Left 4 Dead 2

Left 4 Dead 2

52 ratings
L4D1 Reserve Ammo And Release Day Bots
   
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Game Content: Scripts, Miscellaneous
File Size
Posted
158.246 KB
17 Apr, 2020 @ 8:22am
1 Change Note ( view )

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L4D1 Reserve Ammo And Release Day Bots

Description
Restores the reserve ammo count back to how it was in L4D1 While also making the bots behave how they did when the game first launched.
7 Comments
NormiescOUT 25 Jun, 2020 @ 7:13am 
Huh, I never understood valves decisions with survivor AI.
Mivvy  [author] 14 May, 2020 @ 7:06am 
@Penguinguy00 maybe one day
Penguinguy00 14 May, 2020 @ 6:59am 
Any chance you could release a version of this without the reserve ammo modification?
sans shapiro 24 Apr, 2020 @ 8:52pm 
@Cuba

-A bot will pick up a melee weapon if nobody else has one

-Bots won't shoot through you to kill targets (can hurt their ability to shoot infected surrounding you)

-Bots give up safe locations in panic events/finales twice as fast

-Bots will sidestep to avoid/shoot infected (can result in friendly fire incidents)

-Bots are less likely to waste first aid kits if they have temporary health

-Bots have instant reaction time to pinned teammates

-Bots move closer to humans when in danger

-Bots target infected from farther away, but have trouble prioritizing close enemies

-Bots try to stay farther away from Tanks and Witches

-Bots try harder to follow you

-Bots hear infected from farther away

-Bots aim twice as fast during combat (can cause them to overshoot targets)
Mivvy  [author] 17 Apr, 2020 @ 12:53pm 
Mivvy  [author] 17 Apr, 2020 @ 12:38pm 
@cuba Tbh mostly the same except they pick up melees now
Cuba 17 Apr, 2020 @ 12:36pm 
Can i have a quick rundown on the bot changes?