Barotrauma

Barotrauma

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Mauser IV (Vanilla) [2-8]
   
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7 May, 2020 @ 10:51am
30 Jul, 2022 @ 10:06pm
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Mauser IV (Vanilla) [2-8]

In 1 collection by monobi
The Mauser Collection
8 items
Description
This snub-nosed battle frigate has more power than the Birillia in smaller profile than the Dugong.

Based on the design of an inherited old-earth semi-automatic pistol, the Mauser C96, this submarine is packed full of enough content, equipment, and potential to run unstoppable to Europa's core.


Mauser VI:
4x Corner Coilguns with 360° coverage without the drone
1x Primed forward facing nuclear Railgun with safety switch
1x Depth charge
2x Self oscillating red searchlights to assist gunners and divers
Primary 4.0k engine
Auxillary 0.25k engine
Expanded supercapacitor engine shielding to stabilize the reactor
Up to 6 minutes of battery charge that comes online if the reactor fails
Heads up display on the console for status-at-a-glance
Large cargo storage
Main ballast doubles as an access passage and automatic bilge
Tiny profile of 31x13 can fit through most holes in the ice tunnels


Drone:
Can be controlled from within the shuttle or via remote console
Capable of transporting crew between the sub and a wreck/ruin/mining spot
Can be used as an escape pod to complete the mission
Can be used as a decoy or target practice
Up to 15 minutes of battery charge that shuts off if the airlock is open

Designed and balanced for the single player campaign with a large crew of AI yet is still great fun, although a little unbalanced, in multiplayer.
Comments, criticisms, and suggestions welcome.
42 Comments
monobi  [author] 30 Jul, 2022 @ 10:09pm 
Finally wrestled the new workshop publishing. Drone has been redesigned so it can open AND stay in place but has traded manoeuvrability. Hulls redesigned to improve drainage. Ballast now calculates properly and will stay in place smoothly again, can even open airlock without sinking/slowing. Overall improvements.
Menace 1 May, 2022 @ 3:13am 
hey there, I'm not sure if there's user error on my part but I don't seem to be able to operate the drone from the navigation terminal inside the drone. nav terminal from the main sub works fine though
monobi  [author] 25 Apr, 2022 @ 6:58pm 
Major update just dropped! All known bugs have been resolved and quality of life improvements made across the entire submarine.
Shout out to Zaney for additional suggestions and playtesting.
Zaney 28 Jan, 2022 @ 5:02pm 
Hands down the most fun sub in our friend group. Nearly passing out from scream laughing when our captain smashes the Mauser IV into Ice and monsters.

Looking forward to your next patch on this perfect sub! :8bitheart:
Dr MrFace 8 May, 2021 @ 1:20am 
Hey, is it ok if i use some of your power systems for my Sub?. Im wrinkling my brain trying to get something balanced.
Yersinia-Pestis 31 Mar, 2021 @ 10:35am 
keeps saying unauthorized access, won't even let me in the room as the captain.

Yersinia-Pestis 31 Mar, 2021 @ 10:33am 
don't know if its just me but i cant access the locker in the capains quarters and security area, any way to fix this?
TheJumpyGamer 25 Mar, 2021 @ 9:37pm 
the railgun doesnt seem to work, any idea why? and it moves super slow
FruityNinja 13 Feb, 2021 @ 9:45am 
Heyo, I've been really enjoying this ship on my campaign save file. Here's a few issues to do with NPCs I thought I'd bring to your attention:
- If the hatch at the top of the ship is damaged by monsters, NPCs can get stuck trying trying to repair it (too high to reach and they can't repair from a ladder). You could maybe add a small, invisible platform for them to stand on to make repairs
- NPCs can drown when trying to repair the ballast pumps. This is more of an issue with the NPCs to be fair, but they usually fail to equip diving masks when making these repairs.
- NPCs struggle to access the room at the bottom of the left access shaft and the lower ballast tank. Maybe the waypoints could be tweaked manually here or perhaps this is just another issue the Devs will improve.

Sorry for the long comment, hope some of this helps!
monobi  [author] 7 Jan, 2021 @ 3:40am 
Ah, yes, the dynamic hull issue. That plagues most sub makers! I think I've resolved this with shuttle changes in the unstable branch so a fix should be on it's way soon.