Rivals of Aether

Rivals of Aether

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Slayer
   
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8 JUN 2020 a las 12:42
13 JUN 2020 a las 12:11
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Slayer

Descripción
"First off, let me explain what dandy-ism is..."

Slayer is entering the mayhem of Rivals of Aether! Slayer is a fleet-footed powerhouse on the ground, but a sub-par fighter in the air. To make him shine, make the most of his powerful ground game.

IF YOU HAVE NOT PLAYED GUILTY GEAR OR ARE UNFAMILIAR WITH ITS MECHANICS, PLEASE READ THIS
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Nspecial: Dandy Step
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Slayers iconic special move from guilty gear. This move is unique in that the attack is a simple backstep into a lunge without an input. But if you press attack or special after the backstep, you'll get one of two follow-ups:

Pilebunker: A powerful dashing punch that is great for closing out combos and scoring KOs.

Cross-wise heel: a two-part kicking attack that consists of a lunging kick, followed by an upwards somersault kick.

Fspecial: Mappa Hunch
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A simple lunging punch. not quite as strong as pilebunker, but the faster frame data and usability in the air give it its uses.

Uspecial: Dark flight
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I was a little unsure of how to handle slayer's recovery, so I made up a move for him. This move sends slayer flying at an upwards angle. be careful though, it has no hitbox to protect you from attackers.

Dspecial: Bloodsucking universe
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What's a vampire without a bite? Slayer's other iconic move from the guilty gear series is his trademark bite. Though the move does little damage, it heals slayer for 10%, and can be used off of his jab as a combo extender/ender.

Unique mechanic: TENSION
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The trademark staple of the guilty gear series is an integral part of slayer's kit, allowing him to do the things guilty gear is known for.

Super attack: Dead on time
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When Slayer has 50% or more tension, he can perform his super attack. this attack has a rather long windup, but the payoff is well worth it; dealing very high damage and knockback, on top of being invincible once the attack begins.

Roman cancels
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When Slayer has 50% or more tension, he can press the parry button at any point of an attack to perform a roman cancel; leaving his opponent locked in place for slayer to do anything he wants. This allows to create combos that would normally be impossible, like Ftilt into Dsmash, or Fspecial into Nspecial. Mix and match to create the most dandy combos you can!
13 comentarios
welovehomeschool 23 DIC 2024 a las 19:16 
@george seinfeld can you make a definitive edition of this mod with better base sprite
yes_12345678 11 ABR 2024 a las 13:59 
dandy step + pilebunker
George Seinfeld  [autor] 2 DIC 2021 a las 16:53 
Tell your friend that Vlad is better.
fluffvee 2 DIC 2021 a las 16:30 
this character is a pain to play against, he has a bug where he can insta use his super using down special, his tension kills at 20% if you hit at ledge, his dash attack can be comboed into dash attack, covers all options with super and now my friend wont stop playing him
Sire Forseti 22 JUN 2020 a las 8:25 
I feel like Dandy Step should be faster but other than that he's pretty cool. Maybe make his U-Special have a glide effect ? It could be interesting too.
Oblong_Phrooszki 8 JUN 2020 a las 20:29 
Very good character! I only had two problems with him.

1. After the period for his initial dash state passes, he still has the ability to turn on a dime, making dash dancing way too easy. You'll need to add an animation for when he turns around when the initial dash state is gone.

2. At random, although on rare occasion, he'll cause a heavy lag spike and force the menu to be brought up during a battle.

Otherwise, quality rival.
George Seinfeld  [autor] 8 JUN 2020 a las 15:05 
I feel like I robbed someone more deserving of the accolade, lol.
CrackerJack 8 JUN 2020 a las 15:01 
yo, 1,000th character
Old Man Gerson 8 JUN 2020 a las 14:47 
Interesting
George Seinfeld  [autor] 8 JUN 2020 a las 14:34 
thank you, I aim to please