RimWorld

RimWorld

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Expanded Incidents (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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368.952 KB
28 Mar, 2020 @ 2:52pm
30 Dec, 2024 @ 2:33pm
8 Change Notes ( view )

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Expanded Incidents (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
891 items
Description

Update of Linqs mod
https://steamproxy.com/sharedfiles/filedetails/?id=1552461911

- Added settings for the triggerchance of the incidents



[dsc.gg]
[github.com]



This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on your colony.

Expanded Incidents does not require a new save game. It's compatible with everything. It will use Psychology's systems if you have both installed.

New Incidents
- Quarrel: Two pawns friendly towards each other have their relationship damaged by an argument until they make up.
- Homesick: One of your pawns is feeling homesick. They may spread it to other pawns through conversation, until they've made your whole colony unhappy!
- Cliques: Two pawns who dislike each other separate the colony into cliques of their friends. Members of each clique may come to blows.
- Sabotage: Keep a close eye on your colonists if you notice things malfunctioning in your base. Someone has to be to blame. But who?
- Thief: Colonists and pets may spot thieves attempting to sneak into your base and steal valuables, who won't leave without a fight!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: challenges, conflict
44 Comments
Kaschey 5 Jan @ 12:26am 
Found a hilarious bug with the thieves: a dying enemy megascarab on the other side of the map somehow exposed a thief and notified us XD
Mlie  [author] 30 Dec, 2024 @ 2:35pm 
@Kaschey Should work better now, name plates should not be seen. Thanks for reporting!
Kaschey 29 Dec, 2024 @ 4:39am 
Is it intended that thieves' names are visible when they're trying to sneak to you? I mean, it's prtty funny and rewards being observant - just curious if it's intentional.
Kaiser 26 Dec, 2024 @ 11:02am 
@Mlie its alright but thank you for pointing it out
Mlie  [author] 26 Dec, 2024 @ 10:41am 
@Kaiser Please see the Reporting Issues section described above
Kaiser 26 Dec, 2024 @ 10:39am 
This does no longer work properly aside from cliques, or maybe its a compatibility issue
Dizzy Ioeuy 5 Jul, 2024 @ 6:37pm 
I think "Homesick" in that case would mean he wants to travel to the stars or somewhere else far away. wanderlust? IDK I could head canon that.
Mockingcrow 7 Apr, 2024 @ 10:39pm 
Before anyone asks... Miles is updating his mods, and he typically suggests you look at his discord for progress regarding his update progress.

So be patient if this "breaks" with 1.5.
Grimy The Clown 27 May, 2023 @ 6:12pm 
@:c Not gonna lie that did get a good chuckle out of me lol
Fred_Flo 25 May, 2023 @ 2:34pm 
@420MLG360NoSCOPE Little dude misses the womb lmao