RimWorld

RimWorld

90 ratings
[ZEN] Dropdown Menus Expanded Collection
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
2.232 MB
8 Dec, 2020 @ 10:50am
22 Dec, 2020 @ 3:57am
7 Change Notes ( view )

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[ZEN] Dropdown Menus Expanded Collection

Description
Do you want even more dropdown menus? This mod shifts various items and buildables that are similar in function or use from a bunch of different mods, mostly Vanilla Expanded series, into several handy dandy dropdown menus.

I've made this mostly for my own personal use, but might as well share it with the crowd.
Might be useful if you run a lot of mods, to more easily find items in architect menus.
Enjoy, if you're into this sort of thing, I guess.

DETAILS
This mod currently patches in around 27 different dropdown menus with over 150 different buildables in total, across over 27 different mods, and it's only going to get bigger.

In order to avoid making this description lightyears long, I've made a spreadsheet that lists all patched-in dropdown menus and their included items / buildables. You can find it in the About folder and it can be opened with Libre Office, Microsoft Excell and other similar programs.

If you don't want a dropdown menu for a certain mod, remove / delete its associated patch in the Patches folder. Still getting tired of finding stuff in your menus? Install Command Pallete!

COMPATIBILITY
- Currently conflicting with DocWorld. A patch will be made after it updates.
- Still investigating the sleeping and interaction spots issues that some people are running into. (Removed their patch for now, you can still find it in the Testing Required folder.)

If you want your dropdown menus to show icons of actual items and not the components, simply install LWM's Little Changes. It's fully compatible with 1.2 and if you don't want to see the error message, just edit the SupportedVersions line inside its About.xml file.


Tested with 350+ mods. Completely safe to add and remove mid-game.
Combat Extended and Multiplayer compatible, if the original mods support them as well.
This mod is a simple patch, so it should be placed at the bottom / end of your load order.

Please report below if some items or buildables don't get properly sorted.
Also, let me know which other mods you'd like to see patched like this.
You can find my other mods, menus and retexture packs here!
Popular Discussions View All (1)
2
15 Mar, 2022 @ 7:04pm
BUG REPORTS | Post your issues / error logs here.
Poet
29 Comments
Victor 31 Oct, 2022 @ 7:50am 
Starempire42 23 Oct, 2022 @ 10:53am 
needs a 1.4 update
Victor 22 Oct, 2022 @ 7:10pm 
The new Appliances and Helixien Gas mods will benefit a lot from this! Hope you can update soon
Cat Kraken 18 Jun, 2021 @ 6:57pm 
this is scary and i love it
Agent Q 13 Dec, 2020 @ 9:00pm 
Thank you so much
anyeongho 12 Dec, 2020 @ 12:05pm 
my eyes are cured with this mod so thx
emkah 12 Dec, 2020 @ 2:13am 
Thanks for the effort! A real QoL mod. If you need any help (mod list, log files, whatever), I would be glad if I could help.
csfireworks 11 Dec, 2020 @ 11:06pm 
good mod
Poet  [author] 11 Dec, 2020 @ 12:39pm 
@emkah and everyone else, I've now removed the patch that modifies all sleeping and interaction spots until I figure out what the hell is going on. If it worked fine for you like it did for me so far, you can still find that patch in the Testing Required folder.
emkah 11 Dec, 2020 @ 8:05am 
I just wanted to back this bug, also, I have a strange error with the "marrying spot" menu. Whenever I want to click on it, I get an error message:Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Designator_Dropdown.RimWorld.Designator_Dropdown.GetDesignatorCost_Patch2(RimWorld.Designator_Dropdown,Verse.Designator)

So I can't place any 'spots at all. Problem is: I also have lots of lots of mods, so not sure which one causes the error.