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Space Engineers

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Survival WS2400 with Cluster Missile (Broken Pending Remake)
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Type: Blueprint
File Size
Posted
3.084 MB
22 Nov, 2020 @ 9:27pm
1 Change Note ( view )

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Survival WS2400 with Cluster Missile (Broken Pending Remake)

In 1 collection by Malacanth
GPS Guided Missile Launchers
28 items
Description
So many have asked for it and really only now with the release of hinges has making one of these launchers truly survival friendly been possible (without being hideous or over complicated). No mods, no DLC.

This launcher is based off the of Chinese WS2400 and carries my latest missile tech, this missile is special in that with the new powered clusters, they will be much less susceptible to world trash clean up settings. It is also my new "flagship" missile in that it is shorter than the MM 48 CM and with only being 1 block wider, it contains 64 clusters as opposed to 48.

The launcher is completely survival friendly and can be easily printed, once complete, add a merge block to the rear hinge and you are ready to turn on the on board missile projector, I recommend using a large grid welder to weld it to ensure the timers retain their settings. Once the missile is welded up, press 3 in the right side control seat to break the connecting blocks and the missile will drop and attach itself to the hinge.

The launcher uses a slightly different set up for target designation. It uses a remote drone designator, once a target is scanned, returning the drone to it's dock on the launcher will ready the missile for firing. I have also included a projector for the drone should it become damaged or destroyed, this way you can retain the scripts needed.

Refueling can happen by the connector located on top of the missile carriage, or manually through the cargo containers in the sides. This launcher is hydrogen powered with a battery backup.

Be sure to read the text panels inside the cab for more detailed instructions on what does what

I will also post up the factory in the video, thought the factory is more of a creative mode funzy.
https://steamproxy.com/sharedfiles/filedetails/?id=2295973742

A big thanks to Whiplash141 for his rangefinder script and also to Alysius for his Trajectory Missile Script, and Launch Control Script. Also to Prellenator for his Dashboard script!

Note: You need to have in game scripts enabled in your world.

Hope you all enjoy =)
13 Comments
MaecTpo_UA 13 Apr, 2024 @ 11:09am 
Hello, the problem is !.I can't lock on the target with the drone. I press all the buttons, but nothing happens. And the rocket does not launch...
Malacanth  [author] 3 Mar, 2023 @ 5:37pm 
@Miracler Tried it twice with no issue. First time was remotely controlling it from the exterior of the vehicle in just the suit, when reattaching, it kicked me out of the remote, I entered the vehicle and it fired just fine. Second time I released the drone from a control seat and remotely controlled it from the control seat, again, when reattaching the drone, it kicked me out of the remote immediately displaying the fire controls with a successful launch. My only guess is either you are not getting the drone to reconnect to the launcher (misalignment with the merge block).

Only other things I could guess, I've had something like this happen in general in worlds that used mods. Could possibly be a bug.
Miracler 3 Mar, 2023 @ 1:09pm 
yeah, Malacanth, try what I tell you rn, Spawn the Vehicle, activate the drone, go up with it and then try to reconnect it, you will be stuck in the rmeote control
Miracler 3 Mar, 2023 @ 1:05pm 
this isnt usable dude, everytime I get my Drone back on the think, my character is stuck in the cremote control, i cant get out, and if I press the button that is ment to start the missile, it doesnt do anything
Captain_chance23 19 Jun, 2022 @ 7:46pm 
oooh alright. good to know thanks for that
Malacanth  [author] 19 Jun, 2022 @ 7:38pm 
@Captain_chance23 Pretty sure it wont work with speed mods, don't know if it would cause that problem, but I know it wouldn't work proper on its way down to the target as its deployment mode is based on seconds which are based on how long it takes to travel from it's cruise height to its target.
Captain_chance23 19 Jun, 2022 @ 7:32pm 
the mods are weapons mostly. only one speed mod which goes to 200. the planet was triton with 1.00g. i targeted a base about 1.34km away from me and docked the drone back before pressing launch. it flew up and about 30 seconds later it came right back down and hit me and my friend in the truck. wasnt pleasant lol
Malacanth  [author] 19 Jun, 2022 @ 6:20pm 
@Captain_chance23 Just tested it on the earth like planet in low atmosphere, worked fine, could you tell me more about your world settings, and mods? If the Gs are too high and it takes too long to reach a certain height, it can cause issues, also, it is good practice to fire at targets that are 1.5-2 km away minimum or it can get a bit wonky.
Malacanth  [author] 19 Jun, 2022 @ 6:09pm 
@Captain_chance23 taking a look at right now =)
Captain_chance23 19 Jun, 2022 @ 5:53pm 
im not sure if i did it right but it didnt hit my target. it just went up and back down ontop of me