From The Depths

From The Depths

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Ka-219m Gunship
   
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File Size
Posted
Updated
58.581 KB
18 Jul, 2020 @ 4:00pm
3 Nov, 2020 @ 1:57pm
3 Change Notes ( view )

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Ka-219m Gunship

Description
Nolonger Supported, please see https://steamproxy.com/sharedfiles/filedetails/?id=3440879371

Ka219m Gunship

Role
Naval Support, Airship hunting. Fairly armored for its small size, lack of maneuverability leaves it vulnerable to larger anti-ship weapons that are not otherwise distracted. Very effective against soft and numerous targets or at hunting enemy airships.
Capable of housing a spectator inside its armored carapace, and comes equipped with a suit of cameras and monitors to safely view battles from.

Outdated Information
Stats - Size & Resources
Resource Cost - 65243 materials
Fuel use - ~20f/s (at max speed + out of play)
Storage - 16,000
Energy Storage - 390,000
Fuel storage - 148,000
Repair - Self Drones & proxy via tentacles
L-30, W-17, H-9.
Volume - 1000.5m/Cubed
Mass - 45,764
Total Blocks - 774
Armor Cost - (6.1%) 4002 materials

Stats - Maneuverability
Max Forward - 57m/s
Max Climb - 20m/s
Max Strafe - 26m/s
Max Altitude - 400~450m
180 Yaw in - 9 seconds

Stats - Defencive
Forward Armor - 1-2m ‘Heavy armor’, almost sealed + strength 10 shield wall.
General Casing - 0.2-1m ‘metal’, not sealed.
Anti missile Primary - 16 horizontally launched small flares/decoys
Anti Missile Secondary - 2 vertically launched medium radar decoys
Anti Missile Tertiary - Most main weapons (See offencive) have dual controllers
Projectile avoidance tests results - Negligible, at best it ensures good armor contact. Strafing/Circling Attack pattern avoids most slower shells.

Stats - Offencive
-'Firepower’ - 31.87
- 2 turreted 94mm cannons (Timed Flack/Frag)
- 4 nose mounted 60mm autocannons (Ball)
- 2 wing mounted 30mm assault gun turrets (Ball)
- 2 Rear mounted 40mm Octuple turrets (Timed HE)
- 2 belly mounted 9m large missiles (Radar Guided, Short range, Multi Payload)

Utilities
- Can recover from water collision
- Can recover from accidental orbital excursion (not fully tested)
- ‘Spectator’ suit.
- Will stay afar, and switch to CQC when the target is blow a certain damage level.
- Shields switch between reflect and laser absorb automatically.

Vulnerabilities
- Medium/Large missiles with good target filtering.
- large multirole vessels
- Subs (no anti-sub capabilities)

(All stats recorded on first publish)





BLOC2 Upgrade: Game Version 3.0.1
Overhauled the interior of the craft.
- Main power and propulsion has been switched to CJEs.
- Most volatiles shifted to the rear of the craft.
- More redundancies added.
- Improved AI behaviour. (Craft now will ‘decide’ between 3 engagement ranged depending on enemy size and health)
- Improved munitions and turret behaviour.
- Added camo
- Added custom SFX loop (marked with pink blocks for adjustment)
2 Comments
SoulTechnology  [author] 9 Mar @ 7:23am 
Nolonger supported.
Gutted the craft, tweaked the hull, and rebuilt 90% of it here https://steamproxy.com/sharedfiles/filedetails/?id=3440879371
EngineerErrant 10 Oct, 2020 @ 5:35pm 
please make some more