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If you didn't know the correlation, it might be hard to notice anything directly, but as soon as you notice patterns, you can't really forget them. And you could do silly things like learning the rough outline of the events you will see across the entire run just based on the moves used by your enemies in the first combat.
The real issue is that once you know it, you can't un-know it. Like if you were playing poker and accidentally saw your opponent's hand. You might want to be honest and play as if you don't know the truth, but you are no longer capable of playing the way you honestly would have because your decisions would have been based on speculating about information that you already have.
Like no player would fold pocket Kings, but if you knew your opponent had pocket Aces, you now have to either "cheat" and play based on the information you now have, or knowingly lose by making a bad play just because you shouldn't have known. And neither option feels good.
Looking briefly at that mod it should work fine. It seems they just changed the weird behaviour of one RNG event calling multiple times, nothing about the RNG itself.
@trottaclovis
The mod doesn't change any RNG, it just unties them from each other. No rarity or chances are different than the base game.
https://steamproxy.com/sharedfiles/filedetails/?id=3156775649