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May still be worth checking out. What you are looking to do is relatively simple in the grand scheme of things. (so long as you roll with the punches on the jank that you may get in the animation).
All movement is tied to root motion. This means you cannot change the distance of an action without changing the animation in some way. To increase the distance of a dodge, you would need to increase the distance (length) of the animation. This means either doubling the dodge distance (doubling the roll) or the dodge animation may not smoothly transition from roll into standing. It may be helpful to look up and understand root motion and play with the existing assets first to get a feel for what you are looking for. The current dodge will be just as suitable for this as the old dodge unless you are planning to rebuild this mod. The animations dictate the speed and distance. :)
Let me know if you have other questions.
I sent you a friend request. I'd love to see the base code since you're offering. Then I can make an educated decision. Thank you so much! ^-^
That said, it may be easier for you to adopt in the blueprints. I take no offense if you do. Give credit and link to my mod so folks know, but ultimately I don't care. Let me know if you prefer this (using the files rather than having the mod as a requirement). Feel free at add and pm me and we can sort it out.
It may also be helpful for you to see how my mod was made. - I tried to make it very robust and am happy to say I have not had to update it in 3 years.
Basically, I have plans to incorporate changes to the dodge function, similar to how in God of War, you have a short dodge that turns into a roll with a double tap. I'm hoping to do this via a notify on another dodge animation so that I am not editing any major blueprints. I don't think I can do better than you in the dodge category, and I don't want to replace your mod or make people choose between mine and yours.
SO, I want to soft-incorporate this mod if possible. Thoughts?
As for your server, binding command 5 to the current dodge key and only takes a few seconds.I don't know if I could have made it any more low effort.