RimWorld

RimWorld

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Rimocracy
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.327 MB
8 Jul, 2020 @ 12:22pm
14 Jun @ 2:16am
33 Change Notes ( view )

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Rimocracy

In 1 collection by Garwel
Garwel's Mods
7 items
Description
#StandWithUkraine

RimWorld mod to add politics to the game

Features:

- Rimocracy introduces the concept of Governance Quality (or simply Governance). It is a value, measured between 0% and 100%. Governance affects pawns' work speed (especially with a Focus Skill, which is selected by the leader), negotiation ability and some other stats. Governance decays over time at a rate depending on the number of citizens in the colony.

- Colonies have leaders, who can increase Governance by doing Govern job on applicable objects (research tables, thrones etc.).

- Leaders may be selected in one of many ways: by election, by lot, by seniority, by the highest noble title or by martial achievements.

- You can take political decisions that define succession laws, term limits and have other effects. Many decisions need approval of the majority of citizens. Citizens will like some decisions and oppose others depending on their traits, skills, opinions on each other, ideoligion etc. They will be happy when a decision they support is enacted and upset about those they dislike.

- Citizens will also have opinions on many game actions you take such as arrests, release, execution or banishment of prisoners, attacks on other settlements and trade.

- Citizens have a new Loyalty need that corresponds to their satisfaction with the way the colony is ruled. Loyal citizens will make governing easier while disloyal ones may protest or rebel. Loyalty is affected by colonists' mood, opinion of the leader and of decisions.

- Built-in support for many mods including Colony Manager, Primitive Workbenches and Vanilla Traits Expanded.

Known Issues and Incompatibilities

- RocketMan and RimThreaded appear to be incompatible with this mod. Use at your own risk!

- Sometimes there are UI issues in the decisions list, when some of the content is not displayed. Try clicking some buttons, so that it's redrawn.

Links & Fine Print

Detailed readme: https://github.com/GarwelGarwel/Rimocracy/blob/master/README.md

The source code, latest release and more information will always be available here: https://github.com/GarwelGarwel/Rimocracy

Issue reports and pull requests are welcome.

This mod is distributed under MIT License.

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Popular Discussions View All (3)
2
20 Jul, 2023 @ 3:18am
Government Desk
Jenkem
2
9 Dec, 2022 @ 10:24am
The Legislative Question
Legion, Duke of Rockford
0
30 Jun @ 9:50pm
New voting system suggestion.
astrualmike2000
487 Comments
Th232r 26 Jun @ 5:05pm 
Watch out for the 3am ballot drop.
It is not a bug, it is a feature.
Garwel  [author] 24 Jun @ 7:11am 
@bigd I need logs, with the mod's debug mode on.
bigd 23 Jun @ 7:15pm 
It just stopped working. It says next election in -880 hrs. Certain selection in politics section are missing actions and list of pawns. My leader doesn't have any leader options. I killed my leader and it still says he's the leader.
DeluvianSenecca 14 Jun @ 5:51am 
Yay, thank you kind mod dev
bdnews7805 14 Jun @ 2:26am 
Thanks for the fix, good sir o7
Garwel  [author] 14 Jun @ 2:19am 
Sorry guys, I placed a wrong DLL file in the 1.5 folder, which broke stuff. Fixed it in the latest release.
DeluvianSenecca 14 Jun @ 12:06am 
Yes it's broken for me too. Same hud problem
Nim 13 Jun @ 10:59pm 
Can confirm that 1.5 is broken...
bdnews7805 13 Jun @ 3:12pm 
I Ran into a game breaking bug with today's update. Upon loading a save I lose all HUD and am unable to control anything while the game is running. It is only fixed by removing Rimocracy and is not caused by any incompatibilities. I am playing on 1.5, have not tested 1.6 yet. This mod is awesome and I would love to see this issue resolved.
Unicorn_Princess 10 Jun @ 11:27pm 
@DeluvianSenecca I just tried it out - it seems like it works just as normal for the first triumver, but the second and third still need to be manually selected - which in my opinion kind of works if you want to do a system where there's multiple sources of power coming together to make a council of 3 who must act together or something like that. I don't think it would account for the 2nd and 3rd triumver for the veto power though.