Rivals of Aether

Rivals of Aether

193 ratings
Rivals of Smash: YOSHI'S STORY
   
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File Size
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8.238 MB
28 May, 2020 @ 7:58am
30 May, 2020 @ 10:38am
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Rivals of Smash: YOSHI'S STORY

Description
Who would want to fight on a Storybook paradise like this? I mean, how dangerous could an island inhabited by creatures called YOSHI be....

By subscribing to this custom stage, you:
+ get both a Basic and an Aether layout featuring the much-anticipated Randall
+ get a faithful recreation of stage sizes and blast zones resized for RoA characters and launch distances
+ get a beautifully coloured and animated stage for matching aesthetics within the universe of RoA
+ get a non-looping music track under tournament rule settings for uninterrupted immersion
+ get a meticulously tested stage, ensuring correct stage interaction of recovery moves (i.e. Kragg)
+ support the original artist, and encourage updates and new custom stages from Bernal Studio







--Bernal Studio--



Art and Animation: @bernal_studio
Website: bernalstudio.com

Super Smash Bros. and Yoshi is a property of Nintendo, HAL Laboratory, and Bandai Namco Studios. Created content is meant for not-for-profit, personal use only. Please support the official Super Smash Bros. titles and their related content.
15 Comments
SonicUltimate 1 Jul, 2024 @ 12:00pm 
RANDALLL!!!!
Freya 28 Jan, 2023 @ 1:53am 
Hiii!! I checked this stage and noticed that the new Aether form added the cloud into it and you even included new sprites for the cloud's direction. Buuut there is a little mistake on it, in that you set the object for the cloud as "A/B" by accident instead of setting the object as just "A" so that it only spawns on the Aether form. "A/B" means that it will spawn regardless of mode, which I don't think is intentional judging by the different sprites in the files.
Freya 21 Mar, 2021 @ 8:49am 
Those aren't upcoming stages. He is an artist and made those years ago to show how Smash would look like in 2D.
PS: I used and edited some of your sprites to make Fountain of Dreams for Rivals. Don't worry, I credited all of your sites!
https://steamproxy.com/sharedfiles/filedetails/?id=2431556343
Samuel 9 Mar, 2021 @ 11:49pm 
Hey Dan! I visited bernalstudio.com and was psyched to see art for the three upcoming stages! What's the timeline like for those?
funney heehoo kazzey 30 Sep, 2020 @ 5:47pm 
Also, another problem this stage has that seems to be shared with another version of the stage uploaded to the workshop is that the AI seems to want to recover sideways into the stage, rather than onto it. It leads to a lot of unceremonious SDs.
funney heehoo kazzey 30 Sep, 2020 @ 5:43pm 
Could you please lower the volume of the music? It's grating with how loud it is and how often I can hear it clipping.
Trimint123 10 Jun, 2020 @ 6:32pm 
Ah, reasonable enough. Hope those got fixed.
bernal studio  [author] 10 Jun, 2020 @ 11:40am 
In my testing, changing the horizontal or vertical speed of moving platforms to anything other than a whole number causes a "treadmill effect" when characters stand on them. As such, the speed of Randall is the closest whole-numbered speed value when scripted. Right now it doesn't match the odd/even value of the timer. Randall does however match the direction that Pak E. Derm is walking.
Trimint123 4 Jun, 2020 @ 2:22am 
I think Randall moves a bit too fast. The way I can tell that is by the timer of the game, which Randall always appears on specific time of the seconds. Explanation in this video.
https://youtu.be/jLpMbemN_9M
Raxthos 3 Jun, 2020 @ 1:50pm 
Bernal, please make the Mickey Mouse Clubhouse so we can do Mickey Mouse Shorts. (This is a request)