Arma 3
70 ratings
Labyrinth 1.02
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis, OtherMap
File Size
Posted
Updated
5.122 MB
3 Sep, 2020 @ 8:51am
5 Sep, 2020 @ 7:56am
5 Change Notes ( view )

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Labyrinth 1.02

Description
Introduction

Wander through gloomy corridors of procedural, different each play maze, build your strength with found loot, clear the labirynth of horrors, that lurk in the dark, survive.


Details

Labyrinth is an old school, simple, grid-based, turn-based procedural dungeon crawler. Yep. It is made purely for fun, as a proof of concept and released as LOL provider. Nevertheless it is playable, has own rules and mechanics, should be also winnable... The goal is to kill all the monsters. When done, player is moved to another level up to 5th, the last one. Each level is bigger, populated with bigger number of more powerful monsters but also more loot. Player's parameters from previous level are kept in the next level.

Controls:

Used are only three keys mapped for infantry movement:

Move forward - contextual/multi purpose. Each use activates new turn (hostiles will move or attack once). If used against free corridor cell - player will move to the next cell ahead. If used against the wall - a cross mark will be drawn on it (or removed), if used against a cell occupied by a monster - attack will be performed;

Strafe left - turning 90 degrees left;

Strafe right - turning 90 degress right.

Parameters:

Health - self-explanatory. 100% means full health, 0 - death. Each time, player is hit by a monster, some health may be lost. Replenished by medikits;

Armor - 0-100%. Means a chance, damage will not lower health, but armor value instead (so each hit intercepted by the armor lowers the chance for another interception). Improved by armored vests;

Ammo - Shotgun shells. If depleted, player will attack in melee with very reduced damage. Replenished by ammo boxes;

Damage - by this value monster's health or armor will be lowered each successful hit. Upgraded by found shotguns;

Combat skill - hit chance, tested against monster's skill with some randomness. The higher skill, the bigger chance for hit. Upgraded each kill. Common monsters - by 1, bosses - by 2. 

BI Forums thread[forums.bohemia.net] - alternative non-steam downloads

Non-Steam installation: download pbo file and put it into "Missions" folder inside Arma 3 directory.


Credits & licenses

Scenario utilizes slightly customized Confused Minotaur[forums.bohemia.net] script.

Additional sound effects (edited) from:

1. http://soundbible.com/
By: 
RA The Sun God: Attribution 3.0 license[creativecommons.org]

2. https://www.zapsplat.com
By:
ZapSplat, Glitchedtones, SoundBits, Skyclad Sound: ZapSplat's standard license[www.zapsplat.com],
Still North Media, John J: CC0 1.0 Universal license[creativecommons.org].

12 Comments
Thomas the Tactical Doomer 4 Oct, 2020 @ 1:56pm 
NOİCE DON'T STOP OR NOİCE WİLL STOP DONT STOP MODER
76561198192726397 11 Sep, 2020 @ 5:10am 
very unique
Morgan-Giggs 9 Sep, 2020 @ 12:20am 
You have to be the coolest mod creator on the workshop of ArmA.
Rydygier  [author] 8 Sep, 2020 @ 8:50am 
Thanks. :) Hm, well, not really a lot... Several days. Around 2000 code lines, so not that much, plus some hours to edit sound files and make few graphics... It's rather simple proof of concept than robust project.
CHR3S 8 Sep, 2020 @ 8:30am 
Nice, I imagine that took you a lot of time.:cozybethesda:
Rydygier  [author] 6 Sep, 2020 @ 10:26pm 
:) All done via SQF scripts - procedural. If you're curious, in the linked above BI Forums thread there's a link for open folder form of this scenario, so you can look inside. In EDEN you'll find just player unit and one invisible object. All the rest is generated by scripts (+ added sound files and some graphics).
blarcy 6 Sep, 2020 @ 8:50pm 
@Morgan-Giggs
Same bru
Morgan-Giggs 6 Sep, 2020 @ 2:45pm 
How in the hell did you get this to work... I can hardly get tasks to work in Eden and yet you just make that.
Rydygier  [author] 5 Sep, 2020 @ 11:27pm 
No. In fact, I had to google to learn, what's that. Looks, TRS-80 computer is 3 years older, than me. :) Why?
Delta99 5 Sep, 2020 @ 7:28pm 
Were you a TRS-80 owner Rydygier??!!!