RimWorld

RimWorld

584 ratings
Cybernetic Warfare and Special Weapons (Continued)
7
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.813 MB
5 Jul, 2020 @ 1:42pm
18 Oct, 2024 @ 12:03pm
18 Change Notes ( view )

Subscribe to download
Cybernetic Warfare and Special Weapons (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
895 items
Description

Update of Trunken and Luizis mod
https://steamproxy.com/sharedfiles/filedetails/?id=1811369911

- CE-patch moved into the main CE-mod instead

Regarding the weapons not recognized as hunting-weapons:
To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
All industrial weapons in this mod counts as hunting weapons.
Of the spacer weapons the dual eraser and the accelerator has the above requirements.
Of the ultra weapons the recon bolter and the coil gun works (the latter if put in annihilation mode).
All other weapons use explosive type projectiles.



[dsc.gg]
[github.com]



Version 1.0: Release (Special Weapons)
Version 1.1: Power Fist with Knockback, Pummel and Stun added (XND mechanics)
Version 1.2: Combat Extended Patch included (CE Ready)
Version 1.3: Equipment requirements: Cyberware (CONN) or servo-motors (Power Armor)

Unfold the power of superior weapon systems

This mod contains a wide spectrum of different weapon types with fantastic effects and eyecandies. New lategame content with beautiful artwork, customized soundeffects and well written lore complementing atmosphere and flair.

Weaponry
- Energy Claws
- Energy Sword
- Chain Sword (AP)
- Gun Blade (Mix)
- Shocker (Knuckles)
- Disruptor (Knockout)
- Napalm Blaster (Flamethrower)
- Havoc Launcher (Multi Burst Grenade Launcher, 1x1)
- Dual Eraser (2x Machine Pistols)
- Riot Breaker (Chain Shotgun)
- Ballistic Shredder (SMG)
- Ballistic Combat Gun (AK)
- Ballistic Enforcer (AR)
- Plasma Gun (Burn)
- Recon Bolter (Laser)
- Accelerator (Hybrid)
- Coil Gun (Charged)

Special Features
- Cleave (Requires Jecstools)
- Knockback
- Napalm
- Plasma
- Laser
- Bio
- Orbs
- Electro
- Ferromagnetic
- Explosives
- Multi Shots
- Rapid Fire
- Fire Modi
- Ammunition Changer


- Several ballistic power houses for urban fights and ground control
- Dual wield machine pistols for the trigger happy (Full compatible)
- Knuckles with stun, knockouts and electrification
- Biological Weapons
- Gauss and Firemodes for distance shots
- Claws for cleaving multiple targets
- Sword collection

Shoot with high calibre cartridges or explosive shells. Take out important single targets with even more power and range. Toast your enemies with animated flames or bomb them back to the stone age with a havoc of toxicity. Blast them away with your lasers, plasma or particle mixtures at atomic-molecular level. Or just bring your jail under control with your new maximum security equipment. Dangerous suspects will think twice.




















- Skill: 9-16 Crafting
- Technology Level: Industrial / Spacer / Ultra
- Research: Ballistics / Cybernetic Warfare / Framework Weaponry
- Unlock full potential with cyberware (CONN) or servo-motors
- Empowered by races: Android T5, Battle Droid, Kijin

Cyberware:
- Bionic Arm
- Archotech Arm
- Power Arms
- Energy Core
- Energy Link
- Musclewire


- JecsTools - Combat Extended (CE) - Dual Wield - Proper Shotguns - Cybernetic Organism and Neural Network - Adeptus Mechanicus - Vanilla Weapons Expanded - Vanilla Apparel Expanded - Vanilla Armors Expanded - Android Tiers Arsenal (Upcoming) - Cybernetic Warfare and Special Weapons - load it here - - Expanded Prosthetics and Organ Engineering (EPOE)

Auto Patching: This mod has no dependencies and will work with a lot of components, if found. Just load it late, lean back and watch the magic.The first of three mods of a series, brought to you by the worlds greatest gunsmiths.

Lore (randomly chosen)
A wide-barreled multi launcher assembled by some cyberpunks for street wars against the concern. The blueprint quickly fell into the hand of some corporations, which ended up using the replika against their own inventors... on well-trained and paid security forces. The shells detonate on impact, leaving a small poison cloud behind known as the havoc. This heavy form of toxicity destroys biological organs in seconds. The name is kept until now.

Credits
Mental Support during CE Patching * ilikegoodfood
GFX Cyborg Weaponry * by Luizi and Oskar Potocki
Engineering * by Ogliss and XeoNovaDan and ChJees
Support * Mehni and Evaine
Brother in Arms * Kikohi
LoadOnDemand * Meru
Harmony * Pardeike
JecsTools * Jecrell

Translations
Japanese 日本人 * by Proxyer
Russian русский * by AftarNik

Achieve the full control over your weapon systems. Become the platform.


https://steamproxy.com/sharedfiles/filedetails/?id=1767214408 (CONN)
https://steamproxy.com/sharedfiles/filedetails/?id=1695609511 (Spartan Foundry)
https://steamproxy.com/sharedfiles/filedetails/?id=1737394695 (Spartan Foundry Warcraft)
https://steamproxy.com/workshop/filedetails/?id=1541438614 (Adeptus Mechanicus)
https://steamproxy.com/sharedfiles/filedetails/?id=1812364104 (Rename Your Weapons!)














  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
Last updated 2023-07-03
193 Comments
ג҉א҉ָ҉ן҉ 20 Jan @ 12:20am 
no i just think its pretty cool that theres a weapon mod that actually fits end game instead of just giving you like 0.1 dps for mining some unobtanium
Mlie  [author] 16 Jan @ 10:22am 
@ג҉א҉ָ҉ן҉ Be sure to inform the original author about your opinion
ג҉א҉ָ҉ן҉ 16 Jan @ 10:19am 
balance more like no :griefer:
Luke TasRook 27 Nov, 2024 @ 5:17am 
Just an FYI. It's has CE compatibility... but it's very buggy. Someone, somewhere needs to update some things.
Mlie  [author] 18 Oct, 2024 @ 12:04pm 
@Quantum Projects Should be fixed now, thanks for reporting!
Quantum Projects 17 Oct, 2024 @ 2:00pm 
@Mlie, I might have found a soft incompatibility in this mod patching sequence.

In patch CONN_Module.xml, it is using "PatchOperationAdd" instead of "PatchOperationAddModExtension" at line 150 and beyond, which conflicts with any other mod that adds ModExtensions to the items added by this mod (like Tatictcowl). It is logging XML duplicate nodes as a result.
Mlie  [author] 13 Aug, 2024 @ 8:37am 
@lioniron That is not connected to this mod
jl9594 26 May, 2024 @ 1:23pm 
Beautiful mod, especially the 40K stuff !!! Hoping for the day when the chain-axe is added :)
Mlie  [author] 24 Apr, 2024 @ 11:48pm 
@Kitty Please see the Reporting Issues section described above
Exosais 4 Apr, 2024 @ 7:32pm 
This mod has some incredible OP stuff in it