Cities: Skylines

Cities: Skylines

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Flatlands 2.5 Infrastructure+ [FINAL]
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3.874 MB
6 Jul, 2020 @ 8:24am
15 Aug, 2020 @ 6:59pm
2 Change Notes ( view )

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Flatlands 2.5 Infrastructure+ [FINAL]

Description
QUICK DESCRIPTION:

A modified version of Flatlands (2.5) by the generous @Mulleboy (with permission) that aims to improve the starting infrastructure while keeping the original theme and terrain true to the original. Modified and uploaded with permission from the original author; if you like this, please also give a like to the original.

Changes

Railway: Removed a crossing that went through the West-East Highway out of normal city boundaries that could slow traffic with crossing trans. Added a half clover interchange (see related asset below) to connect the two rail systems. Reasoning: potential traffic congestion on the main highway, immersion-breaking, and may help route trains, especially if you don't use mods to edit outside of 9 tiles such as 25 tiles with an infrastructure connection editor, 81 tiles, or an infrastructure connection editor
Highway: Changed the starting area to be a 4-way interchange (using a second smooth interchange) with end caps on either side since I always ended up building a 4-way there. This isn't necessarily final and I may change it back to stay truer to the original, or I may move it further north and put the north exit in the adjacent city tile for your expansion rather than start, to give the starting city area more space.
Bridges: A personal aesthetic and slightly compulsive quirk, it bothered me that many ships - cruise ships in particular - clipped the bridge. I raised the bridge to 24m (double height) and elevated the highway through parts of the urban areas to reduce grade shifts and give space to build both future service interchanges and easier build up around them without tunnels or bridges. The cruise ship "wings" still slightly clip the bridge but it's by a hair, instead of part of the entire upper deck colliding with the highway inextricably with no consequences.

Railway: fixed West-East and north/south rail bridge (previously not raised to 24m)
Highway: moved west-east highway further up and out-of-the-way; so that the highway is actually outside of the starting area. the 4 way interchange leading into the city should have one into the start tile and one to the immediate north. (Somewhat lazily) added trees to cover up areas that were moved

Save games will not be affected; you will need to start a new city or manually replicate the changes if you have started already

Design Notes
Feedback & Suggestions is appreciated
Thumbnails are not up-to-date with the latest version, nor are preview images (Coming soon!)

Attributions / Thanks

Smooth Interchange (used in map) by @standin.Prester
blackwiddow's Railway Half Clover (used in map) by @blackwiddow

(Both are intersections and should not require separately subscribing, however, I highly recommend, and as always, if you like them or their inclusion, be sure to drop them a like too.
23 Comments
codewitch  [author] 26 Dec, 2023 @ 12:44am 
@no that's a fair assessment. i did not want to change the original design of the the terrain. may i suggest The Great Plan, which I also edited?
no 23 Dec, 2023 @ 5:49pm 
i love this map but the problem is you cant really make canals
the water level is too low
Squinky 26 Nov, 2023 @ 2:53pm 
Anyone else experiencing land not being zonable after adding road? Not all of it but half, I make grids of 8xN and the lower 4 become zonable while the upper 4 dont.
codewitch  [author] 30 Jun, 2023 @ 6:04pm 
@Laaaaggertha if it uses any of the railroad interchanges by Impact! They do not work. I keep the ones from the original creator, Mulberry. I only fixed the edge problems.
Laaaaggertha 30 Jun, 2023 @ 2:43am 
Did recent patches mess up the map? Railroad interchange is FUBAR. I had to rebuild it. Every 5 minutes my rail way was at a standstill. till I cleared traffic with a mod.
gbuck70 25 Mar, 2023 @ 6:30am 
@fazmanji I'm 99% certain the green dots you're seeing with "move it" are wildlife spawn points. It's how wild animals like deer get on the map. You can delete them with "move it" and it won't break anything other than you won't have wild animals roaming around.
fazmanji 20 Feb, 2023 @ 5:27pm 
There are a few green dots on the map. According to Move It! these are (invisible) buildings. I am curious about these. I can easily delete them but don't want to mess up your map. Thanks and keep up the good work.
codewitch  [author] 4 Oct, 2022 @ 3:06pm 
@Sparky - I didn't modify the original; Please consider using the Extra Landscaping to simply add it.

The oil is "overlapping" some farms so watch for that
Sparky 4 Oct, 2022 @ 6:29am 
Good map, Needs more oil and ore place but yeah good map.
codewitch  [author] 6 Mar, 2022 @ 6:11am 
@Firefly Banner - check out my latest version of "The Great Plan" (--> "The Great Plan Infrastructure+") originally from Mulberry as well (but w/ issues with the railroad in the original)