time.) If CE patches/adjustments are needed, please ask the CE team. They do all that in-house anyway.

@Profile, thanks for the report, looking into it now.