Stellaris

Stellaris

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Halo: Forerunner Ships & Portraits
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File Size
Posted
Updated
583.393 MB
26 Oct, 2020 @ 1:52pm
6 Aug @ 12:37am
161 Change Notes ( view )
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Halo: Forerunner Ships & Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamproxy.com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Popular Discussions View All (5)
281
1 Aug @ 12:04pm
PINNED: Bug Reports
force728
126
16 May @ 1:56am
PINNED: Suggestions
force728
3
5 Jul, 2023 @ 11:18am
Halo Array not firing, Cant find/get option to research
Sly’sMind
885 Comments
force728  [author] 21 hours ago 
@victoriousdread07 (private): Yes, you can reverse engineer forerunner tech.

@Centurian128: Unfortunately, no. I don't have the time to make a legacy version right now.
Centurian128 12 Aug @ 10:35am 
I'm guessing there's no chance of a Legacy 3.14 version of any of your mods, is there.
Pheonix 11 Aug @ 8:36pm 
@victoriousdread07 been wondering this myself... if so i'll declare a quick war on my friends (Players not NPC) and send a single corvette at them to share the tech lol
is it possible for a non forerunner empire to learn the technology from these guys?
Draco117-0 9 Aug @ 2:33am 
@djpaulycee if it's from a Forerunner installation/artificial world like the Ark then you need to build a district first before building anything else
djpaulycee 7 Aug @ 4:45pm 
@force728 my buildings and specialization districts keep disappearing after being built!
VLADER 3 Aug @ 7:28pm 
@force728 i'm gonna try that, thanks for the help. great mod tho
Centurian128 3 Aug @ 2:27pm 
That sounds a lot like what is happening to me.
force728  [author] 3 Aug @ 10:12am 
@VLADER: It may be from another mod because I didn't see any error pop up events when I checked. You can try resubscribing so the mod can be re-download again.
VLADER 2 Aug @ 4:25pm 
@force728 4.0.22 the latest version i think, or the problem comes from a bug with other mods i have?