Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,251 oy
Wetlands
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19 Haz 2020 @ 21:24
17 Ağu 2024 @ 3:44
12 Değişiklik Notu ( görüntüle )
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Wetlands

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Açıklama
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel.

In Civilization VI, however, they are barely represented, and only with very little depth. Marshes offer a bit extra Food, but that is it. This mod aims to change that by adding more gameplay around the various wetlands found ingame.

Requires Gathering Storm.

Some mod that enables harvesting all resources are incompatible due to the way it's implemented, simple to fix on that end but not mine. If you want to be able to harvest strategic and luxury resources with this mod, I highly recommend Truly Abundant Resources, which is perfectly compatible.

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Features
  • Floodplains can now appear on Tundra. These Tundra Floodplains are fully functional: they can flood and receive extra yields from floods. Unique improvements and wonders which can be built on any type of floodplain can be built on these as well.
  • Tundra Floodplains receive +1 Food by default.
  • New Bonus Resource and Feature for more Production in wetlands (both give +1 Production by default).
  • Peat: Resource improved by Farm. Can appear on Marsh and Floodplains (Plains, Tundra). Requires Machinery to harvest (for Production).
  • Swamp: Feature improved by Reed Home (see below). Can appear instead of Floodplains (Grass, Desert, and Tundra). See update notes for details. Requires Iron Working to harvest (for Food and Production).
  • Includes custom artwork for resources, features, and their improvements.
  • Oasis Garden: New improvement which can be built on Oases and provides Food and Gold, and later also Production and Tourism. With custom graphics!
  • Irrigation Farm: New improvement built on Desert Floodplains, sharing graphics with the Oasis Garden. Similar to regular Farms.
  • Reed Home: New improvement built on Marsh or Grass/Plains/Tundra Floodplains as well as Swamps. +1 Food but does not get more Food from technology upgrades, only +1 Production at Mercantilism. However, it cannot be destroyed by natural disasters.
  • Works with any map script.

I recommend using this mod together with Vegetation Diversity. With both mods active, Swamps will blend into adjacent Woods and Rainforest seemlessly, adding even more flavor to vegetation.


JNR's Mod Series





Popüler Tartışmalar Tümünü Görüntüle (1)
1
21 Kas 2023 @ 21:48
Irrigation farm gold bonus not working?
circeus
405 Yorum
pocopoco123 15 Haz @ 11:17 
My etemenanki is not working with this mod, but I'm not sure if this is where the issue lies. The only mods that mess with Etemenanki and/or floodplains are BBG (which nerves Ete) and Wetlands. JNR, do you think this might be due to a conflict between the two mods? Maybe Wetlands changes the designation of some floodplains, and BBG-affected Etemenanki no longer treats floodplains as such. Also, it's affecting plain floodplains. Idk if it does the same thing to grass floodplains.
JNR  [yaratıcı] 7 Nis @ 3:20 
Have you made sure that they're unimproved and that there is enough Appeal?
TheWanderer251 6 Nis @ 12:07 
Swamps cant become national parks, have you considered changing that at all plz?
Nightmare576 6 Nis @ 9:32 
Ok so after some troubleshooting, I found that the models don't work when I load a game configuration that had different mods from the ones I'm currently using. So, if I download some mod, save a game setting, and then disable that mod and go load that setting and start a game, then the problem shows up.
AzureCloud 16 Mar @ 2:37 
@JNR having the same issue as Khia Malifa (name lol), peat farms do not receive any bonus from base game version of water mill
VModBAddict 7 Mar @ 17:02 
Pretty sure the DB Civ 6 Gold incompatibility only dates from the Aug updates last year, btw - I had them working together fine previously
VModBAddict 5 Mar @ 17:12 
I have same issue as @Darkerbeats below (prev page) but have narrowed it down further to DB Civ 6 Gold. So very likely incompatible. They don't work together even if all 'Gold' options are turned off. Shame - this is a great mod, but there are too many DB Civ 6 Gold options I can't live without
ZuryMcFlapjack 1 Şub @ 20:31 
Does this mod still include the quarry art for peat?
changing peat back to quarry was easy enough but the artwork does not display properly, just an exclamation mark
VasellineNtoRque 29 Oca @ 5:31 
Where do I go in the game files if i want to edit the 'lady of the reeds and marshes' pantheon?
cozmicclockwork 22 Oca @ 16:47 
Sorry, I actually figured out the mod conflict. It was a mod used for removing otherwise irremovable features that I was using. It actually didn't move it somewhere else, it really did outright remove the ability from the tech tree. Probably had something to do with that specific mod also allowing the removal of floodplains with engineering is my guess. Swapped to a different mod and its working fine now.