RimWorld

RimWorld

79 ratings
Cattle Gate
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
406.902 KB
23 Nov, 2020 @ 12:19am
13 Aug, 2023 @ 7:20pm
5 Change Notes ( view )

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Cattle Gate

Description
Overview
This is a very simple content mod that adds a special type of door, the cattle gate!
This gate cannot be opened by animals or wild men, but can be opened by anyone or anything else, friend or foe.
Note that animals can go through the gate if it is held open.
It shares all the same stats as regular doors, and can be made of all the same materials.
23 Comments
Azraile 8 Sep, 2024 @ 9:40am 
dose this work for 1.5?
Lûte the Goblin 13 Jan, 2024 @ 2:42pm 
how does this differ from a fence gate or animal flap?
Mr_Chimick  [author] 13 Aug, 2023 @ 7:26pm 
Just noting I've just updated this mod with a refactored format; functionality is the same, but I've reduced the filesize from 22MB to 400KB.

Also I can't replicate any issues with the mod on 1.3; though trying to maintain mods for legacy versions is getting to be a pain, so don't be surprised if this mod changes to be only officially supporting the latest version even if it technically works on the other versions.
Elvendork 30 Oct, 2022 @ 4:39pm 
Bug report: this mod causes a bug in the world map. I can't select any map tiles if the mod is activated. I play version 1.3.
ELLIOTTCABLE on Discord 30 Sep, 2022 @ 2:54am 
I'd love an 'Autodoor' / industrial / electricity-required version of this, if you have a little time at some point.

(For me, it's mostly interesting because of the functionality of Hold Open Opens Doors - which allows you to open/close doors without a pawn, but only if your base's power-infrastructure is intact, and only after researching/building/maintaining autodoors.)
JACK 24 Aug, 2021 @ 12:38am 
next on my list of things to try to make my animals stop eating all my expensive eggs...
ELLIOTTCABLE on Discord 4 Aug, 2021 @ 2:04am 
This is different from Vanilla, in that the Vanilla gate allows non-pennable animals to walk right over it, just like a fence. This prevents *all* wild animals from passing.

i.e. the vanilla fence-gate won't protect your killbox from manhunters; this mod will.
pgames-food 2 Aug, 2021 @ 8:22pm 
thanks mr chimick :)
Mr_Chimick  [author] 2 Aug, 2021 @ 7:50pm 
No idea, haven't played much ideology yet.
But; I'm updating all my mods to 1.3, no point leaving this one behind.
DisKorruptd 2 Aug, 2021 @ 7:28pm 
isnt this... vanilla at this point?