Project Zomboid

Project Zomboid

5,223 ratings
Firearms B41
26
10
8
29
14
8
3
5
9
4
2
2
6
6
5
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
86.759 MB
13 Oct, 2020 @ 6:04am
26 Nov @ 10:23am
78 Change Notes ( view )

Subscribe to download
Firearms B41

Description
Overall firearms overhaul.

Adds several new guns:
  • Glock 17 (9x19mm)
  • Colt Single Action Army (.44-40 WCF)
  • MP5 (9x19mm)
  • UZI Carbine (9x19mm)
  • Winchester 1894 (.44 Magnum)
  • Winchester 1873 (.44-40 WCF)
  • FN FAL (7.62x51mm/.308 Winchester)
  • M60 (7.62x51mm/.308 Winchester)
  • Ithaca 37 (12 ga)
  • Remington 870 (12 ga)
  • Ruger M77/22 (.22 LR)
  • M24 (7.62x51mm/.308 Winchester)
  • SKS (7.62x39mm)
  • AK-47 (7.62x39mm)
New model for the sawn-off shotgun with sawn-off stock aswell. Now possible to also make a sawn off hunting rifle.
This also changes the models for the 1911, M9, Shotgun, MSR700 and MSR 788.

Adds some new calibers of ammo

  • 7.62x51mm exchangeable with .308 Winchester
  • 7.62x39mm
  • .44-40 WCF
  • .22 LR

5.56x45mm is exchangeable with .223 Remington
7.62x51mm is exchangeable with .308 Winchester
This is not 100% Realistic but it's the best I could do.

This mod is NOT compatible with any other mod that extensively change any firearm or firearm related mechanic in the game, therefore for the best experience you should NOT use it together with any other firearm related mod.

It should go without saying that all of the changes in this mod will irreversibly change any save it is applied to, so it is therefore not recommended you remove this mod mid-playthrough.

Adds ammo canisters that you can use to sort your ammo in your base as well as being a nice source of ammo when you find them :)

Silencers

This game includes sandbox settings for suppressor efficiency and rarity, as well as improvised suppressor breakage.
However this also means that to edit these settings you need to start a new save, this is by design because I believe that it would ruin the experience if you could change the suppressor efficiency on the fly. I'm looking into making some settings such as custom icons and models being optional through the in-game menu. This is not yet implemented however and wouldn't change gameplay too much.

3D Models for attachments such as slings, recoil pads and bipods.
Removes the requirement to have a screwdriver to add and remove attachments to guns.

Added an easy mode for the silencers, since some players might want an even quieter silencer I added it as a seperate file. Just activate the "Firearms B41 Silencer Easy Mode" alongside this mod and the silencers will be double as effective.

This mod is a work in progress.
Please consider this when subscribing. There is a possibility for things to change. Backup your saves.
Tested and works to the best of my knowledge with B41.78.16, in my test runs I had no other mods activated so I cannot promise that your experience will be the same as mine.
Please post if you encounter bugs so I can fix them.

Forum thread[theindiestone.com]
Weapon stats[docs.google.com]

[www.patreon.com]
[ko-fi.com]

Workshop ID: 2256623447
Mod ID: firearmmod
Mod ID: firearmmodbspatch
Mod ID: firearmmodbeta
Mod ID: firearmmodvanilla
Popular Discussions View All (29)
416
2 hours ago
PINNED: Bugs & Issues
Hyzo
196
23 Nov @ 8:30am
PINNED: Suggestions
Hyzo
13
24 Nov @ 5:33pm
Assault Rifles Not Effective
Prick
1,627 Comments
Hypnotic 3 hours ago 
The "place" model for the Ruger M77 is bugged/missing. Additionally, when it does get placed it looks weird and low-res compared to the rest of the weapons.
Krosis 26 Nov @ 3:02pm 
One doubt, I have your mod on my server for a couple of months, can I change Mod ID: firearmmod for Mod ID: firearmmodvanilla? Or will it cause the weapons to be deleted?
thiccbootyboy69 25 Nov @ 11:52pm 
I unsubscribed and happened to subscribe the firearms revamp created by another creator, that works without any issues.
Zonky.y 25 Nov @ 3:29pm 
one other thing, is the Colt Ace a part of this mod? I couldn't see it in the gun list but if it is- they never have any mags and i can never find any mags for them, thanks:P
Hyzo  [author] 25 Nov @ 1:42pm 
If the weapons are invisible it has to be some kind of mod conflict. Only way I was able to reproduce it was to enable more than one version of firearms and that's because they conflict with each other. So unless you guys figure out the mod conflict I can't help you. Reminder as always is that it is not recommended or supported to use Firearms B41 alongside other mods that alter firearms behaviour or visuals.
Destroyanad 25 Nov @ 12:35pm 
Yeah i just realized i have the vanilla, beta, and main version enabled at the same time :steamfacepalm:. I'll test my game out later, and let you know if it fixed it
thiccbootyboy69 25 Nov @ 10:40am 
I have only one firearms mod and it is this one, weapons are invisible. Only main one is enabled
Hyzo  [author] 25 Nov @ 3:39am 
You guys aren't activating the vanilla version and the main mod at the same time right?
Destroyanad 24 Nov @ 6:26pm 
Gun models are invisible. It does not show up on the ground, in my hands, or on my back.
NickisPro 24 Nov @ 1:56pm 
Are the BETA models going to be merged into the mod proper in a future update?