RimWorld

RimWorld

306 ratings
Industrial Age - Objects and Furniture (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
14.532 MB
5 Oct, 2020 @ 1:03pm
7 Feb @ 11:19am
13 Change Notes ( view )

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Industrial Age - Objects and Furniture (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
925 items
Call of Cthulhu - Rim of Madness Expansion Pack (Continued)
15 items
Description

Update of jecrells mod
https://steamproxy.com/sharedfiles/filedetails/?id=777197241

- Added wax-patch based on crec4ets mod
- Made royal chandelier suitable for thronerooms, via SoongJr



[dsc.gg]
[github.com]



Adds new furniture and appliances to your game from the time period of the late 1800's and early 1900s themed after the industrial era.

Adds the following objects:
  • Refrigerator - Stores meals and freezes them.
  • Telegraph- Lets colonists use a communicator at an earlier tech level.
  • Gramophone - Plays music for your old timey colonists.
  • Wood Stove Furnace - Pushes heat and lets you cook without electricity.
  • Candelabra
  • Chandelier
  • Grand chandelier
  • Street Gas Lamp
  • Interior Gas Lamp
  • Tesla arc lamp
  • Edison lamp
  • Edison tube
Books and bookcases have been moved to a new mod: RimWriter!
https://ludeon.com/forums/index.php?topic=45847.0

Adds the following resources:
  • Wax (Obtained from meat at cooking tables)


Special thanks to Inverness and MrXuiryus for contributing their assets towards the creation of this Industrial Age series (yes, future mods, too!).


Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Brachiaraidos, Cory Bonifay, CrankyPeanut, E_T, Finwej, Jan Koutsky, Jonathan, K. Bolden, Kiya Nicoll, Matt Harris, Paul Fenwick, Toc Anastar, Grendalloffen, Martin K. Bonde, Harvey Mclellan, Shane M. aka ShotgunFace, Bentley Alsup, Eric Idema, MasterScootie, GoSu, Josh McCabe, spook, Clifford Campbell, J, Michael Paugh, John Kanady, Luis Figueroa, Midgeman, Nate Haug, Richard Paul, SilentWeirdo, Audrin Navarro, Calhoun Cattell, Михаил Юрченко, Nemuri Hime, Calum, Keith Thoma, ♥♥♥♥ Jones, Patrick, Tim Stillson, Nathan Getman, Sharp Spook, Emily Shaw, Populous25, Steven James, Zalson, Mark, Marcus Sireanu, Drachken, Nicholas Bateman, Baron Xot, Justin Andres, Luis Salvatierra, Christopher, TinyFloatingTurtle, George Chong Chuang Ming, John Boehr, Oliver White, roxxploxx, Robin Hager, That Guy, Allic, Karol Rybak, Austin Harbert, Yewty, Evan Hwang, Ryan Brock, Jonathan Holzinger, MC, Alexander, Alex Mederer, Kevin Reagan, Toss Antilles, Chelsea Archambeau, Aron Glasser, Dan Winn, Fredric Sundberg, Sarah Banks, ted stevens



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: industrial, technology
105 Comments
el que te dije 17 Feb @ 1:04pm 
anyone knows what version of ain't it misbehavin' sounds in the gramophone? i searched in youtube but couldn't find it
Mlie  [author] 7 Feb @ 11:21am 
@WJSabey Should be fixed now
WJSabey 7 Feb @ 6:43am 
The small chandelier can't be placed over other buildings, but the royal chandelier can. I believe it's because it has "isEdifice" set to false while the small chandelier doesn't.
Mlie  [author] 5 Dec, 2024 @ 11:47am 
@BladeofSharpness Seems like the vanilla telescope joy-definition changed sometime to have a static list of possible telescopes that could be used. Should work better now.
BladeofSharpness 4 Dec, 2024 @ 10:53pm 
The telescope is never used by colonists for recreations. I even edited it to 200% gain in cerebral recreation and yet, no... IDK why exactly ...
ThisStatementIsFalse 30 Nov, 2024 @ 1:01pm 
I think this is what was causing enemies to spawn with melee weapons made of wax, which was kind of silly. Anyone having the same issue, I think I was able to fix it by going to Defs\ThingDefs_Item\Estate_Wax.xml and changing commonality from 1.00 to 0.00
Acierage 7 Sep, 2024 @ 10:30pm 
That was swift, thank you!
Mlie  [author] 7 Sep, 2024 @ 11:54am 
@Acierage 1. The telegraph pole is meant just for communication. See it as a way to contact other factions, not a way to trade. As for the reasoning, only the original author can answer that.
2. Fixed now
3. I cannot replicate this issue, does not happen with only this mod loaded
Acierage 6 Sep, 2024 @ 11:58pm 
Hi, i apologize if this has been addressed already, but I've come across a few potential issues with your mod:

1. The telegraph can pick up passing ship caravans but can't trade with them unless an orbital trade beacon is installed and operating (which kinda defeats the purpose of the telegraph). Are we meant to just ignore the passing ship messages? Would a non-electric alternative to the orbital trade beacon be feasible?

2. The gas street lamps create a white double a couple of squares above them. Posted a screenshot here: https://imgur.com/a/LAMvY9r

3. The chandeliers don't allow anything to be built beneath them. I thought they would work similarly to a ceiling light mod, where it doesn't take up space on the floor. Would it be possible to modify it?

I have a metric tonne of mods installed, including Jecs Tools, which I see people have been commenting about. Could that be responsible for any of the above issues?

I do love the mod though! Thank you for keeping it updated.
Mlie  [author] 9 Jun, 2024 @ 12:11pm 
@『 』Petritant Ive seen those warnings since 1.0 so they are not a new issue. They are connected to Jecs Tools however so there is little I can to about it