Stellaris

Stellaris

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The Outer Bulwark (Alpha)
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1.250 MB
26 Jul, 2020 @ 12:36pm
21 Aug, 2020 @ 10:54am
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The Outer Bulwark (Alpha)

Description
The Outer Bulwark is a group of mercenaries split into 3 groups; The Peripheral Heart, The Focal Eye, and The Inmost Mind. Each provides the same services with a unique spin, and each will share their own piece of lore should you question them.

Their Services:
-Each faction offers a single 'flagship' fleet for hire, which can grow stronger as it is used and passed between each country. (As long as it lives, of course.)
-You can commission each faction to construct a fleet for you, with the strongest option being an imitation of the weakest version of their flagship fleet.
-You can commission trainers to help a section of your empire for 10 years.
-You can commission each faction to construct up to 30 stations for you.

Their Current Features:
-Every year and every time someone buys their services, they increase their 'budget'. Every decade, they spend this budget on rebuilding fleets and stations, reinforcing their fleets, and repairing damaged ships.
-Attacking any of the groups permanently prevents you from purchasing their services again.
-They can be hired by normally no-tolerance no-xeno/no-biological empires.
-Each faction has a unique starting aspect; The Peripheral Heart starts with increased numbers of ships, The Focal Eye starts with Mark Two ships, and the Inmost Mind have extra ships in the form of modified Tiyanki.
-Each faction is highly jealous of each other and won't offer some of their services if you recently bought a similar one from another faction.
-Each faction can increase their technology and number of ships in their fleets.

Please note: this is in alpha, so bugs should be expected to occur. Updates will be slow to come out for awhile (but will come in clusters), and for related reasons I'm unable to test as much as I would like. If you come across a bug or want to suggest some changes, especially with balance, please post them in the discussions below. As for the required DLC, they're not actually required for the mod to work, but they are required if you want all the ships to have models. (Apocalypse you might not need at all, but better safe than sorry.) P.S. No spoilers please.
Popular Discussions View All (3)
0
26 Jul, 2020 @ 1:35pm
PINNED: Discussion: Suggestions
Obscuris
0
26 Jul, 2020 @ 1:33pm
PINNED: Discussion: Bugs
Obscuris
12 Comments
FirePrince 19 Jul, 2022 @ 7:27am 
Interesting way to see that large parts of this mod are now more or less vanilla. Anyway this mod is continued as optional integration here https://steamproxy.com/sharedfiles/filedetails/?id=2752952962
Flashmeister 31 Jan, 2022 @ 4:56pm 
oof and this mod was really good too
Obscuris  [author] 30 Aug, 2020 @ 12:34pm 
Apologies for no update this week, I'm currently unable to access the computer with the files on them right now. Instead, I've created a small mod in the mean time as a way to keep myself busy.
Obscuris  [author] 21 Aug, 2020 @ 11:05am 
TODO for leaving alpha:
-Add in an event to clean outdated ships in Bulwark fleets.
-Re-add reinforcement of player-owned mercenaries.
-Remove all tiyanki ships from IM.
-Add in a Tiyanki Control Fleet for the IM.
-Add in side quests involving the other monsters for IM.
-Confirm quests work properly.
sierzputowski 21 Aug, 2020 @ 4:57am 
nice mod Love it :steamhappy:
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 3 Aug, 2020 @ 11:30am 
love it
Spider 31 Jul, 2020 @ 4:27am 
I see a lot of potential here, will definitely be following this one.
Hexagoros 28 Jul, 2020 @ 12:42pm 
Oh this looks interesting.
Tunch Khan 27 Jul, 2020 @ 8:49am 
Keeping an eye on this one.
Wrath_of_Janos 27 Jul, 2020 @ 8:00am 
good idea