Half-Life: Alyx

Half-Life: Alyx

503 ratings
Quick Stop
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Tags: Alyx Addon
File Size
Posted
Updated
315.912 MB
21 May, 2020 @ 12:34am
22 May, 2020 @ 8:51am
4 Change Notes ( view )

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Quick Stop

Description
2nd place winner in the the inaugural HL:A Modding Hub Discord[discord.com] mapping competition. You can find all the other maps on the workshop right here!

- STORY -
Trying to cut across City 17 in a stolen car, Alyx finds herself trapped before a monolithic Combine security checkpoint. Forced to proceed on foot and find a way to get past the barricade, Russell works behind the scenes to organize new transportation on the other side.


- ABOUT -
Quick Stop is a 25-35 minute campaign level.

This map was originally made using the pre-release tools and without access to the full assets, Valve's prefabs, examples, and handy time saving features like the Tile Meshes. I've done a quick update to get it working with the full SDK.

Created for map contest #1 in the Alyx Modding Hub community, I took this opportunity to learn Source 2 Hammer's workflow. Thanks to Mean Mr. Mustard for some additional prefabs, feedback and playtesting, and thank you for playing / downloading!


- DESIGN -
After playing and loving the campaign of Half-Life: Alyx, I did wish there were more extended combat encounters with the Combine, so the contest theme of the Combine Presence fit well with what I wanted to create. At the same time, I didn't just want to make a bunch of combat rooms. My goal for the map was to get as close as I could to the feeling of a 'lost chapter' of Alyx and use similar pacing, narrative, and design style to match Valve's approach.

To this end I included a real effort on lighting, fog settings, a custom 3D skybox, steam audio implementation, music and sound effects, scripted scenes, Russel/Alyx/Combine VO storytelling, secreted away ammo and resin for crafting, and health stations/grubs. There are also quicksaves placed throughout so you shouldn't lose progress or get stuck.

Through iterating on the map I have also found ways to make the Combine encounters more reactive to the player's approach to the area and remain challenging even on multiple play-throughs.

If you enjoy this style of map, please consider leaving a rating. I'd love to make more!

Good luck!
59 Comments
PenguinPepega 6 Dec, 2024 @ 5:40pm 
It was a nice, fun experience, I did a modded playthrough with extra difficulty:
https://www.youtube.com/watch?v=g2RoHJgR-uw
hotmajl7 22 Sep, 2023 @ 11:18am 
fajnie sie gra, polecam!! git
cammy9r 19 Aug, 2023 @ 9:27am 
Really enjoyed this map. Thank you for making it.
VapeInVR 3 Aug, 2023 @ 1:14am 
I liked the combat more than the story. I was following the blue cable after getting the power battery, wondering where it goes lol. I spose just taking the force-field down WAS the point (which is why u can't pocket the battery, as kinda a clue you don't need it!)
Nicely done. Took me 3 playthroughs to figure that out, my duh.
Yuan_VR 29 Mar, 2023 @ 12:04am 
Good works, thanks.
λrokh 15 Mar, 2023 @ 3:42am 
Very enjoyable with good Combat :steamthumbsup:
My playthrough: https://www.youtube.com/watch?v=Fub7vlmHlz8
JeppSeven 10 Dec, 2022 @ 10:50am 
Great map, challenging rooftop battle on hard mode. The long range suppressor gunner isn't too difficult to pick off from behind cover once you've dealt with the rest.
SysLord 2 Oct, 2022 @ 9:35am 
This environment is just wow. It feels very real world and i wish the half-life alyx story had more of that. Seeing the citadel, and seeing the size of the wall feels way better than all of valves alyx environments.
vincent_g 23 Aug, 2022 @ 5:18am 
My Play-through ----> https://youtu.be/yfXyOpp3y_U
deeman 26 Apr, 2022 @ 2:10am 
That map is an absolute highlight. Great Atmo, puzzles, combine, the light, - fantastic. A mustplay. The only thing I hate is the puzzle on the gun-upgrade-machine, thats sth i never get into how to control that little thing. But one of the best mods, really.