UBOAT
946 ratings
[WIP 2025.1] U-Boat Expanded
45
12
7
22
10
5
17
6
4
2
7
3
5
5
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.662 GB
30 May, 2020 @ 7:06pm
31 May @ 8:43pm
136 Change Notes ( view )

Subscribe to download
[WIP 2025.1] U-Boat Expanded

In 2 collections by link
Uboat Expanded Recommend Mods
18 items
UBE Required Dependencies
8 items
Description
Ensure you have all dependencies installed & loaded before UBE & enabled in the launcher

(back from the dead and on life support) Updated to Version 0.8.8 [2025.1] !

See the Change Notes here

When will UBE be finished?

Until I release UBE Version 1.0.0 , this mod is in a Work in Progress [WIP] state.
Features may be added, removed, changed during the mods development, It is a careful balance between figuring out what works and what doesn't.
When is Release?
Hopefully, shortly (a few months) after Uboats final release. However, this does not mean that there wont be new "Expanded" Mods or new integration following release.
Features
Feature List
Detailed Feature List
Npc Submarines and Player Missions based off real world historical uboat patrol data


News reports and BdU reports on real historical Events and Missions New Skills which enable officers to have sailor followers

After acquiring skill you must use the following UI to add the sailor to the officer before it will show up on the Officer portrait


Summary
Uboat Expanded seeks to recreate a historically accurate representation of all the maritime activity during World War II using real data from http://www.uboat.net and http://www.convoyweb.org.uk/

Uboat Expanded combines the following mods into one workshop mod
Expanded Ports
Expanded Convoys and Shipping Lanes
Expanded Crew Names
Expanded Ship Names
Expanded Uboat Roster
Expanded Missions
Complete Kriegsmarine Grid System
Expanded Radio Messages
Not included:
Expanded Radio Messages Audio Addon

Partial Integration:
Historical Flags & Identification Book by ii

Not Integrated:
Wilhelmshaven Expanded (Not Considered due to bugs)
Fishing Expanded (Not Considered due to bugs)

Not Required but Highly Recommended:
to fill in missing functionality not provided by UBE or to compensate for UBE features.
[2024.1] BdU Convoys Reports
[2024.1] Historical Flags and Identification Booklet

Installation Notes
(outdated) The UBE Essential Installation Guide [2023]
  • Ensure that you enable Uboat Expanded in the game launcher after subscribing
  • When using U-Boat Expanded, ensure to unsubscribe from the mods listed above, this will help performance and prevent unintended behavior
  • You must start a new campaign for Uboat Expanded to work
  • If you don't want all the features enabled in Uboat Expanded, only subscribe to the submods listed, ensure you disable the Uboat Expanded mod when doing so.

Compatibility
UBE Compatibility List
If you find other mods that are incompatible with Uboat Expanded please report them here

Regarding Ports
It is no longer possible to utilize custom ports and all custom port campaigns have been removed.

Additional Notes
See the Common Questions & Issues &Solutions


Outstanding Bugs
See the Bugs Thread
Please report bugs, Uboat Expanded Bug Reporting Form (Google Forms) [forms.gle]


Feel free to check out the Beta Branch of UBE - for testing only

I am always looking for feedback or potential contributors to this mod.

Special Thanks
Many thanks to the following, as this mod was largely made possible from the information provided from the following resources:
Guðmundur Helgason's https://www.uboat.net
Arnold Hague Convoy Database http://www.convoyweb.org.uk/
Support of my mod development for UBoat Patreon Support [www.patreon.com] and https://paypal.me/link4531

Additional Thanks
Freekoly
tr0mp
Mike
McDewgle
PIXIE
stosstrup
meckbreth
Emilkant
And numerous others for their Bug Reports, Support, and Feedback

Copyright 2020 SteamUser: Link. This item is not authorized for posting on Steam, except under the Steam accounts named: Link, ii
Popular Discussions View All (67)
389
13 Sep @ 3:33pm
PINNED: Bug Reports
link
48
2 Oct @ 3:01am
PINNED: Common Questions and Issues and Solutions
link
3
3 Jun @ 7:03pm
Link, I think I found the issue with the core patrol missions
Snork
2,571 Comments
Kim Il-Sung 11 Oct @ 9:27am 
update
Major Von Holland 5 Oct @ 8:26am 
Food consumption is absolutely insane with this mod?!
Riggity 1 Oct @ 10:07pm 
I think you should go re look up your information on food consumption, I'm finding it to be between 26 to 39kg per day, your saying in the 120kg, thats over 240lbs of food eaten in a day, by like 59 people, which would be absolutely insane. Also does this mod add warship convoys?? I wasnt able to see anything about that in common questions.
Milano 30 Sep @ 8:16pm 
I would appreciate this as well. For some reason I cannot join Discord at all.
ironworkrocks 30 Sep @ 4:20pm 
I'm not in the discord, does anyone care to drop any information on Links progress here?
Volpeusz 29 Sep @ 2:43am 
only 2? when i played like 90% of them were not moving and if hit they either started to spin stopping when they ended engaging or either they acted like that CIWS locking into civilian airliner and then after ending engagement they snapped to previous position. also there like half ships in the air as there is planes but thats a bit fault of enginge enhanced by mod
kevinaragorn2005 28 Sep @ 10:42pm 
Everything fine, until I find a task force when leaving TC and the 2 cruisers begin to spin like those videos of a fish
Volpeusz 25 Sep @ 2:43am 
after getting hardlocked i stopped using this mod
Drar 24 Sep @ 4:29pm 
You have four options options; help the mod team make the mod better faster. Make your own version. Play the game vanillaz play the game with the mod as it.

If you don't want to use the mod, then dont..not a hard concept to grasp really.
Volpeusz 23 Sep @ 3:55am 
i know this mod is work in progress, but its not justification of making it almost unplayable. i know that updates in this game break mods like crazy but you know, if im playing a mod that was updated not that much time ago i dont expect the update to contain mod that will waste hours of time because its in state ''you can finish the game...maybe. just dont expect stuff inside to work''. if the mod gets updated and its more broken than original game then how i can justify playing it?