Conan Exiles

Conan Exiles

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Old Roll - Classic Dodge
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1.195 MB
21 Jun, 2020 @ 7:45pm
19 Oct, 2022 @ 9:29am
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Old Roll - Classic Dodge

In 1 collection by Ozel
Heorot Server Mods
12 items
Description
What this mod does:
This mod restores the dodge to its original state.

Light armor has a fast roll with longer distance than other armors. Medium armor has a moderate roll. Heavy armor has a sidestep. Just as it was in the beginning.

Here is a video of the dodges. This is from an older version of the mod. Since these videos were made, I did a full rebuild which corrected the animation to the original. In the video you will see a very slight 'stand up' animation that was not present in vanilla, but was an artifact of the new roll.

Context:
After returning to the game I did not like the dodge change. So I decided to mod it. This mod is by no means any more balanced than the original dodge. I enjoyed the original dodge roll for solo pve and I know others did too. This mod brings back that fun.

How to use this mod:
The old roll dodge is bound to Command 5. (The last action in the key bind menu.) You can set the key binding for your dodge to Command 5 and you'll be good to go. I leave the current 'dodge' unbound and just bind my dodge key to Command 5.

Feel free to let me know if you have any issues.

Have fun!


Check out my other mods, why not?

Technical Stuff:
  • Mod ID: 2137960322
  • This mod does not edit any core blueprints! It should play nice with every other mod. Huzzah!
  • All animations are saved locally to the mod. This means if they are ever removed from the dev kit, this mod will still work.
  • The mod does not override the existing ?new? dodge. This mod adds a new action.
  • The distance and speed of the dodge is tied directly to Funcom's original animation which I did not edit. So you can be assured, the dodge is really the real vanillay deal.
  • The mod only touches the base game at two points, 'Command 5' and the dodge substate. So long as these exist in game, the mod should work going forward regardless of future updates.


Looking for that alternate version?

Alternate: Ill Advised Version (no armor limits)
Also on Nexus, why not. [www.nexusmods.com]
Popular Discussions View All (2)
3
17 Feb, 2021 @ 7:55am
Old Roll-Classic Dodge 2/17/21
kirsten.107
0
14 Feb, 2021 @ 11:03am
Old Roll - Classic Dodge: Update 2/16/21
Ozel
127 Comments
Sterling Kerman 3 Aug @ 8:40pm 
I appreciate the advice, I'll see if I can play around with it a bit.
Ozel  [author] 3 Aug @ 3:27pm 
You don't have to do the animations so much. If the dodge is too slow for your liking, you can speed up the animation blueprint. This does not involve animating the rigging in any way, just toying around in the animation blueprints. To change the distance, you could double the distance by just having the animation repeat. Conceptually in the dev kit animations (as animation blueprints) are called by actions. These animation blueprints are made up of smaller animation parts. You can adjust the way the parts are used to change the overall animation without doing any 'true' animating. ;)

May still be worth checking out. What you are looking to do is relatively simple in the grand scheme of things. (so long as you roll with the punches on the jank that you may get in the animation). :meadowwolf:
Sterling Kerman 3 Aug @ 2:58pm 
Ah, that makes sense. Unfortunately, I do not have the skills of an animator, so I'll probably just have to get used to it.
Ozel  [author] 3 Aug @ 6:27am 
Happy to help.

All movement is tied to root motion. This means you cannot change the distance of an action without changing the animation in some way. To increase the distance of a dodge, you would need to increase the distance (length) of the animation. This means either doubling the dodge distance (doubling the roll) or the dodge animation may not smoothly transition from roll into standing. It may be helpful to look up and understand root motion and play with the existing assets first to get a feel for what you are looking for. The current dodge will be just as suitable for this as the old dodge unless you are planning to rebuild this mod. The animations dictate the speed and distance. :)

Let me know if you have other questions. :lunar2019piginablanket:
Sterling Kerman 1 Aug @ 5:53pm 
Hey, great mod, especially considering it continues to work even years later. I was wondering, however, if it is possible to get the source files for me to personalize? I love the standing dodge animation, but feel it is a bit too weak as you can't really dodge most attacks with it. I wanted to play around with the source files using the Dev Kit to see if I can increase how far you move away during a standing dodge.
necro 14 Feb, 2024 @ 2:26pm 
@Ozel

I sent you a friend request. I'd love to see the base code since you're offering. Then I can make an educated decision. Thank you so much! ^-^
Ozel  [author] 4 Feb, 2024 @ 6:58am 
@necro. Of course, do as you like.

That said, it may be easier for you to adopt in the blueprints. I take no offense if you do. Give credit and link to my mod so folks know, but ultimately I don't care. Let me know if you prefer this (using the files rather than having the mod as a requirement). Feel free at add and pm me and we can sort it out.

It may also be helpful for you to see how my mod was made. - I tried to make it very robust and am happy to say I have not had to update it in 3 years. :urist:
necro 2 Feb, 2024 @ 3:43pm 
Hi. I'm working on a combat overhaul and I was wondering if I could incorporate your mod. It won't require me to see your code or anything, as my plan is just to have command 5 called by a feature in my mod to integrate the mod. As such, my mod would soft-require this one. I wanted to ask you for your blessing before I go and say that my mod "requires" yours.

Basically, I have plans to incorporate changes to the dodge function, similar to how in God of War, you have a short dodge that turns into a roll with a double tap. I'm hoping to do this via a notify on another dodge animation so that I am not editing any major blueprints. I don't think I can do better than you in the dodge category, and I don't want to replace your mod or make people choose between mine and yours.

SO, I want to soft-incorporate this mod if possible. Thoughts?
Ozel  [author] 8 Jan, 2024 @ 5:08am 
Yes. To keep the mod from breaking on updates and preserve the old dodge I have it introduce the dodge as a new thing entirely.
As for your server, binding command 5 to the current dodge key and only takes a few seconds.I don't know if I could have made it any more low effort. :meadowgoat: That said, not sure why everyone would have to be on the same dodge. They are not mutually exclusive. (i.e. You can have both if you want) :welpface:
NorscanWarlord 7 Jan, 2024 @ 6:01am 
Does it only work if you set the keybind? i want everyone to have the old dodge, but they don't want to setup the keybind so i had to take it off