X4: Foundations

X4: Foundations

1,119 ratings
Crystal Rarities
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21 Apr, 2020 @ 12:34pm
12 Apr, 2021 @ 3:20pm
5 Change Notes ( view )

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Crystal Rarities

Description
Description:
I love mining crystals. I enjoy hunting through asteroid fields and eventually stumbling on that big payday. But in vanilla, crystals' little blinking lights are a pain to spot for my old-man eyes. Then with the introduction of a "cooldown" on crystals spawning in 3.0, crystal mining became extremely un-fun.
With that in mind, I set out to make mining crystals great again.

NOTE/WARNING: This mod could definitely be considered "cheat-y" or unbalanced. I originally created it because I enjoy hunting for crystals and hate the early-game credit grind and thought others might be looking for something similar. If you're looking for a version that ONLY has the glow, check out here (or see "links" section below).


Features:
+ Changes the color of crystals to the following:

  • Bandannite - Very common - White
  • Menelaene - Common - Green
  • Aguilite - Rare - Blue
  • Mitonene - "Epic" - Purple
  • Burnite - "Legendary" - Orange

+ Added a glow to all crystals so they stand out more in the asteroid field

+ Removes the "cooldown" on picking up crystals:
  • Previously, when you picked up one of the rarer crystals (anything except Bandannite), it imposed a multi-minute timer where nothing else could spawn. This turned "hunting for crystals", into "waiting for crystals to respawn". To remedy this, the cooldown on all crystal pickups was completely removed.

+ Complete re-write of crystal spawns:
  • Spawns are now defined on a per-Sector basis (this means I can buff/nerf crystal spawns of particular sectors without affecting the rest!)
  • Spawn CHANCES are based heavily on how big an asteroid is (larger asteroids have a higher chance of spawning a crystal)
  • Overall spawn CHANCE favors Sectors with big asteroids
  • Spawns no longer based on who owns a Sector (so taking over a Xenon Sector won't suddenly change what crystals spawn there)


Compatibility:
  • Will conflict with mods that change crystal spawn rules (objectspawnrules.xml)
  • Will conflict with mods that change crystal colors
  • Will conflict with Crystal Finder
  • Will (obviously) conflict with the other version of this mod


(Un)Installation:
Hit "subscribe"

To UNinstall, just "unsubscribe"! (if for some reason that doesn't work, delete the folder "Crystal_Rarities")


Credits:
  • Thanks to Shuruna and their Crystal Finder[www.nexusmods.com] mod, which gave me the base/inspiration for mine.
  • Thanks to everyone on the Egosoft Forums and Egosoft Discord for all the knowledge they imparted on me.


Links to other versions/sites:
Nexus: https://www.nexusmods.com/x4foundations/mods/451
Egosoft Forum: https://forum.egosoft.com/viewtopic.php?f=181&t=425759
Crystal Rarities - GLOW ONLY: https://steamproxy.com/sharedfiles/filedetails/?id=2193267394



Change Log:
3.0:
  • Added support for new sectors added by both DLCs (Split Vendetta and Cradle of Humanity)
2.0:
  • Slight increase to range glow can be seen
  • Slight increase to intensity of glow
  • Complete re-write of crystal spawns. They are based loosely on asteroid size/density, but are on a per-sector basis (this means I can tweak sectors individually). Currently SUPPORTS Split Vendetta sectors, but they do not have their own custom rules at the moment.
1.3:
  • Another update to the intensity of the glows on the crystals in an attempt to make them less harsh
  • some tweaks to hopefully reduce color distortion as well
1.2:
  • Attempted to dial down the intensity to reduce glare on the screen/cockpit
  • removed save requirement from mod (it is safe to remove from / add to a save at any point)
1.1: added support for Steam Workshop (changed mod ID and moved loose files to ext_01 cat/dat
1.0: initial release
155 Comments
Rage_Bane 31 May @ 3:09pm 
Works in 7.6 however if you want to adjust the spawn values, open the ext_01.dat file, using notepad. Then at the end, the catch all change the values there. It seems the region logic doesn't work anymore. For safety delete every region block and only keep the general catch all logic between the /region/ block.
Ton618 15 Sep, 2024 @ 1:01pm 
How can I edit the number of crystals dropped, their frequency and their price?
Allanzo_panzo 14 Sep, 2024 @ 8:20am 
I was dying trying to find some crystals as a new player. thanks ill try this out.
KnorKater 12 Sep, 2024 @ 10:46am 
Works fine in 7.10 - thanks a lot!
cookiesliyr 12 Sep, 2024 @ 8:17am 
I love mining in any game and this mode made me return to X4 more than once, Many thanks for this mod! :steamthumbsup:
grimjack01 15 Aug, 2024 @ 9:26pm 
Just started the game and this is an excellent mod, please keep it updated.
Brulikrax 11 Aug, 2024 @ 1:55am 
Guys, does the mod work with all DLCs or it is a dead mod?
The Rat from Tarkov 30 Jun, 2024 @ 9:21pm 
Im wrong, my issue was I was trying to watch my mining ship mine. I think just going to the other end of the sector is what made him fill up. I put the mod back on and went to the next sector and he filled up in a few minutes.
The Rat from Tarkov 30 Jun, 2024 @ 8:39pm 
Think this bugged mining? I'm new just bought a terran M bolo mining ship (off that sweet crystal loot) and it would only search even though there was a ton of minerals everywhere. Turned off the mod and reloaded the save and his hull was full of silicon.
Paltremal 28 Jun, 2024 @ 6:57am 
can finally use xl mining ships again