Rivals of Aether

Rivals of Aether

194 次評價
Rivals of Smash: YOSHI'S STORY
   
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更新時間
8.238 MB
2020 年 5 月 28 日 上午 7:58
2020 年 5 月 30 日 上午 10:38
2 項更新註記 (檢視)

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Rivals of Smash: YOSHI'S STORY

描述
Who would want to fight on a Storybook paradise like this? I mean, how dangerous could an island inhabited by creatures called YOSHI be....

By subscribing to this custom stage, you:
+ get both a Basic and an Aether layout featuring the much-anticipated Randall
+ get a faithful recreation of stage sizes and blast zones resized for RoA characters and launch distances
+ get a beautifully coloured and animated stage for matching aesthetics within the universe of RoA
+ get a non-looping music track under tournament rule settings for uninterrupted immersion
+ get a meticulously tested stage, ensuring correct stage interaction of recovery moves (i.e. Kragg)
+ support the original artist, and encourage updates and new custom stages from Bernal Studio







--Bernal Studio--



Art and Animation: @bernal_studio
Website: bernalstudio.com

Super Smash Bros. and Yoshi is a property of Nintendo, HAL Laboratory, and Bandai Namco Studios. Created content is meant for not-for-profit, personal use only. Please support the official Super Smash Bros. titles and their related content.
15 則留言
SonicUltimate 2024 年 7 月 1 日 下午 12:00 
RANDALLL!!!!
Freya 2023 年 1 月 28 日 上午 1:53 
Hiii!! I checked this stage and noticed that the new Aether form added the cloud into it and you even included new sprites for the cloud's direction. Buuut there is a little mistake on it, in that you set the object for the cloud as "A/B" by accident instead of setting the object as just "A" so that it only spawns on the Aether form. "A/B" means that it will spawn regardless of mode, which I don't think is intentional judging by the different sprites in the files.
Freya 2021 年 3 月 21 日 上午 8:49 
Those aren't upcoming stages. He is an artist and made those years ago to show how Smash would look like in 2D.
PS: I used and edited some of your sprites to make Fountain of Dreams for Rivals. Don't worry, I credited all of your sites!
https://steamproxy.com/sharedfiles/filedetails/?id=2431556343
Samuel 2021 年 3 月 9 日 下午 11:49 
Hey Dan! I visited bernalstudio.com and was psyched to see art for the three upcoming stages! What's the timeline like for those?
Empress of Light 2020 年 9 月 30 日 下午 5:47 
Also, another problem this stage has that seems to be shared with another version of the stage uploaded to the workshop is that the AI seems to want to recover sideways into the stage, rather than onto it. It leads to a lot of unceremonious SDs.
Empress of Light 2020 年 9 月 30 日 下午 5:43 
Could you please lower the volume of the music? It's grating with how loud it is and how often I can hear it clipping.
Trimint123 2020 年 6 月 10 日 下午 6:32 
Ah, reasonable enough. Hope those got fixed.
bernal studio  [作者] 2020 年 6 月 10 日 上午 11:40 
In my testing, changing the horizontal or vertical speed of moving platforms to anything other than a whole number causes a "treadmill effect" when characters stand on them. As such, the speed of Randall is the closest whole-numbered speed value when scripted. Right now it doesn't match the odd/even value of the timer. Randall does however match the direction that Pak E. Derm is walking.
Trimint123 2020 年 6 月 4 日 上午 2:22 
I think Randall moves a bit too fast. The way I can tell that is by the timer of the game, which Randall always appears on specific time of the seconds. Explanation in this video.
https://youtu.be/jLpMbemN_9M
Raxthos 2020 年 6 月 3 日 下午 1:50 
Bernal, please make the Mickey Mouse Clubhouse so we can do Mickey Mouse Shorts. (This is a request)