Golf With Your Friends

Golf With Your Friends

38 ratings
Golf With Your Friends - My On-Par Guide
By greentiger and 2 collaborators
A guide to get on-par or under strokes for Golf With Your Friends.
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Introduction
Let me know if this guide helps at all.
I intend to cover every course but since I just got the game, it will take some time.
If you enjoy this guide, check out my other guides.
If a course says "(Verified)", I have been able to get par or under with the guide contents.

COUNTING CORNERS:
I try to make my instructions non-reliant on landmarks on the courses. So I've resorted to "counting corners" on the maps. What I mean by this, is often times courses will have grid textures with different colored squares. So when I say something like "3 corners right, and then 2 corners up". from your starting position and view, count 3 corners, including the nearest corner, to the right--and then up 2 corners away from you. My hope is to be as self-sufficient as possible without resorting to screenshots.

GAME UPDATES:
Sometimes the game will be updated with tweaks to physics. Sometimes this will break some hole set ups. At this point we're pretty late in the patch cycle so hopefully nothing game breaking will happen from here on.

THINGS TO BE AWARE OF:
The game is definitely fun but it does have its flaws. The biggest is that sometimes the physics aren't always consistent. Sometimes the game will get updates where something worked in the past, but won't work in the future (there are several cases where geometry used to be solid became ghost, and vice versa). Especially of note are the gimmicks: accelerator strips, water, jet packs, and tubes. Generally speaking if part of the course looks like a gimmick, you can't always expect consistent behavior. Thankfully though, it's generally not too frustrating. Generally we tried for consistent shots and avoid gimmicks when we can.




Course 1 : Forest, 10/2025
This course is probably the most "realistic" course in terms of what you'd actually find at a real mini-golf course. It is a joy to play. It has one or two bugs but nothing too severe.

HOLE 1
2 bars--Up 6 corners, right 1 corner
-OR- 2 1/2 bars at left most seam on left

HOLE 2
1 1/3 bars - straight

HOLE 3
You start between two corners
Up 1 1/2 corners, right 1 corner, 2 1/2 bars and putt to hole if you miss

HOLE 4
2 bars straight with flap up

HOLE 5
2 1/2 bars straight

HOLE 6
2 1/2 bars straight

HOLE 7
2 1/4 bars straight

HOLE 8
On the ramp across from you
Aim 1 1/3 squares from the left, shoot 4 bars when the bridge is straight

HOLE 9
2 1/2 bars straight

HOLE 10
4 bars at the center of the far left bounce block
Shoot when the 2nd spinner is parallel to your view towards it and the first 1st bar allows you to shoot. The timing is difficult so it's just easier to take the penalty and get under par.

HOLE 11
3 3/4 bars aiming just right of the first corner on your left

HOLE 12
2 bars straight to go into the corner
3+ bars at the left seam
putt to hole

HOLE 13
3 bars down the middle of the chute, putting as needed
-OR- 3 bars on the seam of the boundary log to your right (the first seam)

HOLE 14
DESC: You start facing a ramp and several targets
4 bars aiming at center of target on right
1 bar putt to hole

HOLE 15
DESC: You start facing a ramp and a saw blade
4 bars to center of target on right
1 1/2 bars right towards flag
1/2 bar putt to hole

HOLE 16
DESC: Start facing a giant ramp with a saw blade far away
4 bars aiming directly at the flag (yes bouncing it off the boundary log)
Make your shot when the moving wooden block is closest to you--it should be out of the way by the time your ball reaches the area

HOLE 17
1 bar aiming at the HOLE 17 sign where the post meets the sign
putt to hole

HOLE 18
1 bar straight
2 1/2 bounce to hole
1/2 bar putt to hole
-OR- 4 bars at the first seam on the left, then shoot for the hole
shoot as the far off log rolls past the top edge


Course 2 : Haunted, 10/2025
A course that shows off all the jank physics of this game. Not knocking the game--but it is buggy.

HOLE 1
Just under 3 bars straight, putt as needed

HOLE 2
3 1/4 bars straight, putt as needed

HOLE 3
3 bars at the center of the first buckle on the left
(about 1 1/2 forward touching the wall on the left)

HOLE 4
just under 4 bars, up 5 corners, right 2 corners
putt as needed
-OR- 4 bars towards the center of the plate on the table
1 1/2 bars towards center of triangle bounce block
putt as needed

HOLE 5
4 bars just left of closest right corner to you
3 1/2 bars aiming in the center between where your ball is and the right edge of the ramp
(at the top edge is where I look)
putt as needed

HOLE 6
4 bars, up 2 corners, left 3 1/2 corners
2 1/2 bars aiming just right of the edge of the small ramp
putt as needed
-OR- 3 bars aiming 1 corner forward and 1 corner right
2 bars bouncing off wall to hole (just right of the flag green edge)
putt as needed

HOLE 7
4 bars--3 corners forward and 1 left
(shoot when the ghost is not an obstacle, when he's closest to you)
1-2 bars towards the flag depending on how close you are

HOLE 8
4 bars aiming at wall bracket approximately 2 corners forward and 1 corner left
(aim for the bracket's center, not the corner count)
putt as needed

HOLE 9
4 bars down the center line
This part is tricky, just over 3 3/4 bars (but not 4) on the second left corner along the edge of the ramp should bounce you over the skeleton
Putt to flag

HOLE 10
4 bars--aiming down the center, and count 2 corners right along the edge of the ramp--aim for the corner; putt as needed

HOLE 11
4 bars--up 3 corners, all the way to the wall
3/4 bar towards hole
-OR- along edge of ramp--aiming down the center, count 1 corner right--3 bars
1 2/3 bars towards hole

HOLE 12
1 1/2 bars towards center of standing book
3 1/2 bars aim at the animal head on the wall
putt as needed

Hole 13
2 1/2 bars, just left of center (slightly left)
2 1/2 bars along left edge
putt as needed

HOLE 14
3 bars--up 4 corners, left 1/2 corner
1 bar toward flag

HOLE 15
2 bars between edge of course and right edge of jar
3 bars aiming towards edge of book ramp on corner between the first books on the left
putt to finish

HOLE 16
3 bars--center of floating book when it stops moving downward
WAIT TIL THE BOOK MEETS THE FLOOR
if close to the web ramp--3 bars on the right side of the ramp
if far to the web ramp--4 bars on the right side of the ramp/bouncing into the ramp
putt to finish

HOLE 17
4 bars--in the center of the closest jar on the right
about 45* into the ramp about 2 2/3 bars
4 bars just right of the closest right corner
putt to finish

HOLE 18
Face pumpkin, turn left, 3 1/2 bars, shoot for center line where edge meets pumpkin ramp
WHERE IT LANDS YOU IS TOTALLY RANDOM
if close, 2 bars--just left of the closest right edge
if far, 4 bars--just left of the closest right edge
(if past the webbing just go to the closer lane)
putt to center of the final lane up to its start
just under 4 bars towards the flag
putt to finish
Course 3 : Oasis, 11/2025
This guide opts for safer shots on some holes. The safer shots will still score under par.

HOLE 1
1 3/4 bars straight to drop into the first hole
1 bar straight at hole

HOLE 2
Count up 4 corners
Count right 3 corners (touching wall)
Shoot 4 bars at goal

HOLE 3
3 bars straight ahead; putt as needed

HOLE 4
Just a bit under 3 bars straight at goal

HOLE 5
Count up 5 corners
Count right 1 corner
Shoot 4 bars
Under 3 bars aim at goal or left edge of goal

Hole 6
3 3/4 bars aiming in the middle gap towards the ramp (or just under 4)
(Count up 5 corners, left 1 corner)

HOLE 7
Count up 1 1/2 corners
Count right 2 1/2 corners (to wall)
Shoot at just under 4 bars
Putt as needed

HOLE 8
4 bars straight, 1/3 putt to goal
(Results may vary)

HOLE 9
Count up 3 corners
Count left 2 corners
Shoot at 3 1/2 bars
2 1/2 bars aiming at goal

HOLE 10
Count up 5 corners
Count right 2 corners (aim just left of the corner)
Shoot at 4 bars
3+ bars aiming at goal

HOLE 11
Count up 3 corners
Count left 2 corners
Shoot at 4 bars
If you can jump the wall and get near goal, putt as needed
If you miss the jump and go the full route:
1 bar to line up shot to goal field
2 1/2 bars to make it near goal
2/3 putt to goal
* You will be one over par with this hole but you should still be ahead overall

HOLE 12
* This hole knows what it can do with itself!
* Your going to use the hump to skip the rotating bridge
At the ramp's edge, count 1 corner right
Shoot at 3 1/2 power
You should be just behind the hump near the corner
If you are far from the hump: 4 bars aiming for the palm tree left of the goal flag
If you are near the hump: 3 3/4 bars aiming for the palm tree left of the goal flag

HOLE 13
Count right 4 corners
Count up 5 corners
Shoot ball at 1 3/4 bars when gate is rising
Under 3 bars aiming at the doll on the Sphinx's back
1/2 bar putt as needed

HOLE 14
3 bars straight when Sphinx's mouth is open
2 bars aiming for far off crack
If you miss: 4 bars through crack, putt as needed
If you hit: 1 1/4 bars, putt as needed

HOLE 15
Count up 5 corners
Count right 1/2 corner
Shoot at just over 3 bars, this should land you off course in a smaller patch
4 bars just left of goal
1/3 putt as needed

HOLE 16
Just under 4 bars, aim for the top right corner of the 2nd ramp from the left (in earlier versions of the game the jar used to be solid and you could bounce off it, now you clip through it)
4 bars, aim for the cat's armpit to get near the goal
Putt from there to goal

HOLE 17
Just under 4 bars; aim so that the ball just barely clears the edge of the boundary on the right
Putt to goal

HOLE 18
Going right, 3 1/2 straight
3 1/4 bars straight to launcher
1 1/4 bars to goal, putt if needed
-OR- 3 bars straight left
3 bars towards goal
4 bars straight
1 1/4 bars to goal, putt if needed

Course 4 : Space Station, 11/2025
An overly complicated space course. It has numerous traps and elaborate courses. I enjoy the high tech theme though.

HOLE 1
4 bars when the ramp is going up and the edge meets the top of the door in the distance

HOLE 2
3 bars straight
Putt 1/2 bars to hole

HOLE 3
3 2/3 bars aiming to the left pipe, somewhere between the center of the pipe and the pipe's right edge

HOLE 4
2 1/3 bar aiming towards the center of the corner to the right of the flag
Putt as needed

HOLE 5
3 1/4 bars aiming at the front right corner of the smasher's white square when the smasher is up
1/2 bar to the goal

HOLE 6
From your start count 3 corners up, and then one corner left, shoot at that angle at 4 bars, no jumping; you will fall behind a ramp wall and bounce off an angled block
If you hit 3 bars straight into the angled wall (ignore the ramp) you should land in the hole or very near it
Putt as needed

HOLE 7
4 bars, either left or right, half-way through the bounce block
You should avoid the black hole but be affected by it and moving towards the goal
Putt as needed

HOLE 8
4 bars to the left wall of the rounded barrier, shoot as the crusher is rising up
4 bars to the right wall of the rounded barrier, shoot as the pusher is pulling away
2 1/3 towards the goal as the pusher is pulling away (this one is tricky)
Putt as needed
* this hole is difficult to beat par on

HOLE 9
4 bars at the right edge of the blower, shoot as it's blowing
If you land on the left side of the ramp:
4 bars at the middle of the 4th square from the left, this should get you near the goal
If you land on the right side of the ramp: 3 bars straight--better to take the hit than go out of bounds
Putt as needed

HOLE 10
** THIS HOLE IS JUST RANDOMNESS
Under 3 bars slightly left, shoot the ball as the an outer hole disappears from the right
If timed right, you will fall into the outer hole and avoid another stroke
Putt as needed
-OR- 3 bars straight to get down to the center tube and bounce around
Putt to a side hole if you have to (if you're lucky you'll save a stroke)
1 bar straight to green
Putt to goal

HOLE 11
4 bars, up 4 1/2 corners forward, 1/2 corners to the right
4 bars aiming at the center line of the blue rectangular light on the wall

HOLE 12
3 1/2 bars straight as the pipe opening is starting to go up
3 1/2 bars straight avoiding the pipe should land you near the goal
* It's easy to bounce out of bounds if you get a bad spot, they really need to add a back board to goal green

HOLE 13
3 2/3 bars at left bounce block, aim for 1/3rd in from the left edge
3 1/3 bars bouncing off the boundary to edge of 2nd black hole
4 bars towards goal
Putt as needed

HOLE 14
2 1/2 bars straight to the center of far support
If in center: 1 2/3 bars towards center of opposite support, 1 bar or under towards goal field
If on left: 2 bars towards center of opposite support, 2/3 bars aiming towards goal field
If on right: 2 bars towards center of opposite support, 2/3 bars aiming towards goal field
1/3 bars putt as needed

HOLE 15
1 1/3 bars to the gap in the boxes to the left
4 bars just right of the edge of the 2nd black hole
-IF- you hit the box, hit 1 bar between the boxes
3 1/2 bars aiming halfway between you and goal on the inside tube
** UNRELIABLE
-OR-
4 bars 45* to the right
4 bars to the right just clearing the boxes on the right
3 bars aiming to the top of the wall where the cliff edge meets the tube
1/2 putt to goal

HOLE 16
3 bars just left of center
2 bars into the middle lane, tap jump as you cross the black bar off the lane
2 bars aiming at the square corner just after the post

HOLE 17
4 bars straight to tube on a flat block
4 bars straight to tube with no block
4 bars straight over black hole on a flat block
3 1/3 bars straight with no blocks down to drain
3 1/2 bars straight (aim for far left of center center) over flat block to curve block, you may have to putt to get in front of drain

HOLE 18
up 3 corners, right 4 corners, right of center of the corner
putt 1/6 towards center line
4 bars straight to goal as the ramp is just going up past flat (slight angle up)
putt as needed
Course 5 : Museum, 11/2025
HOLE 1
1 1/2 bars straight for the flag

HOLE 2
1 1/3 bars straight at the floating cube
Wait until the solid bridge turns into a ghost bridge
Putt to flag

HOLE 3
3 bars--up 2 corners, left 1 corner
Putt as needed

HOLE 4
3 1/2 bars--count 6 corners forward, 1 corner right; putt as needed

HOLE 5
Just under 4 bars--count 4 corners forward, 1 corner right; putt as needed

HOLE 6
3 1/2 bars--up 6 corners, 1 corner right
3 bars towards goal
Putt as needed

HOLE 7
At the start, look directly behind you (you should see a giant spider on the far wall)
3 1/2 bars--up 2 corners, right 1 corner
Putt as needed

HOLE 8
Just over 3 bars--up 4 corners, right 1/2 corner

HOLE 9
3 bars--shoot straight when the pounder is rising about halfway up; putt as needed

HOLE 10
3 bars--up 2 corners, left 1 corner
Putt as needed

HOLE 11
4 bars--4 corners forward, 1 corner right; putt to the flag

HOLE 12
2 1/2 bars--3 corners forward, 1 corner left when the vent on the left is active
1 bar--aiming towards goal when the vent is active
Putt as needed
-OR- up 4 corners, left 3 corners, just right of that corner at 2 2/3 bars, shoot just as the vents start
Putt as needed

HOLE 13
4 bars--up 5 corners, left 3
2 bars--right, aiming between goal and pillar's edge
1 bar towards goal

HOLE 14
This level sucks
7/8ths bar--5 corners towards flag, left 2 corners to edge
As soon as you land in water, tap jump; you should land on far edge
1 3/4 putting up hill for goal
-OR- 1 1/2 bars into water aiming for center of pillar across from you
1 3/4 bars toward center of archway in distance--this will roll you over for a better shot
Putt towards triangle bounce block (1/2 if close, 3/4 if far)
1 1/3 towards flag (this should still be 1 under par)

HOLE 15
You start facing the correct direction
4 bars--3 1/2 corners forward, shoot against wall on the right
1 1/2 bars so that you go just slightly right toward the incline, it should roll right into the hole; putt as needed

Hole 16
2 1/2 bars--count 3 corners forward, 1 right
3 1/2+ bars towards just right of goal; putt as needed; avoiding ghost ramps
-OR- up 4 corners, left 1 corner, 3 bars
Aim at center of the shorter pillar at 2 2/3 bars
Putt as needed

HOLE 17
4 bars straight ahead
2 3/4 bars--aim parallel to the two straight houses on the left, aiming at the center of the angled house
Putt as needed

HOLE 18
2 1/3 bars, aiming at the center of the left lamp on the wall in the distance
3 2/3 bars aiming at right edge of the embossed column next to the statue
Look back the way you came
Look at the ceiling, there is a huge light
Behind that light is a smaller track lighting light on the ceiling
4 bars aiming for the center of that light
3 1/2 bars aiming at the right wall face of the ghost wall barrier
This should curve your shot into the activation block and sink your ball
Course 6 : Pirate Cove, 11/2025
HOLE 1
2 1/2 bars--up 3 corners, right 2 1/2 corners to the seam on the right
Putt as needed

HOLE 2
4 bars straight to center of sign
Putt as needed

HOLE 3
3 bars straight
(4 bars may be fine, but the ball could be knocked around)
3 bars straight
Putt to goal

HOLE 4
Just under 4 bars directly to flag on left
Putt as needed

HOLE 5
4 bars aiming at first boundary seam on left
1 bar aiming just right of the boundary post on left, the ball should fall into the goal easily
-OR- 4 bars--up 4 1/2 corners, 2 1/2 corners to the left (touching the wall)
Putt as needed

HOLE 6
2 3/4 bars--up 2 corners, right 1 corner
Putt as needed

HOLE 7
3 3/4 bars aiming straight directly behind how you start (shoot backwards)
Putt as needed

HOLE 8
4 bars aiming straight directly behind how you start (shoot backwards)
1 1/3 bars aiming to the inside of the post nearest goal
Putt as needed to goal
-OR- 3 7/8 bars--up 5 corners, right 2 corners, put the aim bar just left of that corner
1 1/2 bars left of the seam next to the goal

HOLE 9
4 bars--up 6 corners, left 1 corner, aim just left of that corner
1 bar toward goal
-OR- 3 1/2 bars to the first boundary seam on left
3 bars straight across bridge
Putt as needed

HOLE 10
1 1/2 bars--up 6 corners, left 1/2 corner
2 1/3 bars--toward goal
Putt as needed

HOLE 11
3 7/8 bars--up 4 corners, right 2, just right of that corner
Putt as needed
-OR-
4 bars aiming at the center of the left or the right far posts
Just under 2 1/4 bars toward nearest flag

HOLE 12
4 bars--up 5 corners, right 4 corners, just left of that corner
Shoot when the cannon "burps"
It feels kind of random of where it lands
Putt as needed
-OR-
1 1/4 just right of first post on right
1 1/4 down the center of cannon on the right just as it opens
Hopefully your ball will be almost stopped from moving before the cannon fires
If done right you'll land next to the goal
Putt as needed

HOLE 13
2 1/2 bars straight ahead
2 bars straight

HOLE 14
3 bars--up 5 corners, right 1 corner
3 bars just right of the flag (avoiding the center block) when the ramp is up
This should roll you into the goal
-OR- 3 bars--up 5 corners, left 1 corner
2 1/2 bank to goal

HOLE 15
2 1/2 bars--up 3 corners, right 1 corner
If behind a hump, shoot at the center of one of the side posts to the goal at 1 bar to correct otherwise 1 bar to goal
* This hole has random physics it seems like

HOLE 16
Just under 4 bars straight
3 bars straight

HOLE 17
4 bars to the center of the right eye
If left of center near ramp: aim towards goal, at 2 1/2 bars
If center line near ramp: aim at the wood knot on the right of the boundary seam, shoot at 3 bars
If right of center near ramp: aim at the wood knot on the right of the boundary seam, shoot at 2 2/3
The knot:

* This hole is not always consistent about where your ball is going to land, just do your best
-OR- 2 1/4 bars--straight but right of that line
Jump just before the edges of the green and various barriers
1 1/2 bars towards goal

HOLE 18
4 bars straight and a smudge right
This should get you around the block, if it doesn't you'll need another stroke
4 bars straight just right of goal flag (wait until arm passes twice overhead to shoot safely)
If you missed the center block you'll need to make another shot, maybe 3 bars?
2 1/4 bars just right of floating goal island
* This hole is BULLSH**
Course 7 : Volcano, 11/2025
Jet packs suck.

HOLE 1
3 1/2 bars--straight shooting when the ramps are out of the way

HOLE 2
4 bars straight at the blue portal--shoot when the edge of the moving portal is near the flag pole

HOLE 3
3 7/8 bars, at the top edge of the ramp, aim towards the first corner from the left

HOLE 4
Aim straight for the hole at 2 bars
The jet pack aspect makes it hard to describe how to get there
You want to aim for the small recessed area near the goal
Usually 3 small bursts from the jet pack about 10 each
Not trying to go too high otherwise you'll bounce
The last volcano will give you a larger boost usually (but not always)--it's unpredictable
Shoot for par about 1/2 bar to sink

HOLE 5
4 bars just left of center (place the right edge of the aim bar on the center line)
This should score a hole in one or enough to make par

HOLE 6
4 bars straight at the far blue portal when the jet pack circle is at the lowest point
Use the jet pack to fly in the portal for a hole in one.

HOLE 7
1 bar aiming straight at flag on the left
2 or 2 1/2 bars just right of the corner on the green (the edge point of the platform)
1 bar putt to hole

HOLE 8
4 bars--5 corners up, 3 corners right
3 bars down the center of the tube

HOLE 9
4 bars--aiming directly behind where you start
2 1/8 bars--aiming at the center of the top edge of the square from the right
-OR- 4 bars aiming at the left most edge of the big curly vine on the right but just so you miss it; if done right you'll be at the bottom of the right most ramp on the lower green
2 1/2 bars at the flag

HOLE 10
2 1/2 bars at the seam between the first two squares on the left edge of the ramp (this should hit the green portal)
1/2 of a bar straight for the hole

HOLE 11
2 7/8 aiming at the blue light on the side of the ramp
Putt as needed
-IF YOU MISS-
4 bars towards avoiding hump
2/3 putt towards goal

HOLE 12
Looking towards the Hole 12 sign
4 bars--4 corners forward, just left of 2 corners left--this should land you into the tube
1 1/4 bars toward the goal

HOLE 13
3 bars straight for blue portal when the rocks are clear
2 bars towards the tube at its lowest point and starting to rise
1 2/3 bars at center of bounce block

HOLE 14
3 bars towards the left inside edge of the bounce block (where the line meets up with the block)
4 bars straight, it will either pull you right or left just as the ramp goes up touching the broken "O" rock formation (kind of looks like a claw hand)
1 bar to center of the pillar
Putt to goal

HOLE 15
This is a tricky hole, lots of randomness
3 bars aiming for the tube in the upper right, the jet packs give you about 50 fuel, you'll spend around 25 getting there--it's easy to miss the tube or bounce off the face
Under 1 bar shooting for the hole using your remaining jet pack to avoid the ledge
Putt as needed

HOLE 16
Total randomness
4 bars--3 corners forward, 1/2 corners right
3 2/3 bars between the two black holes on the left

HOLE 17
(SAFER)
4 bars, right of the island, center of the brown rock column
(About where the far post's right edge, just left of the post corner is safer)
4 bars of the center of the rock face
3 1/3 bars towards the flag using the rotating walls as a ramp
Putt as needed
-OR-
(DANGEROUS; I don't use this one)
2 1/2 bars--5 corners forward, 1/4 corner left, shoot as the moving gravity wall is about 1 1/4 squares into the ramp--this should knock you into the blue portal (my ball has gone through walls here so this course is also buggy)
3 1/2 bars against the 2nd gravity wall and putt as needed

HOLE 18
3 1/2 bars straight near center
3+ bars straight off ledge
3+ bars straight off ledge
1 1/3 down green in safe channels
Just under 1 towards hole

Course 8 : Ancient, 11/2025
This course is utter &&&&&&&&&.

HOLE 1
2 1/2 bars straight

HOLE 2
2 1/2 bars--up 7 corners, right 1 corner
You should be able to roll right into a hole in one

HOLE 3
4 bars--right 1 corner and follow the line all the way to the 2nd bounce block
1 bar towards goal

HOLE 4
3 bars--center of the bounce block on the right
4 bars--aiming at the center of the top pictogram on the sinking pillar
-OR- 4 bars--up 6 corners, left 1 corner shoot when logs are just clearing the course
1 1/2 bars down the lane
1 bar after logs pass into goal

HOLE 5
1 bar into the water, just let it guide you
* Where you end up is kind of random
3 bars aiming for center of the water slide right of where you exit
If you land CENTER
1/3 to 1 bar to get as close to the center of the ramp as you can
3 bars to the goal
If you land FAR LEFT
1 bar to putt towards slide
1 bar cutting right edge of the post
1 bar toward ramp
3 bars to goal
-OR- 4 bars--up 2 corners, left 1 corner
You will need to do 2 big jumps to land on the ramp
3+ bars to goal

HOLE 6
4 bars--up 10 corners, left 1/2 corner
Putt as needed

HOLE 7
Look behind your start position, away from the goal
4 bars-up to wall, left 3 corners
* This should bounce you around to a hidden chute
Putt as needed

HOLE 8
4 bars--
* Looking directly right of your start
* You should see a boundary seam to the right along the edge
* Aim just right to the seam, about an aim bar's worth
Putt as needed

HOLE 9
4 bars--
* There is a dark corner block next to a large fern-like plant down the view from your start
* Shoot for the right side face of that block
* Shooting for the center of that right face of the block
2 1/3 bars aiming for goal, shoot when the steam line's bottom meets the cliff it's next to
1 1/3 bars aiming for the goal
Putt as needed

HOLE 10
This hole is just randomness
4 bars--up 1 corner, right 1 corner, aim the bar to the left of the point
* Sometimes the accelerator will shoot you off the course, sometimes it works as expected
* It's still more consistent than those ribs
Putt to goal

HOLE 11
4 bars--up 3 corners, right 2 corners
3 1/2 bars--aiming between the two corner posts (aim more to the left than the center)
1 1/2 bars towards goal
Putt as needed

HOLE 12
3+ bars towards center of left pipe opening
* You got carried to the warp arrows you should be OK
* You may need to tap to straighten up before or after the warp arrow
Putt as needed

HOLE 13
4 bars--aim left of center
* Place the right edge of the end of the aiming bar on the center line
Putt as needed

HOLE 14
You are facing right, looking at the goal, head left instead
4 bars--aim just left of the seam between the two curved boundary blocks
Putt as needed

HOLE 15
3 bars--up 2 corners, right 1 corner, shoot as platform is flush
4 bars aiming towards bright yellow ring where swinging club is attached to (the furthest away)
-OR- 3 7/8 bars just right of the furthest ring
Putt as needed

HOLE 16
Just under 4 bars--just right of the center line (using the edge of the power bar)
If CENTER
4 bars just right of the blocks
If LEFT/BEHIND BLOCK
3 1/2 bars just right of the blocks
Putt as needed

HOLE 17
3 1/2+ bars (maybe 3 5/8?)--up 3 corners, left 1 corner
Putt as needed

HOLE 18
* The warp arrows can really mess you up
1 bar straight slightly to the left
2 1/2 bars center of lane
1 1/3 bars down lane (or 4 bars down the outside, putt as needed)
3 bars center of dinosaurs mouth
Putt as needed
Course 9 : Twilight, 11/2025
This course is deceptively cruel.
There is a lot of luck involved and not a lot of lee-way.

HOLE 1
1 bar--up 3 1/2 corners, left 1 corner (or the where the seam of boundary corner)

HOLE 2
shoot at blue mushroom at 3 bars
-OR- you can try a 1 1/2 bar straight to hole, but it has to be precise otherwise it will miss

HOLE 3
4 bars--up 4 corners, right 1/2 corner
Putt as needed

HOLE 4
2 1/2 bars--straight at flag

HOLE 5
* This course is unpredictable
2 1/2 bars straight at flag (risks holing out)
-OTHERWISE-
3 bars straight
1 1/4 bar to either side of the circular trap
Putt into goal
-OR- 3 bars straight at the blue mushroom on the right
Putt into goal

HOLE 6
4 bars--up 4 corners, left 1 corner
Putt as needed

HOLE 7
3 bars--up 3 corners, right 2 corners (or left)
Putt as needed
* It is possible to get a hole in one with this

HOLE 8
3 1/2 bars straight, it should bounce you to the green

HOLE 9
3 2/3 bars--straight
1 1/2 bars towards goal

HOLE 10
3 bars aiming just left of the post towards chute
3 1/3 bars towards the goal
Putt into goal (this is over par but you should be still below overall)
-OR- 3 1/2 bars straight
3 bars straight
Putt as needed

HOLE 11
Look at the small blue mushroom
Count one hole to the right
4 bars--at the center of that hole
Putt into goal

HOLE 12
* This hole is basically luck but I have gotten aces with this
1 bar--up 2 corners, left 1 corner
Hope you don't get out of bounds
Putt to goal

HOLE 13
3 1/3 bars--aiming between the pink mushroom on the far left and the blue obstacle on the right
* you'll either hit the obstacle and make par or pass it and putt into goal

HOLE 14
2 1/2 bars, long right wall, count 6 corners up
Shoot the ball when the small hole in the drum is even with the ground
1 bar down lane
1 bar to green
Putt as needed

HOLE 15
1 5/6 bars straight
3 bars aiming for the middle of the second angled boundary on the left
1/2 bar into goal

HOLE 16
2 2/3 bars--up 3 corners, right 1, just left of that corner
1/2 bar, aiming at wall halfway between you and goal
Putt as needed
-OR- Look at the roof line
From the blue mushroom, count 6 corners right
the halfway point of the board, left of the 6th corner
Shoot 3 1/8 bar
Putt as needed

HOLE 17
At the bottom line of the ramp ahead of you
4 bars--straight to bottom ramp line, 1 corner left
(You might want to nudge it a pixel or two to the left)
1 1/2 bar aiming between goal post and closest corner at the top of ramp left of the goal pole

HOLE 18
5/6 bar straight
2 1/3 bars straight for goal
Shoot when a mine cart passes in front of you
Putt as needed
Course 10 : Candyland, 11/2025
HOLE 1
3 1/2 straight down course
1/2 bar to goal

HOLE 2
4 bars straight
If you go over ramp, just under 1 bar left of hole, putt as needed
If you roll backwards, 1 1/2 bar just left of center post, putt as needed

HOLE 3
3 bars through first cookie hole as it comes down
2 1/2 bars aiming past the cookie sandwich block on the right
(Where the waffle cone wall meets the gingerbread building right of the block corner)
3/4 bar toward goal

HOLE 4
2 bars down center
1 bar to goal

HOLE 5
4 bars just left of the right edge of the two doors
Putt as needed

HOLE 6
4 bars straight ahead
Putt into goal

HOLE 7
4 bars straight
2 2/3 bars aiming at just right the the first red round block on the right
(You will hit and bounce off the wall, but not the rounded red block)
Putt as needed

HOLE 8
4 bars--7 corners up, 2 1/2 corners right to wall
1 bar to goal

HOLE 9
1 bar straight going right
3 and 3/4 bars down the center of curved ramp
Putt as needed

HOLE 10
1 2/3 bars straight

HOLE 11
3 1/8 bars aiming 4 corners up, 2 corners right
1 1/8 bars towards goal

HOLE 12
2 bars just past right post to curve around gap
2 1/2 bars towards goal, conveyor belt will move your course
-OR- 3 bars aiming at the center of the white pillar right of the goal flag
Putt as needed to goal

HOLE 13
3 1/4 straight
Putt as needed

HOLE 14
Aim where the ground and the curve ramp meet
3 1/4 bars--aiming at the center of the right most square
1 bar straight

HOLE 15
4 bars--up 3 corners, all the way to the wall
Putt as needed

HOLE 16
4 bars towards center of candy cane tree
3 1/2 bars towards goal bouncing off rock
Putt as needed

HOLE 17
1/3 straight (or alternately 3 bars straight to bounce back to same position)
3 straight
2 towards goal
-OR- Looking at the where the ramp and the conveyor belt meet
3 1/8 bars--at the first corner from the right
Putt if needing to get out behind post
4 bars towards funnel

HOLE 18
3 2/3 bars straight (hopefully this will bring you to the middle path)
IF FAR
4 bars at the center of the red candy
4 bars to the goal
IF CLOSE
2 bars just short of the marbles
4 bars when you're feeling lucky and everything's past
Course 11 : Worms, 11/2025
This course is inspired by the Team 17 franchise, Worms. Like Worms, it has a lot of explosions going on, damaged terrain, and harmful donkey statues. The jet pack portions make this course hell by themselves--and the constant bombs certainly do not help.

HOLE 1
3 1/8 bars straight
The ball will bounce; hopefully it'll land correctly

HOLE 2
4 bars--up 3 corners, right 1/2
This will cause you to bounce off the sky boundary
Putt as needed

HOLE 3
3 bars straight
Jet pack to about 80 and then stop; boost as needed to get the bowl
Putt as needed

HOLE 4
Turn to straighten up, starting at the landmine
4 bars--count up 4 corners, left 1, you can put your aim bar to the right of the corner
Putt as needed

HOLE 5
Count up 3 corners
Count right 2 corners
Shoot at 3 1/2 bars
Putt as needed
* The wind will alter your ball's trajectory, but the initial shot should put you near the goal

HOLE 6
Along the edge of the cliff edge, count 2 corners from the right
2 1/2 bars--Boost to clear all the rocks
Fly past the girders, drop after the 3rd girder
Once you clear the ceiling you can continue to boost toward the hole
Putt as needed.

HOLE 7
3 bars straight
3 bars just right of the goal flag
OR the center point at top dark square from the left the top of the hill
Especially if you're further left to begin with
Putt as needed

HOLE 8
4 bars straight (wait until the bombs have just gone off)
4 bars straight (wait until the bombs have just gone off)
1 bar to goal
-OR- 1/3 bar straight and let the bomb blast you into the next lane over
2+ bars at the flag
Putt as needed

HOLE 9
Count up 3 corners
Count right 1 corner
Shoot at 4 bars
Aiming at the right side edge of the bushes on the left
Shoot at 2 2/3 bars
2 2/3 bars aiming just right of the edge of where the holy hand grenades come out
Putt as needed
-OR- Turn to your left about 90*, you'll see a course below you
Shoot at the flag about 2 3/4, you have to sink it otherwise it will count you out of bounds
You have essentially 4 tries to get par

HOLE 10
Look at the nearest crate to you
4 bars--center of the crate's left face
Putt as needed

HOLE 11
** tried this hole many times, seems just random
4 bars--1/2 corner from right edge, shoot that imaginary line to bounce block
2 2/3 bars at the top tip of the banana
Putt to the goal

HOLE 12
4 bars--up 2 corners, right 3 corners
4 bars--into the bazooka
4 bars aiming at the center line of the first ramp on your left
2 bar putt into goal

HOLE 13
* You will have to use short jet pack bursts to control your ball's trajectory
Just under 2 bars just landing on the outside of the platform
1 1/2 bars toward the right platform
1 1/3 bars towards the next platform
1 1/2 bars towards goal
Putt as needed

HOLE 14
2 bars bounced off just left of center seam of far wall
1 bar just right of the corner
2 bars center of bounce block, where the 2 lines meet
Look at the sandbags down the lane you want to go
To the right you see sandbags that run parallel to the direction of the lane
3 7/8 bars--aiming at the 2nd line of sandbags meeting
-OR- 3 1/2 bars aiming center of the 2nd wooden beam from the right
Putt into the bazooka

HOLE 15
Down the lane you'll see a yellow light
4 bars--aiming to the right edge of the post the light is on
Now where the bottom of the ramp meets the ground
3 7/8 bars--1 aim bar just left of that first corner from the left
You may need to putt 1/2 bar straight down to align with the barrel
4 bars into the center of the barrel
Putt as needed

HOLE 16
3 bars straight, try to hit the jet pack recharge
4 bars straight, try to hit the jet pack recharge
1 bar towards the hole

HOLE 17
This whole course is basically luck
2 2/3 left of center line, to the upper platform, boost to about 30, then boost to clear the edge
IF ON LEFT OF POLE
2 1/3 bars straight boost right away; wait until donkey starts to go down
Boost right away but stay in-bounds
IF CENTER WITH POLE
2 1/3 bars just right edge of pole; wait until donkey starts to go down
Boost right away but stay in-bounds
Putt as needed to get to center of the ramp lane
2 2/3--aim half way between center line and your position

HOLE 18
4 bars towards goal, just left of center to avoid the mines
3 3/4 bars towards goal
4 bars towards goal
Putt as needed
Course 12 : The Escapists, 11/2025
This course is inspired by Team 17's The Escapists.

HOLE 1
1 1/2 bars straight

HOLE 2
up 2 corners, right 1 corner, 3 bars
1/2 bar to goal
-OR -3 bars aiming for the left-most square's top right corner

HOLE 3
count 7 corners up and 1 right at 4 bars

HOLE 4
4 bars--6 corners up, 3 corners left
-OR- Count 3 corners up
Count 1 corner left, put aim bar left of this corner
Shoot at 4 bars

HOLE 5
Look at the metal sign ramp ahead of you
3 1/2 bars--aim at the tip of the bottom left grey trim corner
Putt as needed

HOLE 6
Just under 1 1/2 straight
1 bar straight go goal
-OR- Aim at the first furnace on the left, aim for the left side, to the edge of that innermost boundary
4 bars

HOLE 7
1 3/4 bars straight, just left of centerline--hold the jump button and release after the 2nd jump
-OR- * This is a precise shot
3 1/4 bars aim for between the chef's eyes
3/4 bar putt to hole assuming you haven't fallen off

HOLE 8
4 bars--count up 5 corners, left 2 corners
1/2 bar to goal

HOLE 9
Zoom out to see the furnace blowing
4 bars aim at the center of the triangle right when the heater vents activate
2/3 bar to goal

HOLE 10
up 3 1/2 corners, left 1, 4 bars
If on left valley: 1 1/2 bars to get on top, then through gap
If on center valley: 2 bars straight through fence gap
If on right valley: 1 1/2 bars to get on top, then through gap
If behind left slope: 4 bars towards the left light of the 3 lights fixture
If behind right slope: 4 bars aiming between fence and gate meet on left
Full power past the dogs
-OR- Look up 5 corners, and 2 1/2 corners right
You should see a large, dark seam along the wall
4 bars at the seam
3 1/2 bars at the center of the gap at the bottom of the gate
Full power past the dogs

HOLE 11
If you look about 4 corners up and 3 corners left, you'll see a door in the distance
You'll see a white line in the door frame
4 bars at the white line
1/2 bar to goal
-OR- 1 1/2 bar straight
3 1/2 bars just left of the boundary edge
1/2 bar putt to goal

HOLE 12
4 bars just right of straight, it should bounce at a 2/3 bar putt to goal
If it doesn't bounce: 1 2/3 bounce towards goal to escape trap
-OR 3 1/2 bars straight, jump from the water over the barrier
2/3 bars to goal

HOLE 13
3 bars--up 2 corners, left 3 corners
Looking at the goal there is a wall seam to the left of the goal
2 1/8 bars at that seam
1/2 bar putt as needed

HOLE 14
Turn left
4 bars--count 3 corners up, 1 corner right
Putt as needed

HOLE 15
Aiming at edge of chair back, 4 bars just right of the left edge
3 7/8 bars aim in the opposite direction of the hole
Ball should bounce back over the barrier and land near hole

HOLE 16
Shoot at 2 7/8 bars--up 1 corner, left 1 corner
2/3 bar putt to goal

HOLE 17
up 3 corners, left 2, right of center, at 3 power
1 1/2 bars toward flag, probably left of edge of hole

HOLE 18
* Sometimes the same shot will bounce you out of bounds, just retry the same shot
3 bars--up 3 corners, left 2 corners, then nudge aim bar to the right of the corner*
3+ bars into rock
2 2/3 bars up the ramp
1/2 bar into goal
-OR- Up 5, right 1, 2 1/3 power
Aim about 45* to the right of the pathway at 2 2/3 power
1 bar across the water
2 bars up the ramp
Course 13 : The Deep, 11/2025
A heavily nautically themed course. It has, in my opinion, the catchiest music in the game.

HOLE 1
3 bar power where the course bright line on the far right meets the bounce block

HOLE 2
2 1/3 straight

HOLE 3
2 1/2 straight between the edges of the blocks on the right

HOLE 4
3 power on the 4th line from the left where the ground and the loop meet
1 2/3 power to center

HOLE 5
Using curved wall behind you at your start
4 bars--left of the center line--about the size of the ball
1 bars to shoot the hole

HOLE 6
Between 3 1/2+ straight

HOLE 7
4 bars at seam closest to you on right where trap door and borders meet
* Where you end up is kind of random
2 bars at the string of the far hanging jelly fish
Putt to goal as needed

HOLE 8
To the right you see the flag, aim to right edge of the boundary seam to the right of the flag
1 7/8 bar

HOLE 9
2 bars through the hole
3 bars down the ramps to the center of the jelly fish
1 bar to the hole

HOLE 10
2 1/2 bars--left 1 corner, follow bright green line to bounce block
2 3/4 bars at right edge of ramp, at the bottom right corner of the top square
1/2 bar to goal

HOLE 11
4 bars aiming directly at goal flag
You may need to putt to center 1/4 bar
IF FAR: 3 bars at the far corner of the spine
IF CLOSE: 2 1/2 bars at the far corner of the spine
Putt to the hole

HOLE 12
4 bars where the 4th bright green course line from the left meets the bounce block
1 1/3 bars when the fish is blocking just off center of the flag
The should be gone by the time you get there
Putt to goal

HOLE 13
4 bars--up 5 corners up, 3 corners left
2 2/3 bars aim at the center of the square between the block and the barnacle
1/2 bar putt as needed

HOLE 14
* This hole has a lot of random elements, it's part luck
3+ bars straight
2 1/2 bars towards cannon
Launch on the right side of the cannon at lower power
1/2 bar putt as needed

HOLE 15
2/3 bars straight
2 1/2 bars straight
3 bars straight
2 1/3 bars straight down ramp
* The fish can screw you up, I'll see if there's an alternate method
-OR- 3 1/2 bars where the 1st from the left course line meets the bounce block
Shoot when the fish would block the ball and is about to be clear
3 1/3 bars about 45* into the ramp
Putt to goal as needed

HOLE 16
3 1/2 bars--up 5 corners, right 1 1/2 corners
2 bar towards hole
Putt as needed

HOLE 17
3 bars just left or right of the center block
Just under 1 1/4 bars to hole
Putt as needed

HOLE 18
3 bars where the 1st from the left bright course line meets bounce block
3 1/3 bars into the left eye (shoot when a blade is in your way)
1 1/2 bars using terrain to jump the boundary towards the goal
Putt to goal as needed



Course 14: Bouncy Castle, 11/2025
HOLE 1
2 1/8 bars--just left of the right edge

HOLE 2
1 2/3 bars--shoot at the edge of the closest left edge of course

HOLE 3
2+ bars--aim just left of the furthest blocker (about the same as aiming for the unicorn's eye)
Shoot as it goes down
-OR- 1 7/8 bars toward the hole and do a delayed jump

HOLE 4
3 bars--just left of center
Shoot when the platforms are just at the 9:00 position
You will land somewhere random on the platform
2 2/3 bars aiming at the flag shooting when the vents are active

HOLE 5
4 bars straight--when the closest pillars are pointing to the ground
2 1/2 bars aiming for the goal

HOLE 6
2 bars--where the right most course line meets the bounce block; just right of that point
Putt to goal

HOLE 7
4 bars--straight ahead
2 bars--just on the outside of the course seam on the boundary wall
(right on the right side, left on the left side, etc)
However if your close to the inside wall you may need to shoot at the seam proper

HOLE 8
1 7/8 bars--straight to speeder edge and 1 corner right

HOLE 9
3 1/2 bars straight
Shoot when the closest one to you is blocking your shot

HOLE 10
2 1/2 down the right chute
4 bars straight down the lane (you should be on the right half
-OR- 3 7/8 straight when the balloon is at its lowest and then jump high

HOLE 11
3 bars--at center of bounce block
3 1/3 bars at the right most streamer as the vent is active
Putt to goal

HOLE 12
3 1/2 bars--just right of center
3 1/2 bars--just off center to the right
3 1/2 bars--just off center to the right
Putt to goal if needed

HOLE 13
To the right there is a vertical seam in the brown brick walls
4 bars aiming at that seam
4 bars aiming at bounce block just as vents turn off
2 1/3 bars just right of the goal
Putt to goal

HOLE 14
4 bars--straight
Shoot when the lip of bridge is at the flag's top and when the portcullis is raising

HOLE 15
4 bars--aim to the center of the close barrier on the right when most are clear
4 bars--aim at the top left corner of the big pad of speed boosters
3 1/2 bars aim towards flag; this corridor is pretty hard to time
Putt to goal

HOLE 16
4 bars each time--Middle, Right, Left

HOLE 17
3 1/4 bars--straight when plungers begin to retract
3 1/4 bars--just past right edge of the closest water barrier
3 bars aiming slightly to the shoot when the missing pillar grants you an opportunity

HOLE 18
2 1/2 bars straight ahead
Course 15: Corrupted Forest, 11/2025
This course is just some bull****.
THIS IS A TROLL COURSE, IT DOES NOT RESPECT THE PLAYER
You will get par if you are lucky

HOLE 1
1 1/2 bars--up 6 corners, left 1
1/2 bar past left edge
-OR- 4 bars at boundary seam at 4 bars
-THEN-
1 1/2 bar across board
1/2 bar straight, this should align you with the 2nd wood board
7/8 bar to goal

HOLE 2
2 7/8 bars straight when the scoops are at 45*

HOLE 3
2 2/3 bars--up 1 corner, left 3 corners, just lay the aim bar right of that corner
It should bounce you towards the inside of the flag
1 7/8 bars--aiming half way between you and the goal flag
(maybe 2 bars if the blocker block is in front of you and not behind you)

HOLE 4
1 1/2 bars--up 2 corners, left 1 corner
1 bar to goal

HOLE 5
3 1/4 bars straight as the first barrier is angled 45* with the near end angled down
If done correctly you will go through the planks in the tower
2 1/8 at the goal to sink
-OR- straight over 1 bar when obstacle is vertical aim slightly left or right
Roll on the higher curve at 2 1/2 straight
2 1/2 bars through far barrel hole aiming as best you can to the flag
Putt as needed

HOLE 6
4 bars to the right jumping big paddles that would strand you
Take stroke penalties to get back in the water if you need to
Putt as needed

HOLE 7
3 1/2 bars towards barrel on right
2/3 bars towards goal

HOLE 8
Looking at the top edge of the ramp, aim 1/2 corner to the right of the center line
Shoot 2 2/3 bars
1 1/2 bars into the chute (2 bars if far back)
1 1/3 bars to goal
There is a dark line on the circular walls in its horizontal center
Aim 1 corner away from the flag's raised area at that center line
Shoot 2 bars
Putt as needed

HOLE 9
This is a super troll course
3 bars--aiming at the left corner of the post
(Approximately up 1 1/2 corners up and all the way to boundary)
Half the time I bounce out, half the time it's either a hole in one or right next to it
Putt as needed

Course 16: Peaceful Pines, 11/2025
HOLE 1
1 1/2 bars--up 2 corners, right 1 corner

HOLE 2
4 bars--up 6 corners, left 2 corners, and right edge the corner

HOLE 3
3 1/8--right or left edge of the ramp line

HOLE 4
2 bars straight as the left turtle is sinking

HOLE 5
5: 3 bars straight down the lines

HOLE 6
2 1/8 bars--right 4 corners (toward boundary), 5 corners up (parallel to boundary)

HOLE 7
3 1/2 bars--right at the shoe's window

HOLE 8
Look at the stone bridge
On the right side, aim for the 2nd right seam going away from you
4 bars

HOLE 9
2 1/4 bars aiming at the right edge of the left stonehenge column
(approximately up 6 corners, right 2 corners, and right 2 aim bars)

HOLE 10
2 1/8 bars--aim for the left edge of the window on the right
Shoot when the end of the bridge is at the bottom of the window's edge as it goes DOWN
IF YOU MISS FIRST STROKE
2 bars down straight
1/2 bar to goal

HOLE 11
2 7/8 bars--left 2 corners, up 3 corners

HOLE 12
There is a dark grass patch around the central tree
This patch is bordered by a small border
Shoot at the left most edge of the border from your vantage point
2 2/3 bars

HOLE 13
2 3/8 aiming at the point of the conical mushroom on the left

HOLE 14
Look at the two rocks in the course
Beyond the stones is a boundary seam (aim for the right one)
1 1/2 bars center of that seam

HOLE 15
4 bars--up 1 corner, left 1 corner, maybe a pixel or two left
Aiming about where the bottom right corner of the big stone meets the course

HOLE 16
2 2/3 bars--up 4 corners, right 3 corners

HOLE 17
3 1/2 bars--straight at middle door
You may need to putt to goal

HOLE 18
4 bars aiming at the leftmost bolt of the grouping that is on your right
Putt to goal
Course 17: Olympus Odyssey, 11/2025
HOLE 1
4 bars straight ahead to either side
Putt as needed

HOLE 2
2 1/2 bars--at the middle of the angled block, bouncing off cloud
Putt as needed

HOLE 3
4 bars--up 1 corner, right 1 corner
Putt as needed

HOLE 4
2 2/3 bars straight and feather fly to goal
Putt as needed

HOLE 5
3 2/3 bars--aiming just left of the flag
Shoot when the near cloud's edge lines up with the right edge of the far off column right of the flag
Putt as needed

HOLE 6
2 bars straight to get across
2 1/3 bar across with cloud and wings, to the right of the flying jar
Jet to clear the edge and then try to get to the hill
If you miss the hill putt down the hill

HOLE 7
2 bars up the ramp
Turn left and aim for the center edge between the two pillars, at 3 bars
1 1/2 towards golden path, jump over the bounce block

HOLE 8
4 bars straight at the hole
When you enter the water press and hold jump to jump high
Aim 2 corners from the right, at the top edge of the low grade ramp
Shoot 2 1/2 bars

HOLE 9
4 bars--up 3 corners, right 1, just the left of that corner
Shoot when the ramp is at its highest point
2/3 bar towards hole

HOLE 10
Looking at lip edge
3 bars--2 corners in from left, 1 corner back towards you
2/3 bar towards hole

HOLE 11
1 1/2 bars--up 3 corners, right 2 1/2
3 1/2 bars towards left edge of bounce block
(Where the block and the 2nd course line from the right meet)
Putt as needed

HOLE 12
2 1/2 bars aiming at the corner between the two orange pads' closest edges
Wait until angled block is at its edges (the block is in right part of your field of view)
Putt as needed

HOLE 13
3 1/2 + a hair straight

HOLE 14
4 bars straight just as the barrier CHANGES FROM THE DIAMOND shape
(3 seconds, 1-2-3 shoot)

HOLE 15
3 bars straight jumping cloud gaps
2 3/4 bars straight

HOLE 16
4 bars straight ahead
4 bars straight when blocks are raised
IF ON MID PLATFORM: 1 7/8 bars right of bowl of flag
IF ON BOTTOM PLAFORM: 2 7/8 bars just right of flag (if on right)

HOLE 17
3 bars towards blowers to right as they are blowing; aim just right off center
4 bars and fly across gap then fly towards hole
Putt as needed

HOLE 18
4 bars straight jumping over non-purple pots


7 Comments
JustHere4Coffee 17 Feb, 2024 @ 11:42pm 
Thank you, I shall test out the new directions later! :lunar2020contentsnake:
greentiger  [author] 17 Feb, 2024 @ 11:28pm 
@justHere4Coffee, yeah you'll count the corners touching the wall, it's really 2 1/2 half. I added a comment about yes, you're aiming at the wall.
greentiger  [author] 15 Feb, 2024 @ 1:11am 
@JustHere4Coffee Yeah we've been going through the guide and trying to clear up some nebulous language. We'll work on Oasis this weekend.
JustHere4Coffee 15 Feb, 2024 @ 12:21am 
Oasis 2: "Count up 4 corners. Count right 3 corners." Now, as we're starting from the ball's position, my first thought was to try and count right from the centerline that the ball is on - and you can't, there's only 2.5 tiles before you reach the wall. Okay, so if I start from the left wall... the 3rd corner is the centerline. Fine; only counting whole tiles, I end up aiming 1 tile right of center - and I still end up going past the hole and into the next division of the central target block. Can we have clarification please?
Phantom 20 Sep, 2022 @ 8:20pm 
needs screenshots or clear explanations of what the semantics mean
greentiger  [author] 15 Aug, 2022 @ 7:04pm 
@Mr.BeatsMachine I'm glad you found it useful, we tried to keep the screenshots down to a minimum on purpse and tried to make it as bulletproof as we could. Some parts are still unclear but we tried! Glad you enjoyed it.
Mr.BeatsMachine 15 Aug, 2022 @ 5:35pm 
YO despite this not having screenshots DEAR LORD does it WORK, at least for Bouncy Castle WOW