Cities: Skylines

Cities: Skylines

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BIG Suburbs 2 Lane Road
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Assets: Road
File Size
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11.359 MB
28 Aug, 2020 @ 5:08am
8 Sep, 2020 @ 10:03pm
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BIG Suburbs 2 Lane Road

In 1 collection by hockenheim95
BIG Suburbs Complete Collection
9 items
Description
Welcome to BIG Suburbs
BIG Suburbs is a project with the purpose to create realistic looking american suburbs. It consists of special custom roads and decorated buildings that match exactly together to create a consistent transition between the paved pedestrian sidewalk and driveways. These decorated houses won’t look good with other roads than Big Suburb roads. So if you want to use BIG Suburbs you need to suscribe to these 3 things:

1. BIG Suburbs Prop Collection
2. BIG Suburbs Roads
3. BIG Suburbs Growables

What does this package contain?
A Big Suburbs Road with 2 lanes, side parking, vanilla traffic signs and new asphalt. If you like a more worn look you should have a look at the worn version. More variations of this road will be released in the future. I'm looking forward to your ideas.

The road can be used with or without Big Suburbs growables. It has only ground elevation the asphalt is sunken by 0.1m into the ground (vanilla roads are sunken by 0.3m). It can easily be connected to all roads but Highways. A direct connect to Highways will look a bit weird but is possible.

How to place the roads?
Because of the special arrangement of sidewalk and driveways there are limitations when placing the roads. It will look best when you choose a layout where roads are completely straight and parallel. When you place curves the decals won’t match the sidewalk anymore. All growables have a lot length of 4 units so the distance between parallel roads should be 10 units (roads are 2 units wide).

How to place buildings?
All BIG Suburbs buildings are growables. Although you can plop them with mods like Plop the Growables and Find It! 2. It makes sense to use Building Themes which allows only particular growables to show up in a defined district. Just search for „BIG Suburbs“ in the mod settings and create your own Building Theme. There are buildings from Level 1 to Level 5 with a completely different look and vibe. You can let your suburbs naturally grow or you can determine the level of each district with mods like Force Level Up, Control Building Level Up and/or Adcanved Building Level Control

Recommended graphical settings
To get rid of the dirt/ruined transition between pavement and grass the roads have an overlapping grass texture. But roads can only show a pure grass texture. Therefore the surrounding area should show the pure grass texture. For the best results you should:


If you like this please rate my work!!!

If you appreciate my work you can support me on Patreon[www.patreon.com]and help me to find and improve ideas for my next BIG Projects including early testing versions or simply donate via Paypal.[paypal.me] Even the smallest donation will help me to continue.

.[www.patreon.com]

.[paypal.me]
48 Comments
rexthesecond 12 Mar @ 2:29pm 
Need a good circle Cul-de-Sac with this. With the sidewalk.
life is fragile 14 Jan @ 11:23pm 
does it work with left hand drive?
jlmiross 22 Sep, 2024 @ 9:50am 
Please add roads like these, but make them marked, and add more lanes.
KingNukeJai8000 11 Apr, 2024 @ 2:55pm 
It’s great but it needs street lights
kawa 17 Jan, 2024 @ 3:15pm 
Love this road except that overflowing grass thing on each side. default pavement decals on buildings get messed up if you place them next to this road.
Bostvan 14 Oct, 2023 @ 12:12am 
where lights?
wurlduvn8 7 Oct, 2023 @ 8:54am 
Nevermind... I think 81 tiles was causing a conflict. I was having trouble with a bunch of new assets until I unsubscribed and resubscibed.
wurlduvn8 1 Oct, 2023 @ 8:44pm 
This causes loading screen to hang up at "Daynight Properties".
Please fix. Great road.
LoneSimba 26 Jun, 2023 @ 3:40am 
good roads, but theres a problem - light dummies cause many props (including trees and cars) flicker and disappear at certain distance
Germanamerican1111 29 Apr, 2023 @ 10:41am 
is this updated for Hubs and Transport?