Project Zomboid

Project Zomboid

6,323 oy
Firearms
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Güncellenme
174.613 MB
13 Eki 2020 @ 6:04
13 Haz @ 4:07
103 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Firearms

Açıklama
Overall firearms overhaul.

Adds several new guns:
  • Glock 17 (9x19mm)
  • Colt Single Action Army (.44-40 WCF)
  • MP5 (9x19mm)
  • UZI Carbine (9x19mm)
  • Winchester 1894 (.44 Magnum)
  • Winchester 1873 (.44-40 WCF)
  • FN FAL (7.62x51mm/.308 Winchester)
  • M60 (7.62x51mm/.308 Winchester)
  • Ithaca 37 (12 ga)
  • Remington 870 (12 ga)
  • Ruger M77/22 (.22 LR)
  • M24 (7.62x51mm/.308 Winchester)
  • SKS (7.62x39mm)
  • AK-47 (7.62x39mm)
New model for the sawn-off shotgun with sawn-off stock aswell. Now possible to also make a sawn off hunting rifle.
This also changes the models for the 1911, M9, Shotgun, MSR700 and MSR 788.

Adds some new calibers of ammo

  • 7.62x51mm exchangeable with .308 Winchester
  • 7.62x39mm
  • .44-40 WCF
  • .22 LR

5.56x45mm is exchangeable with .223 Remington
7.62x51mm is exchangeable with .308 Winchester
This is not 100% Realistic but it's the best I could do.

This mod is NOT compatible with any other mod that extensively change any firearm or firearm related mechanic in the game, therefore for the best experience you should NOT use it together with any other firearm related mod.

It should go without saying that all of the changes in this mod will irreversibly change any save it is applied to, so it is therefore not recommended you remove this mod mid-playthrough.

Adds ammo canisters that you can use to sort your ammo in your base as well as being a nice source of ammo when you find them :)

Silencers

This game includes sandbox settings for suppressor efficiency and rarity, as well as improvised suppressor breakage.
However this also means that to edit these settings you need to start a new save, this is by design because I believe that it would ruin the experience if you could change the suppressor efficiency on the fly. I'm looking into making some settings such as custom icons and models being optional through the in-game menu. This is not yet implemented however and wouldn't change gameplay too much.

3D Models for attachments such as slings, recoil pads and bipods.
Removes the requirement to have a screwdriver to add and remove attachments to guns.

This mod is a work in progress.
Please consider this when subscribing. There is a possibility for things to change. Backup your saves.
B41 Build is tested and works to the best of my knowledge with B41.78.16
Please post if you encounter bugs so I can fix them.

F.A.Q.

Weapons are invisible/Weapons are pictures when placed on the ground.
Please make sure you have not activated more than one version of Firearms or that you have any other firearms related mod enabled.

Game crashes when aiming.
This is most likely due to another mod or a mod conflict. There is currently an issue with mods that alter the characters hands that causes the game to crash. I used to have crashes when firing a shotgun, but this problem should be fixed. There should currently not be a reason for the game to crash due to solely this mod being activated. If the game does crash with only this mod active, then post this in the Bugs & Issues discussions thread below.

Forum thread[theindiestone.com]
Weapon stats[docs.google.com]

[www.patreon.com]
[ko-fi.com]

Workshop ID: 2256623447
Mod ID: 2256623447/firearmmod
Mod ID: 2256623447/firearmmod
Mod ID: 2256623447/firearmmodbeta
Mod ID: 2256623447/firearmmodvanilla
Popüler Tartışmalar Tümünü Görüntüle (22)
680
14 saat önce
SABİT: Bugs & Issues
Hyzo
216
13 Ağu @ 13:11
SABİT: Suggestions
Hyzo
8
2
12 Haz @ 5:32
[h1]Fix: Stack Overflow in Firearms B42 (attackHookFirearms Infinite Loop)[/h1]
Br0u
2.171 Yorum
Husky 22 dakika önce 
the wepons doesnt have damage
Nesano 16 Ağu @ 13:48 
Anybody else having a problem where guns never lose condition?
Bat-lango 15 Ağu @ 15:04 
In Zomboid B41, weapons are still invisible even though I'm not using any other weapon mods besides Firearms.
#AD# 15 Ağu @ 13:15 
He empezado un mundo y algunas armas son invisibles. Me he fijado en la carpeta de mods y hay 2 versiones de Firearms activas: Firearms B41 y Firearms B41 -Vanilla Weapons Only. Debería desactivar alguno para que las armas sean visibles? Perderé algo en mi mundo si hago eso?:steambored:
Riki1208 15 Ağu @ 9:31 
He empezado un mundo y algunas armas son invisibles. Me he fijado en la carpeta de mods y hay 2 versiones de Firearms activas: Firearms B41 y Firearms B41 -Vanilla Weapons Only. Debería desactivar alguno para que las armas sean visibles? Perderé algo en mi mundo si hago eso?
Keinori 14 Ağu @ 12:54 
I think the improvised silencer should be made just by using a magazine recipe for balancing
zombiezillagod 12 Ağu @ 18:07 
can you fix the spawning of the weapons, in rosewood i found a lot in the school firearms inside the cabinets (USA schools be like)
GorethPuppet 8 Ağu @ 13:53 
We hope they update the mod soon to fix those bugs with the lastest build.
Imagers 8 Ağu @ 12:23 
cant reaload any weapon?
andreyperiquito 7 Ağu @ 8:25 
This mod crash my game after B42.11