Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this one is awsome.im very excited to give it a try. looks very sophisticated. especialy thematicaly its lightning up instant on fire
but i dont understand exactly how the dust tokens mechanic works
first of all
what are the they exactly?
movable terrain? summons?
allies?
do enemys avoid to move onto them?
or only when the tokens are charged with harmfull effects?
motes of dust are prakticaly the same then ..
except they will be atacked by chance
as summons they have a regular moveset ..
they avoid conact . keeping little distance cuz of their flying ability ,
but may be moved onto the enemys place
if an enemy starts on a mote does it focus on it and may it perform an attack without moving out?
how many tokens may i have?
That scenario is not developed yet, the one there is a stand in that got left in there somehow.