RimWorld

RimWorld

582 ratings
Out of Combat Move Speed Boost
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
997.325 KB
28 Jun, 2020 @ 11:17pm
17 Mar, 2024 @ 2:27pm
17 Change Notes ( view )

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Out of Combat Move Speed Boost

Description
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl...

All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threat appears the speed is returned to normal until it is safe again.

NOTE: This does not affect work speed or anything other than movement speed.


Extra Features
  • Configurable Speed: The boost speed can be set anywhere from x1.1 to x10.
  • Toggle at any time: Can be temporarily switched off whenever you'd like with an onscreen button and/or a configurable hotkey ('5' by default). The button can also be turned off if you don't want to use it.
  • Manual Reactivation Mode: If enabled, the speed boost will not automatically reactivate itself after combat is finished, and it will have to be manually reactivated with the button or hotkey.


Add/Remove
Can be safely added and removed. There will be an error the first time you load a game after removing the mod, but it can be ignored.


Compatibility
  • ¯\_(ツ)_/¯
135 Comments
Lanoyo 4 Jul @ 7:45pm 
I've tested and it appears to be working just fine in 1.6
polat.cal 27 Jun @ 7:17am 
One of my utmost importance mods, please update!
far out 26 Jun @ 8:31pm 
@Pagan Nova, i agree. I was only able to find this from the translated version. Weird.
mdungria 18 Jun @ 8:39am 
Hi! Do you have any plans on updating it to 1.6 before Odyssey comes out? Thanks for this mod btw :)
Pagan Nova 20 May @ 6:22am 
I had to google this to redownload it from the workshop, it's not appearing in the workshop search. only the translated version..any idea why?
Niniisan Of Waterdeep 30 Mar @ 12:58pm 
This made my game glitch so bad that even deactivating it all of my saves have pawns move way too fast, including wild animals. Welp.
jeffg10-TheDanceMaster 16 Mar @ 8:42am 
I agree with the others who said this but I think captive anomaly creatures are preventing the mod from working!
DanonaoGrossao 7 Mar @ 6:13pm 
This is a really good mod to have for BUILD BASE OMG I LOVE BUILD BASE BUILD BASE IS MY DREAM
Solstice Initiative 5 Feb @ 12:54am 
3fast5u
Lorrdy 19 Jan @ 3:09am 
@forkstaf but you have to complain?