Call of Duty: Black Ops III

Call of Duty: Black Ops III

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NUKETOWN ZOMBIES
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6.354 GB
29 Jul, 2020 @ 5:07am
2 Jul @ 4:36pm
12 Change Notes ( view )

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NUKETOWN ZOMBIES

Description
Mass-energy equivalence, secret tests, crash-landing perks. Survive in the iconic Nuketown, where the past and the future come together.







Hello Zombie players!

I heard you loud and clear, and I'm pleased to announce that Nuketown will be compatible with mods.
As part of this update, Nuketown will no longer include the following features:

- HUD
- Weapon kits
- Gamemode menu
- 8-player support
- Bots

Why this change?
These features were never truly compatible with mod support.
Due to extensive file modifications, ensuring long-term compatibility would have been impossible.
Additionally, support for these features is now outdated.

Today, many mods offer similar and even improved functionalities compared to what Nuketown originally had.
A collection of recommended mods will be available to help preserve the spirit of the original project.

What about the future?
Well, to be honest, nothing is planned at the moment.
This update is here to satisfy the countless requests I’ve received over the years—I felt bad leaving you hanging.
Unfortunately, real life has taken over, and I’ve had to make some tough choices, as many of you know.

That said, I’ve hidden a small surprise in this update—I hope you are ready to dig in and investigate!

A quick note to fellow modders:
I’m also sharing soon the Nuketown source code, in case you'd like to implement your own changes in your mods.
I apologize in advance for the code quality—Nuketown was where I first learned scripting, so some parts are poorly structured or badly implemented.

Want the old version back?
If you absolutely want to keep the previous version, please let me know.
If there’s enough demand, I’ll consider uploading it as a separate version on the Workshop.

Thank you all for your support over the years.

See you soon,
Clément G aka Clix
Popular Discussions View All (30)
2
8 hours ago
PINNED: Moon Rockets Easter Egg !
Dakacko
18
7 hours ago
TV Code 4 Digits?
Dakacko
6
13 hours ago
Open power / Other side of map / Bunker
Lord Κα⸸αρά⸸ος
817 Comments
aquafina 2 hours ago 
Thanks for the Raygun MK2 addition! I do have a question: Are you going to add the Marlton bunker quotes when you knife it?
Clapmeister 5 hours ago 
also the ee you added is really freaking cool btw
Clapmeister 5 hours ago 
krm has no reload or pumping animations when paped
Clapmeister 5 hours ago 
also i cant use the paped hvk
Clapmeister 6 hours ago 
of the bunker
Clapmeister 6 hours ago 
can you add the marlton quotes when knifing the door
TheIronWolf45 7 hours ago 
when using AAE, the FFAR seems to be conflicting with another camo while only on this map
EddieBaledy 13 hours ago 
I have always come back to this custom map from time and time again, I used to love Nuketown to the point I once disgustingly said to be at the top of my favourites.. XD
However I still love this map and honestly I must say it has always felt like it belonged on Bo3 and the fact that Alpha Omega being the Nuketown Reimagining/Light-Reboot was released on Bo4 is kinda criminal..

Now, I used a mod menu to noclip because I love seeing the behind the scenes and by gosh, the bunker is so expansive and the other portion of Nuketown looks so well put together..
Although I know the bunker wont be expanded I hope you do something with the other portion of Nuketown since it all looks like you really dont have to change much on the layout..
I honestly wish I knew how to mod so I could take up the mantle for this because I instantly have a few basic ideas on unlocking Nuketown Checkpoint side with no bunker but alas its not needed..
menembee<33 3 Jul @ 7:53am 
The gobblegum machine in spawn is floating a few inches above the ground
SillySpaceCat 3 Jul @ 7:42am 
Clix, can you please make the multiplayer version without the zombies?