Rivals of Aether

Rivals of Aether

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Slayer
   
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5.346 MB
8 Jun, 2020 @ 12:42pm
13 Jun, 2020 @ 12:11pm
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Slayer

Description
"First off, let me explain what dandy-ism is..."

Slayer is entering the mayhem of Rivals of Aether! Slayer is a fleet-footed powerhouse on the ground, but a sub-par fighter in the air. To make him shine, make the most of his powerful ground game.

IF YOU HAVE NOT PLAYED GUILTY GEAR OR ARE UNFAMILIAR WITH ITS MECHANICS, PLEASE READ THIS
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Nspecial: Dandy Step
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Slayers iconic special move from guilty gear. This move is unique in that the attack is a simple backstep into a lunge without an input. But if you press attack or special after the backstep, you'll get one of two follow-ups:

Pilebunker: A powerful dashing punch that is great for closing out combos and scoring KOs.

Cross-wise heel: a two-part kicking attack that consists of a lunging kick, followed by an upwards somersault kick.

Fspecial: Mappa Hunch
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A simple lunging punch. not quite as strong as pilebunker, but the faster frame data and usability in the air give it its uses.

Uspecial: Dark flight
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I was a little unsure of how to handle slayer's recovery, so I made up a move for him. This move sends slayer flying at an upwards angle. be careful though, it has no hitbox to protect you from attackers.

Dspecial: Bloodsucking universe
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What's a vampire without a bite? Slayer's other iconic move from the guilty gear series is his trademark bite. Though the move does little damage, it heals slayer for 10%, and can be used off of his jab as a combo extender/ender.

Unique mechanic: TENSION
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The trademark staple of the guilty gear series is an integral part of slayer's kit, allowing him to do the things guilty gear is known for.

Super attack: Dead on time
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When Slayer has 50% or more tension, he can perform his super attack. this attack has a rather long windup, but the payoff is well worth it; dealing very high damage and knockback, on top of being invincible once the attack begins.

Roman cancels
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When Slayer has 50% or more tension, he can press the parry button at any point of an attack to perform a roman cancel; leaving his opponent locked in place for slayer to do anything he wants. This allows to create combos that would normally be impossible, like Ftilt into Dsmash, or Fspecial into Nspecial. Mix and match to create the most dandy combos you can!
13 Comments
welovehomeschool 23 Dec, 2024 @ 7:16pm 
@george seinfeld can you make a definitive edition of this mod with better base sprite
yes_12345678 11 Apr, 2024 @ 1:59pm 
dandy step + pilebunker
George Seinfeld  [author] 2 Dec, 2021 @ 4:53pm 
Tell your friend that Vlad is better.
fluffvee 2 Dec, 2021 @ 4:30pm 
this character is a pain to play against, he has a bug where he can insta use his super using down special, his tension kills at 20% if you hit at ledge, his dash attack can be comboed into dash attack, covers all options with super and now my friend wont stop playing him
Sire Forseti 22 Jun, 2020 @ 8:25am 
I feel like Dandy Step should be faster but other than that he's pretty cool. Maybe make his U-Special have a glide effect ? It could be interesting too.
Oblong_Phrooszki 8 Jun, 2020 @ 8:29pm 
Very good character! I only had two problems with him.

1. After the period for his initial dash state passes, he still has the ability to turn on a dime, making dash dancing way too easy. You'll need to add an animation for when he turns around when the initial dash state is gone.

2. At random, although on rare occasion, he'll cause a heavy lag spike and force the menu to be brought up during a battle.

Otherwise, quality rival.
George Seinfeld  [author] 8 Jun, 2020 @ 3:05pm 
I feel like I robbed someone more deserving of the accolade, lol.
CrackerJack 8 Jun, 2020 @ 3:01pm 
yo, 1,000th character
MCTUSH. 8 Jun, 2020 @ 2:47pm 
Interesting
George Seinfeld  [author] 8 Jun, 2020 @ 2:34pm 
thank you, I aim to please