Portal 2

Portal 2

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Mobility Control [test-β]
   
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Mobility Control [test-β]

Description
The second test chamber in my Mobility Control testing chambers, an attempt at creating some of the most visually pleasing (but still challenging) test chambers using only the BEEMOD2.4 PETI Editor.

This is also an experiment with using BEEMOD's tools for test chamber thumbnail replacement. Looks great!

Note, in this chamber you'll be playing as ATLAS (the blue co-op robot), because I can make it so apparently. Consider it a final creative touch.

EDIT 11/27/2020: fixed map to account for valve updating game
4 Comments
Niko  [author] 27 Nov, 2020 @ 10:46am 
@PhilFromFrance Seems like Valve changed how Portal 2 handles physics. That, or the puzzle editor has different physics than the actual game. I'm inclined to believe it's the former of the two, so I'll be changing the map slightly to account for this.
Niko  [author] 27 Nov, 2020 @ 10:39am 
@PhilFromFrance That's odd, it didn't have an issue like that when I tested the map. I'll look into it.
EndOfPortal 26 Nov, 2020 @ 2:49pm 
No bad but there is a big problem here. In the room with the explosive cube, the yellow funnel doesn't work because it is blocked by the grid on the ceiling !
Niko  [author] 16 Jun, 2020 @ 5:55pm 
I am fully aware of the glitch where you won't auto-bounce off the conveyor belt in the first section of the test chamber. Just spam the jump key and you'll be able to bounce across like normal.

This technique can be applied to many other situations as well to maintain jump velocity after landing, and is called "bunny hopping".

Alternatively if you don't want to spam the jump key, there is a way to bounce across without "b-hopping". It'll be obvious enough for you to figure out.