RimWorld

RimWorld

97 ratings
Simple Material Weaves
   
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Mod, 1.1, 1.2, 1.3
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1.201 MB
30 Sep, 2020 @ 1:51am
1 Change Note ( view )

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Simple Material Weaves

Description
Ever wanted your colonist's favorite duster or hat to be made out of literal gold?
Look no further. This is a collection of strong, durable and craftable fabric like materials that are used for making clothes and some armor, with better stats than most vanilla clothing materials.

They are meant to bridge the gap between commonly available fabrics and leathers, and more advanced textiles such as synthread, devilstrand and hyperweave, in the most vanilla way possible. No new worbenches. No overly complex recipes. No overpowered stats.

Compatibility patches for several mods already available. All available weaves and scale fabric provide a bit higher protection against sharp damage and a bit lower protection against blunt damage, when compared to their pure material counterparts. Further details below:

PATCHES FOR

Lumin - Rose Gold
Corragium - Corragium
Alpha Animals - Sky Steel
Rim Of Madness Bones - Bones




RESEARCH

Complex Clothing -> Segmented Clothing Material - Enables manufacturing of scale fabric.

Fabrication -> Standard Material Weaving - Enables manufacturing of standard weaves.

Advanced Fabrication -> Complex Material Weaving - Enables manufacturing of complex weaves. Multi-analyzer required to determine the best way of manufacturing such weaves.

RECIPES

Scale Fabric: (Made at Hand and Electric Tailor Benches)

50 Suitable Material (like Jade or Bone) + 25 Steel + 25 Lightleather = 50 Scale Fabric

Standard and Complex Weaves: (Both made at Fabrication Bench)

50 Material + 50 Cloth = 50 Weave Fabric

All of them have a chance to appear as rewards and in inventories from exotic traders. Let me know if further rebalancing is required, or if you're getting/seeing these fabrics too often.

Feel free to give suggestions as well.
32 Comments
Vallerino Kanus 24 Feb, 2023 @ 5:20am 
@Damon_Vi also having the same issue
Thranos 15 Jan, 2023 @ 2:23pm 
For anyone wondering, this seems to work just fine on 1.4
Delta7777777 13 Jan, 2023 @ 3:31am 
Here I was opening every xml and adding <li>Leathery</li> etc to material/metal types when this mod existed. Lol.
Great concept for a mod. Well done.
Thranos 30 Oct, 2022 @ 5:06pm 
This should still work with 1.4, right?
Damon_Vi 9 May, 2022 @ 10:41pm 
love this mod, been using it for ages. i just came across an issue. corragium weave is showing locked, and "needing" a multi-analyzer. i've had one of those for several quadrants, and it's still showing as locked on the research tab. any reason this could be happening?
Gubekochi Goury 2 Nov, 2021 @ 5:04am 
Would it be possible to add weaves for antimatter and hyper alloy from "Antimatter Annihilation"? The idea of wearing antimatter parkas has some appeal I think :)
SkyLarkBlue 28 Oct, 2021 @ 7:35pm 
I really like the idea of this mod, but the bonuses on the fabrics don't seem worth it. Even the best of these fabrics barely matches devilstrand, and by late game when I want this, I have plenty of that. I would think that the plasteel weave would at least be between devilstrand and hyperweave. Skysteel weave also seems particularly underwhelming, considering skysteel is pretty rare; the stats here don't make it worth crafting. It would be nice to see maybe a boosted version of this mod with higher stats. For reference, I use an armor rating unlocker, Vanilla Apparel Expanded, and Alpha Animals. That means that I look for high sharp armor overall and I never have to worry about heat/cold. I understand that doesn't represent how everyone plays, but I do think there must be other people with this issue. Alpha animals adds a lot of different leathers that match heavy fur or better, so that may be a more common measure. I like to add materials so I wish I could make this it work for me.
Knight 27 Mar, 2021 @ 6:08am 
I was wondering if there will be anymore compatibility updates such as for;

Expanded Materials: Metals
https://steamproxy.com/sharedfiles/filedetails/?id=2259837114&searchtext=Expanded+Materials
Just for some of the more advanced metals, like Titanium

or for the Fantasy Metals Reforged
https://steamproxy.com/sharedfiles/filedetails/?id=2173422423&searchtext=Metals
For metals like Vibranium or Mithril
MONSTER SOMMELIER 21 Dec, 2020 @ 4:03am 
First of all, thank you for the mod. It is a good stopgap between endgame and early game materials.
But for that to work, I suggest reducing overall research cost by at least 60%. It is obsoleted by something that tribals can research and costs under 1/2 of the research units: Devilstrand.
Even if higher tiers make up for it, by the time you can spare 2000-4000 research units like it is nothing, everyone will be covered in flak and some in power armor.
So, there's that.