Tabletop Simulator

Tabletop Simulator

33 ratings
Magically Magical Magic Room
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Type: Game
Game Category: Card Games
Number of Players: 10+
File Size
Posted
Updated
459.535 KB
2 Aug, 2020 @ 11:22pm
2 May, 2024 @ 8:15pm
23 Change Notes ( view )

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Magically Magical Magic Room

Description
Automagical room for playing MTG, fits 2 - 10 players

~=~ Features ~=~
- Automatically resizes table as players join
- Start and (friendly)mulligan buttons
- Untap, draw, scry (/Surveil/etc), reveal, mill, shuffle, and reset buttons
- Turn start button (Untap + draw in one click)
- Turn timer
- Life counter
- CMDR damage counters
- Automatic hand size counter
~Provided by other mod~
- Card encoder
- Deck importer

~=~ Usage ~=~

~ Main Menu ~
The main menu before the table is set up gives you a few options, just click to toggle through them.
- Mode: Switch between Commander and Regular 40 card game modes (sets starting life and extra counters)
- Mulligan: Switch between a friendly and Regular mulligan modes.

~ Controllers ~
The board with buttons to the bottom right of your playmat is used to automate some actions in the game.
- The Start button will draw you 7 cards if you have no cards in hand.
- The Mulligan button will return your hand to the deck, shuffle, and draw new cards. (7 if friendly is on or 1 less than your previous draw if its off)
- Untap and Draw are straight forward, start turn is just a combination of the two.
- Reset moves all cards from your field, hand, graveyard, and exile to your library and sets all counters to their default value.

To the right of your playmat is a library controller
- Scry will hover the card above your playmat (hidden so only you can see) with buttons to move it to other locations, this also works for surveilling and other similar abilities.
- Mill and shuffle are both straight forward.

The module to the left of your hand is for settings and personalization.
- The module will only have autoupkeep as a setting by default, this can be toggled on or off. When autoupkeep is on, the start turn button is pressed for you at the beginning of your turn.

~ Counters ~
The counters that line the top of your playmat are used for keeping track of various things
- Commander damage
- Life total
- Commander tax
- Hand size
All counters except hand size are manually incremented. Left click will increase the value by 1 while right click decreases it. There are also individual reset buttons on each counter.

~ Turn Timer ~
The turn timer is built into the in-game turn system. Just go into Options->Turns and enable turns and the timer will appear in front of the active players play mat. When it's been the players turn for more than a minute, the timer gets angry.

~=~ Wish list ~=~
These are just a few ideas I have for improving the mats in the future. Suggestions are welcome.
- Experience Counter
- Player Infect Counter
- Card Type Encoding
- Reset commander to command zone
- Reset tokens off board
- Discard reminder on turn pass
- Selectable playmat background
- Custom playmat importer
- Deck importer to playmat
- Automated phasing support via encoder

~=~ Credit ~=~
Deck importer - https://steamproxy.com/sharedfiles/filedetails/?id=2163084841
Encoder - https://steamproxy.com/sharedfiles/filedetails/?id=828894732
Importer module - https://steamproxy.com/sharedfiles/filedetails/?id=1838051922
Easy Counters - https://steamproxy.com/sharedfiles/filedetails/?id=2246039633
Room - https://steamproxy.com/sharedfiles/filedetails/?id=944054068
Cannon - https://steamproxy.com/sharedfiles/filedetails/?id=1119305562
Goes First Dice - https://steamproxy.com/sharedfiles/filedetails/?id=1110917433

Assets - Toby109tt - https://www.patreon.com/toby109tt - https://www.paypal.com/paypalme/toby109tt
Scripts - SonosFuer - https://www.patreon.com/sonosfuer
Popular Discussions View All (2)
8
11 Sep, 2024 @ 1:23pm
Cards teleporting under the table in multiplayer
McBiscuits
1
28 Jan, 2022 @ 3:19pm
Tock Stack
Mabertios
14 Comments
lectorrex 7 Feb @ 2:40pm 
dude this is awesome just played a commander of 5 perfectly, although is there any way to change the colours of each battlefield?
defnac 10 Mar, 2023 @ 7:40am 
Thank you very much for your hard work
-=DosReis=- 23 Jul, 2022 @ 4:07pm 
Nothing in mind rn... But thank you very much for your effort... Will try your table again with friends when able... If I get any new idea I come back here ;)
SonosFuer  [author] 23 Jul, 2022 @ 11:35am 
Hey DosReis, Normally the encoder updates itself but a clean insert should help. I just pushed a version with the latest encoder and latest deck importer. Let me know if that covers that concern or if anythings broken. I tested lightly but don't have anyone to do a full play test with.

Do you have any specific thoughts on missing scripts or broken scripts for this table? I have a wish list above I was originally hoping to get through but I'd love to expand on it or potentially claim on some easy wins.
-=DosReis=- 22 Jul, 2022 @ 9:34am 
The best thing about your table is the automatic setup based on the number of players, but the scripts on that other table are way better tho... Just a heads up, in case you intend to update your table
-=DosReis=- 22 Jul, 2022 @ 9:32am 
I'm talking about this one:
https://steamproxy.com/sharedfiles/filedetails/?id=2293586471

Take a look at the pictures, the way the encoder is, it's way more clean and nice to deal with, it's the latest version
-=DosReis=- 22 Jul, 2022 @ 8:51am 
Is there a way to update the encoder? Tried to do that but it gives an error... The one on the Oops I Baked a Pie table is updated, more beautiful to look at and works flawlessly
average android 11 Apr, 2022 @ 11:46pm 
Genuinely surprised this didn't have more subs than it did, the deck printer is sooooo nice and the scripts work very nicely. Must have for any MTG game.
SonosFuer  [author] 28 Jan, 2022 @ 2:42pm 
The assets are fixed, the source mod for the table had a hosting outage and all should be good now.
SonosFuer  [author] 28 Jan, 2022 @ 2:27pm 
Let me take a look, sorry I haven't touched the game in a while . . . just noticed the discussions up there I never got notified for . . .