RimWorld

RimWorld

1,987 ratings
Pick Up And Haul (Continued)
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Mod, 1.0, 1.1, 1.2
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521.421 KB
4 Nov, 2020 @ 1:13pm
8 Apr, 2021 @ 1:21pm
8 Change Notes ( view )

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Pick Up And Haul (Continued)

Description

Update of Mehnis mod
https://steamproxy.com/sharedfiles/filedetails/?id=1279012058

- Added Korean translation, thanks Defo!
- Updated Korean translation, thanks Pu Rn Ha Nl!
- Added chinese translation, thanks 烨灬!
- Savegame compatible
- Added German translation, thanks Prism!
- Added PortugueseBrazilian translation, thanks Edu!
- Added French translation, thanks qux!



[invite.gg]
[github.com]


"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:

- Works great with AllowTool's Haul Urgently.

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- My patient testers. You know who you are.

Translations
- Spanish (Courtesy of sma145)
- Russian (Courtesy of HanabishiRecca)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

Popular Discussions View All (1)
7
1
12 Oct, 2021 @ 9:39am
Compatibility with Haul to Stack?
Normal69
222 Comments
Chief_Curtains 15 Sep, 2022 @ 2:14am 
I was running off an old subscription to the mod from a while back. Thanks for all the work you do keeping these mods alive.
Chief_Curtains 15 Sep, 2022 @ 2:13am 
My mistake!
Mlie  [author] 14 Sep, 2022 @ 7:16am 
@Chief_Curtains The original of this is updated, please do not use this version
Chief_Curtains 14 Sep, 2022 @ 6:15am 
I have noticed a minor (non-game breaking) issue with Compositable Loadouts. I like to keep a few healing items and books in my colonists inventory but they will get stuck in a constant state of unloading their inventory. Just a word of caution for anyone trying to use the two. Would be nice if the base game allowed for a "Force Carry" option similar to Force Equip.
yeastus 30 Jan, 2022 @ 6:03pm 
@Vindication the original mod got updated, click the link to the original at the top of this workshop page. Mlie themselves said this like 2 posts below your comment.
Vindication 13 Oct, 2021 @ 11:56am 
pls update <3 it's so useful and i needs it to be compatible again for my own sanity
vizthex 22 Sep, 2021 @ 9:40pm 
ah, didn't notice that. Looking through the comments though and it seems a few people have had issues with it.
Mlie  [author] 22 Sep, 2021 @ 9:37pm 
@vizthex The original is updated, as the large notice above states.
vizthex 22 Sep, 2021 @ 3:15pm 
hope someone ports this to 1.3, it was such a good mod.
|VIP-S| Saba 6 Sep, 2021 @ 3:06pm 
@Mlie thanks for the support up until now! Was one of the best QOL mods in my arsenal!