Arma 3
30 ratings
D M P - G r o u n d O p s M a l d e n
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Malden 2035
Meta: Dependency
Tags: Tag Review
File Size
Posted
2.195 MB
24 Jun, 2020 @ 4:00am
1 Change Note ( view )

Subscribe to download
D M P - G r o u n d O p s M a l d e n

In 1 collection by VedKay
Dynamically Populated Missions
15 items
Description
D M P - G r o u n d  O p s  M a l d e n  

[COOP 1-10 : Designed for Dedicated Server] 
Mission Source Files[discord.gg]  
Tested on Dedi = Yes 
Civ Presence = Yes 
Enemy = Medium-Heavy armoured Military  
Campaign Mode = ON 
Length = 30-90mins
DLCs Are NOT Required To Play - Assets ONLY
Dynamic and randomly generated large scale AO covering the entire Malden map, showcasing the incredibly powerful Drongo's Map Population engine at the core of everything.  
 
We've provided a link to the Mission Source Files[discord.gg] for anyone keen to have a play with. The ZIP file is over on Drongo's official Discord, so we've also setup a channel to discuss editing the mission. Any questions or newcomers to the 3DEN editor are welcome there.  
 
Each new game will spawn enemies and missions in different locations, along with random time and weather conditions. Please allow 45 seconds at mission start for enemy and missions to be spawned/assigned 
 
The BOO has many features, take a minute to walk around and sus it all out
 
  • 400m radius Live Feed UAV of the base displayed on a large Screen in HQ office; PiP must be set to Std or higher to see the feed
  • PC terminal in HQ office which assigns a new mission on top of current 
  • PC terminal with a campaign report request function
  • PC Screen in HQ office for Group Parachute drop ins, interact then map click to drop in at 500m alt
  • Virtual Arsenal crates about the place
  • Many other little details and custom textures
Each new game has a range of randomly assigned missions from a pool of the following : 
  • Rescue
  • Kill HVT
  • Clear
  • Defend
  • Destroy Structure
  • Destroy Vehicle/Ship/Plane/Helicopter
  • Destroy Squad
  • Deliver Vehicle/Supplies (any vehicle/helo in the BOO)
  • Recon area
  • Defend BOO (chance of)
  • Aerial Recon area
Enemy Types Present : 
  • Statics
  • Roadblocks
  • Infantry groups/individuals
  • HVTs
  • Hunter Infantry
  • Hunter Vehicles
  • Vehicles HMG/MRAP/Quads/4WDs
  • VBIEDs in Civilian Vehicles
  • Chance of roadside IEDs
Support Assets Available to players : 
  • Admin Menu built into DCE for any pesky beggars that spawn under ground (hay stacks/patios); must be #adminLogged
  • All vanilla air assets available through DAO's Virtual Air Management system. Select asset, choose it's pylons and ready it for CAS/CAP/ Bomb Runs/Gun Runs and more, all through the power of DAO
  • x1 AH-99 and x1 Kajman in BOO for manual CAS flights
  • Multiple IFVs in BOO at your disposal
  • M4 Scorcher and M5 Sandstorm Arty on standby through the use of DRA system
  • Multiple AAF Holding Yards around Malden with APCs/HMGs at your disposal
  • Zeus for #adminLogged, you cannot control any DMP mission assets, but its there if you want to cause some chaos
 
Enemy will spawn in various inf/veh group sizes. VBIEDs are likely and will cause HUGE explosions that will take Helos out of the sky if they are too close.  
 
As mentioned this is a large sized AO and is designed for offloading the heavy work to a Dedicated Server. The smaller InsurgentOps CQB style missions are much better for local/SP play. However with the source files provided above, you could easily scale down the spawns and decrease the AO size, making it more Local Host friendly mission.  
 
The other Drongo's Mods required are to showcase the immersion that mods like DCE, DAO, DRA and DEI inject into ARMA 3.  

How To Launch Mission Solo or LAN :

  • Go to Multiplayer
  • Server browser
  • Host Server
  • Type in server name, # of players, password
  • Choose map on left (Malden 2035 in this case) and the mission on right.

Credits :
 
 
Drongo ;
for the plethora of bloody Incredible Mods to make all kinds of scenarios with.  
DMP : The Swiss Army Knife of mission making!  
 
Killzonekid ;
for the work on "UAV, r2t and PiP"[killzonekid.com] which is the base for the Live UAV feeds all the DMP mission HQ's have 
11 Comments
VedKay  [author] 15 Jan, 2023 @ 2:02pm 
VedKay  [author] 15 Jan, 2023 @ 1:40pm 
@Adas Yeh I got other missions that are vanilla as well.
This was made to showcase as many Drongo's mods as possible at the time.
It's outdated anyway. My latest missions are better.
VedKay  [author] 15 Jan, 2023 @ 1:40pm 
@TansoLar what would that mission entail exactly?
Adas 15 Jan, 2023 @ 12:13am 
Too many drongos to add ...
༺Leͥgeͣnͫd༻ᴳᵒᵈ 12 Jan, 2023 @ 8:48am 
@VedKay Can you make a simple Air Taxi support?
VedKay  [author] 6 Jul, 2020 @ 9:58pm 
@Frank hope I understand you correctly. The Command Enhancement mod (DCE) is seperate to the DMP package.
Frank. G 6 Jul, 2020 @ 7:34pm 
Hi, Does this DMP package include AI enhancement or script so that no need to be with extra AI mod like vcom, LAMBS_Danger.fsm etc.
VedKay  [author] 28 Jun, 2020 @ 2:52pm 
@TRAVISJ2 check out the 3rd and 4th pic in the gallery above, it'll give you a rough idea of all the functions that are possible with DCE (3rd pic) and DAO (4th pic) :rockon:
Travis.M 28 Jun, 2020 @ 9:31am 
ill check out DAO then thx for the pointer
VedKay  [author] 25 Jun, 2020 @ 12:53am 
Hmm what kind of tools you thinking?

DAO has all the movement and altitude controls in it, as well as ability to jump into gun camera, gunner control and even bomb cam all via the GPS console.

And DAO is very client side friendly. In fact it can control any air asset in any mission or scenario including vanilla or workshop. If it’s AI and in the sky DAO can take control of it.