Tabletop Simulator

Tabletop Simulator

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Grand Austria Hotel - Scripted. Tweaked by John McDonald
   
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Type: Game
Game Category: Board Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 2, 3
Play Time: 90 minutes, 120 minutes
File Size
Posted
Updated
226.526 KB
9 Jun, 2020 @ 8:40pm
28 Dec, 2020 @ 12:21pm
7 Change Notes ( view )

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Grand Austria Hotel - Scripted. Tweaked by John McDonald

Description
Enhancing the already great version by Tommeh: https://steamproxy.com/sharedfiles/filedetails/?id=1312754315

Quality of Life enhancements:
- Snap points on the player boards (money and rooms).
- Added an option to use the "introductory variant" hands during setup.
- Attached rule descriptions to all of the Politics cards, all of the Emperor tiles, and a couple guest cards to reduce rule lookups.
- Guests are no longer drag-selectable, allowing you to drag-select all their food without also selecting the guest

Bug fixes:
- Shrunk the scripting zone used to capture dice still on the player mat for "passing". The zone used to extend well beyond the bottom of the board, and could snatch dice players had already used. New code will snake the dice when there are 6 or more of the same number to ensure all dice stay on the dice mat.

Alterations:
- Ended the scoring track on 69, instead of 74. Crossing the 75 line always screwed up how I like to add points. Consider adding 30 points to 67. This alteration is just a tile covering part of the board, if you don't like it, remove it.
- Scoring track lap markers have been updated to read 70 and 140 to match the altered track. The old ones are in a bag.
- Omitted the option to play this with 4 players. Don't try Grand Austria Hotel with 4 (this version, or any other). It's terribly slow and painful. 74% of BGG voters say it's "Not Recommended" with 4 players, with good reason.

All resources were pulled from Tommeh's version, with the exception of the 70-point track and 70/140 point markers that were custom-made.

Patch Notes:
- 2020-12-06 - Correct issue when loading a saved game. Remove missing asset (trash cans)
Popular Discussions View All (1)
0
1 Jan, 2023 @ 12:09pm
Automated turn order
Ignipes
8 Comments
Normal 28 Jun, 2024 @ 10:03am 
I actually take back my previous comment, I never ever gonna play this game with 4 players, nope, even with 3 it has long downtime. I mean, dude still is in the wrong, but hell, don't play this game with 4 players... 3, tops.
Normal 1 Sep, 2023 @ 8:16am 
What the hell, you turned off 4th player option that game allowed because YOU don't recommend it?.. jesus christ, the ego of this guy... Thanks for updating I guess, back to previous one, that allow to play game whoever you want, as rules ALLOWED, ffs.
Cell  [author] 20 Feb, 2021 @ 12:48pm 
I don't get scripting errors when I load, or play with this mod. Is there a specific action that makes it occur for you? or is when you launch TableTop Simulator @jonesgareth
jonesgareth 20 Feb, 2021 @ 9:08am 
Anyone else had scripting errors now the TTS update has kicked in?
Cell  [author] 2 Jan, 2021 @ 7:21pm 
Hah, right. I did forget to mention that. Don't try to play Grand Austria Hotel with 4 players, ever. I made that mistake once, and it's terribly slow and painful. Imagine picking 1st and 8th, or even 4th and 5th. Just bad. 74% of BGG voters say "Not Recommended" with 4. That's why I didn't include the 4th player.
BryT40 2 Jan, 2021 @ 6:02am 
Great tweaks! Thank you for the work you've put into this. I love the little startup screen.
You didn't mention in your alteration notes that you removed the 4 player option, though. ;-)
Cell  [author] 28 Dec, 2020 @ 12:28pm 
Thanks for letting me know. I have updated the text to be correct, and mention that the graphic is wrong. The C-tile specifies that it removes the highest occupied room and the one below it, while the B-tile simply states that you remove 2 unoccupied rooms in the highest possible rows (not one above the other).
LittleV 27 Dec, 2020 @ 1:13pm 
Nice updates! Just a note about one of the Emperor Track B Tiles - The one with the reward to open and close a room on the (max) second row. The picture on the tile is actually wrong for the penalty. It should be 2 UNoccupied rooms (one from the highest row placed and the one below it). The words are correct in the rules description and it's been verified on board game chats with the creators. Your helpful hover note about the tile states 2 occupied rooms need to be removed. Thanks for your work on it!