Stellaris

Stellaris

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The Star Swarm
   
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25 Nov, 2020 @ 11:22am
10 Mar, 2021 @ 6:35am
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The Star Swarm

Description
My attempt at adding in the Star Swarm from Aurora 4x.

Q: What does it add?
A: The galaxy has been infested with several spacefaring bugs that rend planets apart for sustenance. At least 3 such creatures spawn; Queens, to be precise, but no more than 7 spread semi-randomly throughout the galaxy. Although they can produce smaller creatures as they consume resources, it typically takes decades to consume a system and most Star Swarm aren't able to travel between systems.

Q: What happens when their system runs out of resources?
A: Well, as it turns out, Queens can travel between systems. Although they don't bring their horde of monstrosities with them, they are able to summon Unstable Wormholes when they decide to settle down, allowing their spawn to reunite with them. If the spawn aren't able to find their mother--she was killed or they didn't notice the wormhole--they will instead try their best to survive off the bones of the system they're in until, if ever, they find a new mother.

Q: Can we stop the Star Swarm from spreading?
A: Yes. It should, typically, take decades for even a full swarm to devour a system. Well, unless the system has few planets or is mostly made of asteroids. But nevertheless, as long as you don't fight a full horde, it should be relatively easy for you to wipe out the Star Swarm, even more so if you prioritize the ship builders. Be aware that each ship you lose provides more resources for them to use, and each fleet that dies lets the Swarm feast on the remains--increasing their healing rate heavily. Be aware of taking on Queens unprepared too...

Q: Are there any new models?
A: Sadly, no. I'm not skilled enough to create models, nor does the game they come from have models.

Q: What's up with all the errors?
A: Those should be mostly harmless. It turns out that if you kill a fleet with a fleet event tied to it, say trying to spawn ships every so often, the event still fires despite the fleet no longer existing, hence the errors.
27 Comments
Obscuris  [author] 29 Aug, 2022 @ 12:53pm 
Actually yes, this is the next one up on the slate though it'll be as part of a new mod. Sorry for being slow to update things!
Ave Imperator 29 Aug, 2022 @ 11:40am 
Is this ever gonna get an update like your other mods? Seems pretty interesting.
flyons_gary 24 Dec, 2021 @ 11:29am 
Hmm, so it works on 3.2 or at least seems to. I do have a different question, would it be possible to be able to get decisions that let you send resources to the swarm and a decision for it to be made neutral to it like one can to Amoeba's?
flyons_gary 10 Dec, 2021 @ 3:25pm 
Is it still fine for 3.2?
dchy 12 Jun, 2021 @ 4:37am 
1%? I'm pretty damn lucky on my first try. The one station and matriarch
Obscuris  [author] 11 Jun, 2021 @ 6:18pm 
The star swarm gain combat bonuses upon killing fleets and possibly upon killing ships, as well as resources. If neither of these are happening before the boosts take effect, then I will have to look into it.

As for the Queen, I'm assuming you mean it transformed into a Matriarch. As it stands, Queens have a 1% chance to turn into Matriarchs upon successfully killing a fleet. I've been meaning to change this so that they have a minimum amount of fleet kill and/or a minimum fleetpower for the enemy, but I haven't been able to get around to it.
dchy 11 Jun, 2021 @ 10:17am 
May I ask why, at the beginning of the battle, the ships ' combat strength increases, and when the station is killed, the queen changes the ship type?
Obscuris  [author] 10 Jun, 2021 @ 10:05pm 
Although I've not been updating my mods recently, yes they are all supported barring severely outdated or test mods. I haven't been able to check, but the latest update shouldn't have caused any problems for this one.
dchy 8 Jun, 2021 @ 9:45am 
Is the mod supported?
flyons_gary 27 Apr, 2021 @ 3:19pm 
Alrighty, thank you