X4: Foundations

X4: Foundations

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Sector Explorer
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26 Apr, 2020 @ 6:10am
8 Apr @ 3:58am
48 Change Notes ( view )

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Sector Explorer

In 1 collection by Assailer
Assailer X4 mods
9 items
Description
Sector Explorer

This mod adds a new default job option for your pilots. Use a fast ship for this job.

Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 300-900km radius hexagon shape.

Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example:
- create activities blacklist where you select 'Sectors owned by enemies' and/or,
- create travel blacklist where you select both 'Sectors owned by enemies' and 'Sectors containing dangerous regions'.
Make sure you tick off the 'default' and point to your newly created blacklists under individual instructions tab.

To start the mod, open ship information behavior panel and select 'Sector Explorer' from navigation jobs.

Captains earn piloting experience after completing each hexagon round cycle that are further than 150km from center.

Sector Core is set by the developers individual to each sector and is almost never at [0,0,0], but there is checkbox option to force using [0,0,0] in case you wish to. Default is to use Core parameter.

The Log is updated on start/stop events, and there will also be a popup message for stop events if the 'Notifications' option is set.

Enjoy.

Version 7.x compatible.

*** Once the mod is considered 'feature ready' it will be also copied to nexusmods ***

Changes:
1.00 - initial public release
1.01 - fixed notification text popup to print ship + sector names.
1.02 - added Russian translation. Thanks aladinaleks!
1.03 - using 'coresize' sector specific parameter instead a fixed 450km range. added piloting xp.
1.04 - Decreased exploration height and increased little bit the exploration radius.
1.05 - added parameter which allows choosing exploration center position. by default it will be the sectorcore, but can be [0,0,0] in case you like it better that way.
1.06 - added code to visit unknown stations after exploration cycle to make sure everything gets discovered.
1.08 - script will remember exploration progress and tries to resume after temp order was completed. leaving sector will reset progress.
1.09 - the station exploration stage will skip visiting enemy stations.
1.10 - added option to disable hexagon pattern search. also option to enable scanning for lockboxes.
1.11 - added 'continue to next sector' parameter.
1.12 - changed execution order to visit unknown stations before pattern flight. Thanks Arthur for suggesting this!
1.13 - added randomization when pilot selects a next sector
1.14 - fixed syntax error - Thanks tizuby for reporting this!
1.15 - added blacklist to avoid exploring specific sectors.
1.17 - added global blacklist support (civilian - sector activity) - Thanks Mysterius for the idea!
1.18 - added maximum exploration range slider. - Thanks Alewx for the idea!
1.19 - moved parameter texts to separate text definition file to be possible to localize them.
1.20 - added Chinese translation - Thanks Cyno Up!
1.21 - changed the way the sector is revealed. Instead flying around, the explorer sends out advanced satellites for a few seconds to get much nicer results. If there is 'dislike' from players, i will revert to old flying method, or add it back as alternative.
1.22 - added option to re-enable the original flying method to deal with fog of war (Satellite probes will use new method). You may need to toggle this switch on/off, so the script will recognize its current state.
1.23 - changed default exploration method back to flying.
1.24 - fixed satellite explorer method.
1.25 - updated Russian texts. Thanks Aladinaleks!
1.26 - added parameter to adjust exploration ring distances in 40km-100km range. Thanks Terran for the idea!
1.27 - added German translation. Thanks 'FAIL! Chapi'!
1.28 - added option to scan for abandoned ships
1.30 - added option to disable station visits. Thanks Lobo for the idea!
1.31 - updated Rus texts thanks Aladinaleks!
1.32 - added option to visit data vaults (Thanks Aladinaleks for the idea and sample code!)
1.34 - added travel blacklist check
1.36 - added Italian translation (Thanks setebro93!)
1.37 - simplified blacklists, read description for details
1.38 - refactored the entire mod. Explorer ships will sync their travel plans between each other and the galaxy wide tracking system will also remember the fog of war progress. You may need to cancel and reassign default job to avoid erroneous behaviors.
1.41 - fixed those reported issues, thanks Nermal! in addition, added a new option 'Reset progress' which when "turned on -> commit changes -> turned off ->commit changes" should erase hexagon exploration progress for that specific sector the ship is located in (in case you want to re-trigger hexagon trip).
1.42 - added option to allow turning off popup notifications (on by default after fresh assignments)
1.43 - update Russian translation (Thanks Aladinaleks!)
1.44 - should be fully 7.0 compatible, fixed a bug in sector change code when all gates are known. (Thanks AlwaysRLYAngry for reporting)
1.45 - increased the wait time for hexagon corners, let's see if this helps with the fog removal.
1.46 - disabled logfile spam for manual operation. (Thanks Szorrin for reporting)
1.47 - added mimic support. Thanks DannCi for the pastebin solution!
1.48 - disabled vault options until it gets fixed

Assailer's X4 mods:
Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
Popular Discussions View All (9)
2
10 Apr, 2024 @ 2:58am
ITA translation
setebro93
3
27 Apr, 2021 @ 1:14pm
German Translation
FAIL! Chapi
2
3
7 May, 2022 @ 12:47am
Rus lng - 1.32
aladinaleks
668 Comments
[HYST] JDM12983 14 Jun @ 1:58am 
Will use this the MOMENT it is for download else where. Can not stand Steam's auto-install for mods you "subscribe" to.
koshea69 11 Jun @ 6:52am 
Love this mod! It's a staple of my early game, probably moreso than any other mod. Especially now with the Sport Ships from Timelines. I am interested in what the "Satellite Probes" option does though. There's no description of it, I know your other mod is the one that actually drops satellites and checking and unchecking doesn't have any noticeable affect on how they go about their job.
Red eye Jedi. 11 Jun @ 5:55am 
Hey so I have 6 scouts out on sector explore. 5 of them just opick a spot and sit there rotating occasionally. If I cancel the order and fly them to the Hex centre and re issue SecExplore they fly back to the same spot to rotate....any advice?
ParGellen 1 Jun @ 5:31pm 
Odd thing happened today. My explorer was in a system with one of my adv satellites and when Sector Explorer kicked in the ship flew straight up quite a ways and then the adv satellite started flying around the sector while the ship sat still. As soon as I canceled the Sector Explorer job the satellite disappeared. I am very confused lol.
Assailer  [author] 27 May @ 10:51am 
Yes, you can configure them to do current system only or keep exploring to next one.
Hornzey 26 May @ 12:43pm 
does this make them only explore one system or do they move on once they've discovered everything. id love to not have to micromanage scouts
Skyr34per 26 May @ 6:10am 
Hi Assailer, thanks for the quick response. Will try as suggested.
Assailer  [author] 26 May @ 5:43am 
No, but make sure you configured the default behavior for that ship and its not running any other order.. like the default explore commands. Check the 3rd attached image, it shows the order queue is empty and default order is set to sector explorer.
Skyr34per 26 May @ 5:37am 
Do I need skilled pilots? My pilot is just doing to normal fly in any directions like normal.
Ronchi 16 May @ 10:03am 
first it locates gates I believe then it will start the hex pattern, at least this is what I have observed